Medical Doctor: Difference between revisions

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''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.


Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.
Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] syringes and pills; differing ways to administer the same treatment.


If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
===Suffocation and Asphyxiation===
===Suffocation and Asphyxiation===
The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.
The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.
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