Job selection and assignment: Difference between revisions

Expanded and updated information on selectable jobs. Added table for increased readability
(Expanded and updated information on selectable jobs. Added table for increased readability)
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== Available Slots ==
== Available Slots ==
This is a list of the number of slots available on station. This does not count reassignments done by the [[Head of Personnel]]. [[Cyborg|Cyborgs]] cannot be late-joiners, however you may spawn in as an assistant and be turned into one in-game. The default player age restriction is shown in brackets.
This is a list of the number of slots available on station. This does not count reassignments done by the [[Head of Personnel]]. [[Cyborg|Cyborgs]] cannot be late-joiners, however you may spawn in as an assistant and be turned into one in-game. The default player age restriction is shown in brackets. Do note that the exact values are subject to constant balancing.


* [[Assistant]]: Unlimited
{| class="wikitable sortable" style="text-align: center;"
* [[Tourist]]: Unlimited
!rowspan="2"| Role
* [[Bartender]]: 1
!rowspan="2"| Department
* [[Clerk]]: 1
!colspan="2" class="unsortable"| Start Slots
* [[Cook]]: 2
!rowspan="2" class="unsortable"| Notes
* [[Botanist]]: 3
|-
* [[Quartermaster]]: 1
!Start
* [[Cargo Technician]]: 3
!Total
* [[Shaft Miner]]: 3
|-
* [[Mining Medic]]: 1
|style="text-align: left;"| [[Assistant]] || Service || Unlimited || Unlimited ||
* [[Clown]]: 1
|-
* [[Mime]]: 1
|style="text-align: left;"| [[Tourist]] || Service || Unlimited  || Unlimited ||
* [[Janitor]]: 2
|-
* [[Librarian]]: 1
|style="text-align: left;"| [[Bartender]] || Service || colspan="2" | 1 ||
* [[Lawyer]]: 2
|-
* [[Chaplain]]: 1
|style="text-align: left;"| [[Clerk]] || Service || colspan="2" | 1 ||
* [[Station Engineer]]: 5
|-
* [[Signal Technician]]: 1
|style="text-align: left;"| [[Cook]] || Service || 1 || 2 ||
* [[Atmospheric Technician]]: 3
|-
* [[Roboticist]]: 2
|style="text-align: left;"| [[Botanist]] || Service || 2 || 3 ||
* [[Medical Doctor]]: 5
|-
* [[Paramedic]]: 3
|style="text-align: left;"| [[Clown]] || Service || colspan="2" | 1 ||
* [[Chemist]]: 2
|-
* [[Geneticist]]: 2
|style="text-align: left;"| [[Mime]] || Service || colspan="2" | 1 ||
* [[Virologist]]: 1
|-
* Psychiatrist: 1
|style="text-align: left;"| [[Janitor]] || Service || 1 || 2 ||
* [[Scientist]]: 5
|-
* [[Warden]]: 1 (min 7 day player age)
|style="text-align: left;"| [[Librarian|Curator]] || Service || colspan="2" | 1 ||
* [[Detective]]: 1 (min 7 day player age)
|-
* [[Security Officer]]: Scales with population: Minimum 5 (min 7 day player age)
|style="text-align: left;"| [[Lawyer]] || Service || colspan="2" | 2 ||
* [[Chief Medical Officer]]: 1 (min 7 day player age)
|-
* [[Chief Engineer]]: 1 (min 7 day player age)
|style="text-align: left;"| [[Chaplain]] || Service || colspan="2" | 1 ||
* [[Research Director]]: 1 (min 7 day player age)
|-
* [[Head of Personnel]]: 1 (min 10 day player age)
|style="text-align: left;"| [[Quartermaster]] || Supply || colspan="2" | 1 ||
* [[Head of Security]]: 1 (min 14 day player age)
|-
* [[Captain]]: 1 (min 14 day player age)
|style="text-align: left;"| [[Cargo Technician]] || Supply || 2 || 3 ||
* [[Cyborg]]: 1 (available at round start only) (min 21 day player age)
|-
* [[AI]]: 1 (available late-game only if an empty core is available) (min 30 day player age)
|style="text-align: left;"| [[Shaft Miner]] || Supply || colspan="2" | 3 ||
|-
|style="text-align: left;"| [[Station Engineer]] || Engineering || colspan="2" | 5 ||
|-
|style="text-align: left;"| [[Signal Technician]] || Engineering || 1 || 1 ||
|-
|style="text-align: left;"| [[Atmospheric Technician]] || Engineering || 2 || 3 ||
|-
|style="text-align: left;"| [[Medical Doctor]] || Medical || 3 || 5 ||
|-
|style="text-align: left;"| [[Paramedic]] || Medical || 2 || 3 ||
|-
|style="text-align: left;"| [[Chemist]] || Medical || colspan="2" | 2 ||
|-
|style="text-align: left;"| [[Geneticist]] || Medical || colspan="2" | 2 ||
|-
|style="text-align: left;"| [[Virologist]] || Medical || colspan="2" | 1 ||
|-
|style="text-align: left;"| [[Psychiatrist]] || Medical || colspan="2" | 1 ||
|-
|style="text-align: left;"| [[Mining Medic]] || Medical || colspan="2" | 1 ||
|-
|style="text-align: left;"| [[Scientist]] || Science || 3 || 5 ||
|-
|style="text-align: left;"| [[Roboticist]] || Science || colspan="2" | 2 ||
|-
|style="text-align: left;"| [[Warden]] || Security || colspan="2" | 1 || style="text-align: left;"| Min 7 day player age
|-
|style="text-align: left;"| [[Detective]] || Security || colspan="2" | 1 || style="text-align: left;"| Min 7 day player age
|-
|style="text-align: left;"| [[Security Officer]] || Security || colspan="2" | 5+ || style="text-align: left;"| Scales with population: Minimum 5. Min 7 day player age
|-
|style="text-align: left;"| [[Chief Medical Officer]] || Command, Medical || colspan="2" | 1 || style="text-align: left;"| Min 7 day player age
|-
|style="text-align: left;"| [[Chief Engineer]] || Command, Engineering || colspan="2" | 1 || style="text-align: left;"| Min 7 day player age
|-
|style="text-align: left;"| [[Research Director]] || Command, Science || colspan="2" | 1 || style="text-align: left;"| Min 7 day player age
|-
|style="text-align: left;"| [[Head of Personnel]] || Command, Supply || colspan="2" | 1 || style="text-align: left;"| Min 10 day player age
|-
|style="text-align: left;"| [[Head of Security]] || Command, Security || colspan="2" | 1 || style="text-align: left;"| Min 14 day player age
|-
|style="text-align: left;"| [[Captain]] || Command || colspan="2" | 1 || style="text-align: left;"| Min 14 day player age
|-
|style="text-align: left;"| [[AI]] || Silicon || 1 || 0 || style="text-align: left;"| Available late-game only if an empty core is available. Min 30 day player age
|-
|style="text-align: left;"| [[Cyborg]] || Silicon || 1 || 0 || style="text-align: left;"| Available at round start only. Min 21 day player age
|}


[[Category:Game Resources]][[Category:Guides]]
[[Category:Game Resources]][[Category:Guides]]
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