Medical Doctor: Difference between revisions

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|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|guides = [[Guide to medicine]], [[Suit_sensors|Suit Sensors]], [[Surgery|Guide to Surgery]]
|guides = [[Guide to medicine]], [[Guide to Wounds]], [[Suit_sensors|Suit Sensors]], [[Surgery|Guide to Surgery]]
|quote = You have a bag full of xeno organs and gadgets of dubious legality you'd like implanted? Sure! Come on in!
|quote = You have a bag full of xeno organs and gadgets of dubious legality you'd like implanted? Sure! Come on in!
|age=26}}
|age=26}}
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=='''MEDIC!'''==
=='''MEDIC!'''==
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal that can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start. You can even use your PDA to scan for injuries by engaging the Health Scanner function of it, thanks to the MED-U cartridge inside it.
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal that can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start.  


Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to inject them with a limitless amount of five basic healing chemicals, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to have a larger array of more powerful healing chemicals to administer, as is detailed on the Sleepers page.
Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to slowly heal them of brute and burn damage, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to be able to heal toxin and organ damage as well.
===Physical Trauma===
===Physical Trauma===
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their body or massive purple-red bruises, and an examination will confirm this. Brute damage is often treated by [[Guide_to_chemistry#Libital|Libital]] injections through the Sleeper Pods, or through the application of [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] and other advanced medicines to the afflicted areas, which is made in [[Chemistry_Lab|Chemistry]], which is attached to the Medical lobby. Your starter First Aid Kit also has a pile of sutures inside it, which can be applied to injured areas to heal their Brute Damage with short delay.
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their body or massive purple-red bruises, and an examination will confirm this. Brute damage is often treated through the use of sutures, healing chemicals such as libital, and brute patches. Your starter First Aid Kit has a pile of sutures inside it, and you can get patches and chemicals from the vendors located around medical, as well as chemistry.


{{anchor|Blood_Loss}}
{{anchor|Blood_Loss}}
====Blood Loss====
====Blood Loss====
Brute damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, wrap the wound in gauze (located in your First Aid Kit) to give yourself time to treat the damage causing it, while taking note of their blood levels. More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up). Still, if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient says that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be sure to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will provide a blood type readout, as will the patient's medical record file.
Brute damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, you can inject the patient with an epinephrine pen, or if you lack one, wrap the wound in gauze (located in your First Aid Kit). More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up). Still, if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient says that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be sure to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will provide a blood type readout, as will the patient's medical record file.
===Burn Trauma===
===Burn Trauma===
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Aiuri|Aiuri]] injections through the Sleeper Pods, or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your starter First Aid Kit also has two packages of regenerative mesh inside it, which can be applied to injured areas to heal their Burn Damage with a short delay.
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Aiuri|Aiuri]], regenerative mesh, or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]]/Burn Patches. Your starter First Aid Kit also has two packages of regenerative mesh inside it, and Aiuri and burn patches can be found in vendors located throughout medbay.
===Toxins and Poisons===
===Toxins and Poisons===
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.


Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] syringes and pills; differing ways to administer the same treatment.
Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods, unless upgraded by science, have no way to treat it. As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] syringes and pills; differing ways to administer the same treatment.


If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
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Additional useful tools and medication can be purchased (for free with a Medical ID) from the [[Vending_machines#NanoMed_Plus|Medical Vending Machine]]s located in Medbay, such as the Handheld Crew Monitor, which allows you to observe the vital signs of all crew that have their jumpsuit Vitals Sensors engaged.
Additional useful tools and medication can be purchased (for free with a Medical ID) from the [[Vending_machines#NanoMed_Plus|Medical Vending Machine]]s located in Medbay, such as the Handheld Crew Monitor, which allows you to observe the vital signs of all crew that have their jumpsuit Vitals Sensors engaged.
==Stasis Beds==
==Stasis Beds==
Not directly used for healing, but indispensable for advanced treatment. When laid on a stasis bed, a patient is stunned and stops having ''life ticks''. In the simplest terms, this means that all their life functions, metabolism (including reagents and oxygen usage), breathing, disease progression, organ decay, bleeding and catastrophic combustion reactions with oxygen in the air, are put on pause.
Not directly used for healing, but indispensable for advanced treatment. When laid on a stasis bed, a patient will have slower ''life ticks,'' unless it is fully upgraded then it will completely stop them. In the simplest terms, this means that all their life functions, metabolism (including reagents and oxygen usage), breathing, disease progression, organ decay, bleeding and catastrophic combustion reactions with oxygen in the air, are put on pause.


Slowing organ decay is one of the more important uses; stopping it completely with a fully upgraded capacitor. If someone is dead, you can put them here so their heart decays more slowly. Stasis also stops poisons and any damage if the patient lacks functioning lungs or breathable air. There are very few ways for people to suffer damage or die while in stasis. You don't want anyone to die, do you?
Slowing organ decay is one of the more important uses; stopping it completely with a fully upgraded capacitor. If someone is dead, you can put them here so their heart decays more slowly. Stasis also stops poisons and any damage if the patient lacks functioning lungs or breathable air. There are very few ways for people to suffer damage or die while in stasis. You don't want anyone to die, do you?
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One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.
One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.


Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry.
Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry. Also note that cryoxadone, when in your system, will make you dizzy and drop items.


Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone.
Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone. With default keybinds you can ctrl click then alt click the freezer to both turn it on and turn the temperature to the lowest possible setting.


Next, you need to hook the nearby Oxygen canisters into the pipe network to make sure the patient doesn't drown inside the cell when it is flooded with Cryoxadone-laced water. Grab the nearby Medical Wrench and simply click on the tanks to tie them in to the pipe network. As with Cryoxadone, these canisters will need to be replaced with too much use, as their contents will empty out.  
Next, you need to hook the nearby Oxygen canisters into the pipe network to make sure the patient doesn't drown inside the cell when it is flooded with Cryoxadone-laced water. Grab the nearby Medical Wrench and simply click on the tanks to tie them in to the pipe network. As with Cryoxadone, these canisters will need to be replaced with too much use, as their contents will empty out.  
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* Your medical surgical kit that starts in your bag shift-start contains enough surgery tools to complete tending surgeries.
* Your medical surgical kit that starts in your bag shift-start contains enough surgery tools to complete tending surgeries.
* Unlike regular defibrillation, Revival surgery requires that you target the head with the defibs to complete the step.  
* Unlike regular defibrillation, Revival surgery requires that you target the head with the defibs to complete the step.  
* The Preternis blood type, U, is compatible with every race and blood type.




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====Tips for Traitoring ====
====Tips for Traitoring ====
*The stethoscope can be used to break into the safe, located in the [[Vault]].
*The stethoscope can be used to break into the safe, located in the [[Vault]].
*You can replace the [[Cryoxadone]] in the Cryogenic Cells with acid, so instead of healing people it will melt them to death.
*You can replace the [[Cryoxadone]] in the Cryogenic Cells with any chemical.
*Syringe guns are one of the most potentially lethal weapons on the station. A simple 15-unit [[Lexorin]] or Plasma syringe will either kill or severely wound the victim unless the victim receives actual medical care. If you have more time, you can also create interesting poison mixes that will down people in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes, unless you are using Piercing Syringes. Your killing potential can be upped even more by getting a bluespace syringe which can hold 60 units in total.
*If science happens to gain illegal tech research, you can print syringe guns at the departmental lathe. Fill a bluespace syringe up with [[Chloral Hydrate]], [[Mute Toxin]] and [[Morphine]] to sedate someone.
*If a miasma disease is spread around, medbay is expected to do something about it. Since most people don't carry a health analyzer on them, you can simply say someone is sick with a miasma disease and inject them with a syringe full of the "cure." If you're smart (or at least think the player you're poisoning is smart), you should only pull this on people actually sick with a miasma disease so you can point to their symptoms as proof of a disease.
*If a miasma disease is spread around, medbay is expected to do something about it. Since most people don't carry a health analyzer on them, you can simply say someone is sick with a miasma disease and inject them with a syringe full of the "cure." If you're smart (or at least think the player you're poisoning is smart), you should only pull this on people actually sick with a miasma disease so you can point to their symptoms as proof of a disease.
* You can hide items in the department linen box.
* You can hide items in the department linen box.
*Emagged defibrillators on disarm intent act as a stun baton would.
*With combat mode on, then disarming someone with right click, emagged defibrillators act like a lesser version of a stun baton. It inflicts 50 stamina damage along with a 10 second knockdown; in most cases, you'll need to hit someone three times in order to stop them from moving.
* Muzzles can be used quickly to shut people up before they yell a very incriminating message on common radio. Pair this up with an anesthetic tank and quickly swap the muzzle with a medical mask, set internals and that's a wrap.
*With combat mode on, emagged defibrillators can give someone a heart attack. It will also inflict 50 burn damage and a 10 second paralyze. The time to fully complete this process is 6 seconds. Keep in mind that the defibrillator message will be different and could alert those around you in case you try to do this in public.
*Using the sedate button can easily overdose your victim with morphine.
*Muzzles can be used to keep people from using the scream emote, useful for if someone is being too loud and trying to garner attention.
*Stasis beds can be emagged, resulting in them requiring a person to unbuckle them if they want to lie on them, or they will remain trapped forever.
*Stasis beds can be emagged, resulting in them requiring a person to unbuckle them if they want to lie on them, or they will remain trapped forever.
*You can use implant removal surgery to get rid of high-ranking authority's mindshield, leaving them open to be mindslaved or hypnotized.
*You can use implant removal surgery to get rid of high-ranking authority's mindshield, leaving them open to be mindslaved or hypnotized.
==To Conclude==
* You can acquire morphine in the medical vendor. Mix this with pan galactic gargle blaster from the bar and it'll create neurotoxin.
==To Conclude ==
You are a Doctor. Your job is to help people - sometimes forcibly - and deal with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as a go-between for the station at large and the more specialized Medical departments. Medical is a challenging and thankless place to work. People will only acknowledge your existence when they have a need for your services, and even then, they will shove their way past you to put themselves in a Sleeper Pod and demand attention. Additionally, individuals will often seek Medical's supplies, such as soap, space cleaner bottles, and syringe guns. You're a likely target in an attack on the station, as wiping out the ability to heal and clone significantly cripples the station. People will often grab supplies from the Medical vending machines and leave without a word, only stopping to yell profanities at you when you try and stop them. It can be discouraging and crushing work, especially when a rush of injured people all pour in at once and do nothing but scream at you to help them first, or when a viral outbreak occurs and your department is swamped by rioting plagued people. But being a Medical Doctor can be full of rewards, such as seeing someone who came through the doors nearly dead walk out unassisted in perfect health thanks to your intervention, or getting a heartfelt thank you from the Botanist after you stitched his legs back on.
You are a Doctor. Your job is to help people - sometimes forcibly - and deal with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as a go-between for the station at large and the more specialized Medical departments. Medical is a challenging and thankless place to work. People will only acknowledge your existence when they have a need for your services, and even then, they will shove their way past you to put themselves in a Sleeper Pod and demand attention. Additionally, individuals will often seek Medical's supplies, such as soap, space cleaner bottles, and syringe guns. You're a likely target in an attack on the station, as wiping out the ability to heal and clone significantly cripples the station. People will often grab supplies from the Medical vending machines and leave without a word, only stopping to yell profanities at you when you try and stop them. It can be discouraging and crushing work, especially when a rush of injured people all pour in at once and do nothing but scream at you to help them first, or when a viral outbreak occurs and your department is swamped by rioting plagued people. But being a Medical Doctor can be full of rewards, such as seeing someone who came through the doors nearly dead walk out unassisted in perfect health thanks to your intervention, or getting a heartfelt thank you from the Botanist after you stitched his legs back on.


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