Medical Doctor: Difference between revisions

25 bytes added ,  14:17, 22 January 2016
imported>Thundercoot
imported>Thundercoot
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===The Mad Rush===
===The Mad Rush===
If the Patient is in critical condition, especially when the health is negative, you have to work fast. Administer CPR mercilessly, whilst you attempt to drag them around. If Cryo isn't set up, throw them in a sleeper, fill them with rejuvenators, and set up Cryo. If Cryo is set up, strip the patient inside the Cryo room (to prevent people from nabbing their stuff), and stuff them in a tube. Wait a while. Click on the tube to analyze their health, and make sure their health is improving; if it's not, make sure the freezer is on and the connected O2 canister still has pressure. If they are still in critical condition, leave them to cool off a bit longer. If not, heal them normally, accept their kudos (or sarcastically do so if they offer none) and then send them on their way.'
If the Patient is in critical condition, especially when the health is negative, you have to work fast. Apply some medical gauze on the patient whilst you attempt to drag them around. If Cryo isn't set up, throw them in a sleeper, fill them with rejuvenators (epinephrine), and set up Cryo. If Cryo is set up, strip the patient inside the Cryo room (to prevent people from nabbing their stuff), and stuff them in a tube. Wait a while. Click on the tube to analyze their health, and make sure their health is improving; if it's not, make sure the freezer is on and the connected O2 canister still has pressure. If they are still in critical condition, leave them to cool off a bit longer. If not, heal them normally, accept their kudos (or sarcastically do so if they offer none) and then send them on their way.'


===Clear!===
===Clear!===
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1. The patient must not be dead for more than five minutes.
1. The patient must not be dead for more than ten minutes.


2. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type.
2. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type.
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