Infections: Difference between revisions

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Major rewrite of the guide to virology
imported>XDTM
(Rewrote this section a bit)
imported>XDTM
(Major rewrite of the guide to virology)
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==Advanced Diseases==
==Advanced Diseases==
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptoms. This will likely change in the future but for now you have two diseases you can mix together. Mixing together the two diseases will create a single disease with the sneezing AND cold symptom. Now when someone is injected with it, they'll sneeze AND cough! There's some symptoms, like headaches, which seem useless but will buff your overall disease so it becomes more resistant to cures.


====Modifying Symptoms====
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.
There's three ways to get more symptoms and all of those ways needs you to have an already existing disease. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms.
They have almost no effect if they infect people, but you need them to acquire more symptoms.


* '''[[Virus Food]]''': You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a '''low level symptom'''.
===Modifying Symptoms===
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a '''medium level symptom'''.
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully.
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a '''high level symptom'''. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you.


====Basic chemicals====
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get advanced chemicals, that will give you a specific level symptom.
* '''[[Virus Food]]''': You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom up to level 2.
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a symptom up to level 4. Virology starts with a 30u bottle of mutagen.
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a symptom up to level 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.
====Advanced Chemicals====
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.
* '''[[Guide_to_chemistry#Virus Rations|Virus rations]]''': Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine.
* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline glucose solution and Mutagenic agar together.
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together.
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Guide_to_chemistry#Virus Rations|Virus rations]]''': Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine.
*'''[[Synaptizine]]''': When this reagent comes in contact with an advance disease, it will '''remove a symptom''' from it. This is useful for isolating a useful symptom you want to acquire.


There's a downside to having too many symptoms; less resistance, less likely to spread, etc.
====[[Synaptizine]]====
Not only that, but if you add a symptom when you already have three, there's a chance it will overwrite a symptom. This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.


====Splicing====
===Multiple symptoms===
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 to 15 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
There's a downside to having too many symptoms: they are less resistant and less likely to spread.
Not only that, but if you add a symptom when you already have four, there's a chance it will overwrite a symptom (33% for a fifth, 66% for a sixth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.


====Being Organized====
===Splicing===
To piece together a powerful virus, you'll need to isolate the symptoms you want, preferably with a custom named culture bottle each; you can then store them on your smartfridge for easy access. Leaving a handful of bottles out in random order not only will slow down your work, but will leave your bottles vulnerable to being knocked down by blasts or explosions, destroying all your work.
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.


====Virus Stacking====
===Being Organized===
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you virtually immune to further viruses. To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector.
To piece together a powerful virus, you'll need to isolate the symptoms you want, preferably with a custom named culture bottle each; you can then store them on your smartfridge for easy access. Leaving a handful of bottles out in random order not only will slow down your work, but will leave your bottles vulnerable to being knocked down by blasts or explosions, destroying all your hard obtained symptoms.


====Symptoms Table====
===Virus Stacking===
Remember:
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses!
* You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma. For higher precision, you can use the specialized chemicals.
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.
* Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance.
* Higher overall transmittable level means the virus will generally have a more dangerous method of infection.


===Symptoms Table===


{| class="wikitable sortable" border="1"; || style="text-align: center;"
{| class="wikitable sortable" border="1"; || style="text-align: center;"
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|-
|-
!Confusion
!Confusion
|1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time.
|1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time, making them walk in random directions.
|-
|-
!Deafness
!Deafness
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|-
|-
!Eternal Youth
!Eternal Youth
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age.
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease.
|-
|-
!Facial Hypertrichosis
!Facial Hypertrichosis
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|-
|-
!Hallucinogen
!Hallucinogen
| -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob be hallucinated for short periods of time. Available in [[Cargo|Virus Crates]].
| -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob have hallucinations for short periods of time. Available in [[Cargo|Virus Crates]].
|-
|-
!Headache
!Headache
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!Self-Respiration
!Self-Respiration
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Body starts to create its own [[Salbutamol]], effectively making oxygen unnecessary.
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Body starts to create its own [[Salbutamol]], effectively making oxygen unnecessary.
|-
!Sensory destruction
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste.
|-
!Sensory restoration
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage.
|-
|-
!Shivering
!Shivering
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|-
|-
!Projectile Vomit
!Projectile Vomit
| -2 || 0 || 0 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit.
| -2 || -1 || 0 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit.
|-
|-
!Vomiting Blood
!Vomiting Blood
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|-
|-
!Weakness
!Weakness
| -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host.
| -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host. May knock out if left untreated.
|-
|-
!Weight Gain
!Weight Gain
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!Viral Evolutionary Acceleration
!Viral Evolutionary Acceleration
| -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
| -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
|-
!Sensory destruction
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of its taste.
|-
!Sensory restoration
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage.
|-
|-
|}
|}


==== Understanding stats ====
=== Understanding stats ===


After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:
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* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
* Transmission affects how much protective gear you must have to protect yourself from it.
* Transmission affects how much protective gear you must have to protect yourself from it.
===General Tips===
* Toxic Filter + Toxic Compensation = Regeneration. They are also the only positive symptoms that can stack their effects. Add Self-Respiration and a virus can bring someone back from crit.
* If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for.
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar.
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys.
* If you're dealing with a virus too stealthy to analyze, you can use a virus with the Anti-Bodies Metabolism symptom to cure it.
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesred or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs.
* Viruses with only pisitive symptoms won't show up on the medical HUD. They will still show up on the scanners and on the Pandemic.
===The Black Death===
Being a traitor virologist opens you up to a whole variety of cruel and interesting ways to create chaos on the station. Here's some tips to allow you to spread your worst creations.
* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
** A high stealth will deny any chance of discovering the cure as long as the resistance is above 0.
** A high resistance will make the cure so rare that it won't realistically be available to everyone.
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
* While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics.
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them.
* Stacking viruses will not only allow more symptoms, but will make your targets immune to eventual ABM viruses.
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with an ABM/cough virus, so people can see that you're infected as well, while you'll be immune.
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few.


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