Job selection and assignment: Difference between revisions

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== Preference Ranks ==
== Preference Ranks ==
In the job selection window of your character setup you can select how much you would like to play as a job.
In the job selection window of your character setup you can select how much you would like to play as a job.
 
{| class="wikitable"
{| class="wikitable"  
! style="width: 90px;"| Priority
! style="width: 90px;"| Priority
!Description
!Description
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|No limit.
|No limit.
|}
|}
 
{| class="wikitable"
{| class="wikitable"  
! style="width: 90px;"| Flag
! style="width: 90px;"| Flag
!Description
!Description
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|Your character is not of human race, and they are prohibited from taking certain [[Head of Staff]] roles
|Your character is not of human race, and they are prohibited from taking certain [[Head of Staff]] roles
|}
|}
== Antagonist Assignment ==
== Antagonist Assignment ==
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.  
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.  
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This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.


The chance to be assigned an antagonist-role on roundstart is increased by a player-specific ''"antag rep"''. It increases for each non-antagonist rounduntil it hits a cap and will reset upon the player being assigned an antagonist role. This mechanic only applies to roundstarts, becoming a midgame-antagonist will not reset your ''"antag-rep"''.
The chance to be assigned an antagonist-role on roundstart is increased by a player-specific ''"antag rep"''. It increases for each non-antagonist round until it hits a cap and will reset upon the player being assigned an antagonist role. This mechanic only applies to roundstarts, becoming a midgame-antagonist will not reset your ''"antag-rep"''.
 
== How Jobs are Assigned ==
== How Jobs are Assigned ==
Once the game is about to start, jobs are assigned to players.
Once the game is about to start, jobs are assigned to players.
=== Step 1: Pre-emptive Assignment ===
=== Step 1: Pre-emptive Assignment ===
*Assistants are assigned
*Assistants are assigned
*One head is selected
*One head is selected
*The AI is selected
*The AI is selected
=== Step 2: High Selection ===
=== Step 2: High Selection ===
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
=== Step 3: Middle Selection ===
=== Step 3: Middle Selection ===
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
=== Step 4: Low Selection ===
=== Step 4: Low Selection ===
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
=== Step 5: Post Selection ===
=== Step 5: Post Selection ===
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).


If you join the round late, you will be able to choose a specific job from the remaining empty jobs, or a random job.
If you join the round late, you will be able to choose a specific job from the remaining empty jobs, or a random job.
== Tips for Job Selection ==
== Tips for Job Selection ==
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
*Have your favorite job set to high, if you have two favorites or more, set one of them higher than the others. Do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
*Have your favorite job set to high, if you have two favorites or more, set one of them higher than the others. Do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
== Available Slots ==
== Available Slots ==
This is a list of the number of slots available on station. This does not count reassignments done by the [[Head of Personnel]]. [[Cyborg|Cyborgs]] cannot be late-joiners, however you may spawn in as an assistant and be turned into one in-game.
This is a list of the number of slots available on station. This does not count reassignments done by the [[Head of Personnel]]. [[Cyborg|Cyborgs]] cannot be late-joiners, however you may spawn in as an assistant and be turned into one in-game.
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
!rowspan="2"| Role
!rowspan="2"| Role
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|style="text-align: left;"| [[Cyborg]] || Silicon || 2 || 0 || style="text-align: left;"| Available at round start only. Eclipse gets 3 and Omega gets 1. Min 21 day player age. Min 2 hours in crew roles.
|style="text-align: left;"| [[Cyborg]] || Silicon || 2 || 0 || style="text-align: left;"| Available at round start only. Eclipse gets 3 and Omega gets 1. Min 21 day player age. Min 2 hours in crew roles.
|}
|}
[[Category:Game Resources]][[Category:Guides]]
[[Category:Game Resources]][[Category:Guides]]
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