Mime: Difference between revisions

2,654 bytes added ,  17:38, 27 May 2020
Further fleshed out the antagonist section of this page, added more information for using the tools to perform objectives.
m (→‎Walls, Everywhere: changed to reflect the Ability name itself)
(Further fleshed out the antagonist section of this page, added more information for using the tools to perform objectives.)
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[[Emotes|For a full list of emotes, click here.]]
[[Emotes|For a full list of emotes, click here.]]


==Tips==
=Silent But Deadly - The Antagonist Mime=
Keeping with mime flair, the stealth items are always handy when you are a [[traitor]]. And, no one will expect you to speak, ever, so you never have to communicate on the radios. You start with a pair of white gloves, so you don't leave prints on a crime scene or your traitor items. Since a mime is expected to have a pen for writing notes, the [[syndicate_Items|sleepy pen]] is a particularly good choice.
 
==Invisible Box==
While previously simply a quick option for storing treats, or performing feats; The Invisible Box gains sinister new purpose when using it for misdeeds. Quickly absconding with key items in a subtle way, or disposing of evidence before being searched. It has a lot of utility for subtlety the other tricks don't necessarily afford.
 
It can be especially effective offensively in two key ways. The Invisible Box itself is harmless when thrown, and makes little to no noise. Unless you click the invisible box itself or examine the tile, its impossible to know where it has ended up. Importantly the contents of the box remain active and durations continue, so paired with a grenade you can cause quite the surprise explosion. Just always remember, if the box expires in your possession, its contents will drop at your feet.
 
==Invisible Wall==
The Invisible Wall is perhapes the most generally applicable of the mime's three tricks. There's several obvious benefits that make it a great choice for a player without a particular plan in mind. When standing still and placing one, you can move out of it in any direction. Taking a moment to consider your next action inside of one is always an option.
 
===Stop Your Foes===
Need to abscond into maintenace? Throw down the wall and suddenly the 1x1 maze has a new temporary dead end. Two people about to approach and engage? Force them to route a single path by blocking off the advance.
===Save Yourself===
The Wall is a wall like any other in terms of its immutability, but its properties are similar to glass. It can block physical movement as well as physical ''projectiles.'' Anyone with a weapon short of lasers will have a hard time getting through one of these when deployed as a makeshift cover. Just don't overextend your welcome and have it run out right as a bullet hits your head.
===No Escape===
Nearly any room can quickly become a death trap if you are able to lay down a wall quickly in front of the only exit. Many rooms on the station with maintenance access have only one entrance, so presuming they escape into the tunnels and not the main hall, you only get increasingly effective as their movement options narrow.
 
==Invisible Chair==
While only useful before for a quick break on your feet or a way to seemingly levitate your friends; the chair does hold some valuable use for any mime who needs to execute a kill or subue someone. It can buckle as any chair can and this alone is very useful if someone finds themselves suddenly, seemingly inexplicably disabled. These key moments can make the difference between their defeat or yours.
 
==General Tips==
* The Bottle of Nothing will heal a mime when drunk. The healing rate is 1 burn and 1 brute damage every tick.
* The Bottle of Nothing will heal a mime when drunk. The healing rate is 1 burn and 1 brute damage every tick.
* The mime's wall blocks tasers. But it doesn't block lasers.
* The mime's wall blocks guns. But it doesn't block lasers.
* Mime's suspenders can hold all assortments of things, such as emergency tanks.
* Mime's suspenders can hold all assortments of things, such as emergency tanks.
* The mime’s mask can be used for internals.
* The mime’s mask can be used for internals.
* The mime starts with a force 15 weapon in his inventory that also heals him (Bottle of Nothing, can be smashed for weapon).
* The mime starts with a force 15 weapon in his inventory that also heals him (Bottle of Nothing, can be smashed for weapon).
* When you use the mime's crayon on a paper, the text is invisible and you can only see it by selecting it.
* When you use the mime's crayon on a paper, the text is invisible and you can only see it by selecting it.
==Silent But Deadly==
Keeping with mime flair, the stealth items are always handy when you are a [[traitor]]. And, no one will expect you to speak, ever, so you never have to communicate on the radios. You start with a pair of white gloves, so you don't leave prints on a crime scene or your traitor items. Since a mime is expected to have a pen for writing notes, the [[syndicate_Items|sleepy pen]] is a particularly good choice.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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