Medical items: Difference between revisions

167 bytes added ,  16:43, 8 October 2022
m
→‎Machinery and Facilities: updates sleepers because they only inject one chemical now (silly sleeper, you're not absurdly broken anymore)
m (→‎Machinery and Facilities: updates that pills only have 10u now for chemmaster)
m (→‎Machinery and Facilities: updates sleepers because they only inject one chemical now (silly sleeper, you're not absurdly broken anymore))
Line 733: Line 733:
  |usedfor = To stabilize patients
  |usedfor = To stabilize patients
  |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', or click-drag their sprite onto the sleepers from an adjacent tile
  |strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', or click-drag their sprite onto the sleepers from an adjacent tile
  |description = Sleepers contain an unlimited supply of five different basic chemicals, to start. Upgrades will increase this functionality.
  |description = Sleepers are automated healing machines that innately begin with the ability to slowly heal brute and burn on a patient over time. There is a sedate button which also injects 10u of [[Guide_to_Chemistry#Morphine|morphine]]. Upgrading them massively increases their functionality and utility.


[[Guide_to_medicine#Sleeper|See here how to use a Sleeper.]]
[[Guide_to_medicine#Sleeper|See here how to use a Sleeper.]]
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