Infections: Difference between revisions

1,236 bytes added ,  11:03, 2 July 2016
Made the guide a bit more organized
imported>XDTM
imported>XDTM
(Made the guide a bit more organized)
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[[Category:Guides]]
[[Category:Guides]]


==Advanced Diseases==
=Advanced Diseases=
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!


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The Pandemic can create culture bottles (basically copies) of existing viruses, so you won't run out while experimenting.
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won't run out while experimenting.


===Modifying Symptoms===
==Modifying Symptoms==
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully.
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully.


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Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.


===Multiple symptoms===
==Tips and Techniques==
There's a downside to having too many symptoms: they are less resistant and less likely to spread.
Not only that, but if you add a symptom when you already have four, there's a chance it will overwrite a symptom (33% for a fifth, 66% for a sixth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.


===Splicing===
===Dropper===
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
Remember, you have to use the dropper in your hand once to set it's transfer value to 1 unit.
===Mixing in Beakers===
While your first instict may be to create a new culture bottle, adding a chemical to it and scrapping the whole bottle if it's not the symptom you want, it is a slow process due to the Pandemic's cooldown. A better way is to instead keep a culture bottle, an empty beaker, and a bottle of your desired chemical; add one unit of culture to the beaker and then mutate it with the chemical, and check the result. Then repeat until you have to replicate the culture bottle: this allows for 20 uninterrupted tries before having to make a copy.
===Isolating Symptoms===
When you get the symptom you want, you should isolate it, by making a new culture bottle with the symptom's name on and storing it in your fridge. Doing this will make it much easier to build different viruses with the symptoms you have, instead of being locked in a single combination. Even better is if you use synaptizine to remove the base symptom, so you have the pure symptom ready to use. A few symptoms are however too stealthy to be detectable by themselves.


===Being Organized===
===Multiple symptoms===
To piece together a powerful virus, you'll need to isolate the symptoms you want, preferably with a custom named culture bottle each; you can then store them on your smartfridge for easy access. Leaving a handful of bottles out in random order not only will slow down your work, but will leave your bottles vulnerable to being knocked down by blasts or explosions, destroying all your hard obtained symptoms.
A virus can have up to six symptoms. There's a downside to having too many symptoms: they are less resistant and less likely to spread.
Not only that, but if you add a symptom when you already have four, there's a chance it will overwrite a symptom (33% for a fifth, 66% for a sixth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want.


===Virus Stacking===
===Virus Stacking===
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To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.


===Symptoms Table===
==Symptoms Table==


{| class="wikitable sortable" border="1"; || style="text-align: center;"
{| class="wikitable sortable" border="1"; || style="text-align: center;"
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! scope="col" | Level  
! scope="col" | Level  
! scope="col" | Required Chemical
! scope="col" | Required Chemical
! scope="col" class="unsortable" | Bonus
! scope="col" class="unsortable" | Effect
|-
|-
!Alopecia
!Alopecia
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|-
|-
!Coughing
!Coughing
| -1 || 3 || 1 || 2 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#ff0000"| Will force the affected mob to drop small items when coughing!
| -1 || 3 || 1 || 2 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#ff0000"| Causes coughing. Will force the affected mob to drop items.
|-
|-
!Confusion
!Confusion
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|-
|-
!Toxic Compensation
!Toxic Compensation
|1 || -4 || -4 || -2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff"| Slowly converts brute/fire damage to toxin.
| 1 || -4 || -4 || -2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff"| Slowly converts brute/fire damage to toxin.
|-
|-
!Toxic Filter
!Toxic Filter
|1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, based on stage speed. Available in [[Cargo|Virus Crates]].
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, based on stage speed. Available in [[Cargo|Virus Crates]].
|-
|-
!Vitiligo
!Vitiligo
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| -2 || -1 || 0 || 1 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
| -2 || -1 || 0 || 1 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
|-
|-
!Projectile Vomit
!Projectile Vomiting
| -2 || -1 || 0 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit.
| -2 || -1 || 0 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit.
|-
|-
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* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesred or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs.
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesired or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs.
* Viruses with only pisitive symptoms won't show up on the medical HUD. They will still show up on the scanners and on the Pandemic.
* Viruses with only positive symptoms won't show up on the medical HUD. They will still show up on the scanners and on the Pandemic.


===The Black Death===
===The Black Death===
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* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
** A high stealth will deny any chance of discovering the cure as long as the resistance is above 0.
** A high stealth will deny any chance of discovering the cure as long as the resistance is above 0.
** A high resistance will make the cure so rare that it won't realistically be available to everyone.
** A high resistance will make the cure so rare that it won't realistically be available to everyone. Beware of vaccines, though.
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
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* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them.
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them.
* Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses.
* Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses.
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with an ABM/cough virus, so people can see that you're infected as well, while you'll be immune.
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with an ABM/cough virus, so people can see that you're infected as well, while you'll be immune. Or simply any three harmless viruses.
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few.
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure.
* A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew.
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is so resistant that gold is the cure.
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.


[[Category:Guides]]
[[Category:Guides]]
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