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==Mood & Sanity== | ==Mood & Sanity== | ||
'''Mood''' reflects how happy your character is in Space Station 13, and changes dynamically based on things that happen to or around you that would realistically impact it. Mood has significant effects on gameplay; as bad mood will decrease, and good mood will increase your sanity.<br> | '''Mood''' reflects how happy your character is in Space Station 13, and changes dynamically based on things that happen to or around you that would realistically impact it. Mood has significant effects on gameplay; as bad mood will decrease, and good mood will increase your sanity.<br> | ||
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*Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy. | *Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy. | ||
*Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less. | *Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less. | ||
*Being happy slowly heals you of brute and burn damage. |