IceMeta: Difference between revisions

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m
Re-added missing changelog details (versions 2xx-3xx)
imported>Metacide
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imported>Metacide
m (Re-added missing changelog details (versions 2xx-3xx))
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v39H
v39H
*Added the gravity generator, just above engineering. It's more vulnerable than on Box.
*Added the gravity generator, just above engineering. It's more vulnerable than on Box.
*Rearranged the incinerator room so the turbine compu
*Rearranged the incinerator room so the turbine computer works, also added a camera to monitor the vent.
*Added three tear gas grenades to the armory.
*Fixed some layout issues above the mining dock.
v39H.II:
*Fixed missing air alarm in the incinerator room.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
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*Overhauled the labor shuttle and prisoner education rooms, their locations are switched and improved.
*Added more interesting filler items to the medbay and research lobbies.
*Added donk pockets to the prison and all break rooms.
*Added sink to the cargo warehouse.
*Added a cleanbot to security backroom storage (Mopfficer Sweepsky).
*Added a cleanbot to medbay backroom storage (Scrubs, MD).
*Added three sheets of plasma to virology again.
*Added big sunglasses to the lawyer's office, only one pair though.
*Added a variety of newscasters and entertainment monitors to various areas.
*Added various suits and assistant formal wear to the dorm wardrobes.
*Added a few more suits to the laundry area.
*Added a few spare GPS units around the station.
*Added an intercom behind the bar.
*Moved sink in robotics, in the surgery section.
*Renamed NanoTrasen cleanbot to Cleanbot Exhibit.
*Removed extra cell charger in cargo bay on the rack by the desk.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
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*Added a poncho and sombrero to maint.
*Added missing request console to engineering.
*Added barricades to the mining smelter as in a recent box update.
*Added mining GPSs to the mining outpost as in a recent box update.
*Added a multi-tool to telescience.
*Added a labeller to mining outpost EVA room.
*Altered brig infirmary somewhat, adding a morgue tray.
*Fixed various overlapping-objects issues on opposite sides of walls.
*Gave detective access to the maint. door in firing range.
*Made surgery observation public-access.
*Made Sergeant Araneus vulnerable to oxygen deprivation, and CO2/toxins damage.
*Removed sleeper console on mining.
*Removed rogue hydroponics tray from the research lobby.
*Updated cell paths so map compiles again.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-27%2016-36%20MetaStation.v39E.Merged.dmm.zip v39E] <br>(27/02/2014)
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*Fixed issues preventing the map from compiling.
*Fixed double-layer of windows on top-left of AI satellite.
*Fixed blast door appearing below conveyor in disposals (hopefully).
*Updated mining to the new version, slightly modified with transport pipes and the mint.
*Updated R&D to include the new ore-dropoff closet.
*Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
*Added a disposal unit to engineering foyer.
*Added a freezer to toxins (provisionally).
*Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
*Added a spare syringe to the brig infirmary.
*Added wirecutters to warden's room.
*Added a tiny chapel garden.
*Added more salt and pepper to the bar area.
*Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
*Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
*Removed shower behind cloning console.
*Replaced chemmaster with condimaster in maint. medbay.
*Rearranged armory - flashers are now at the sides so they get pushed around less.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-15%2015-40%20MetaStation.v39D.Merged.dmm.zip v39D] <br>(15/02/2014)
||
*Fixed issues preventing map compiling.
*Fixed securitron pathing issues, and added lockers, dorms, recreation area and court to their patrol route.
*Fixed windows behind cryo tube showing through it.
*Fixed shooting range access being detective only.
*Fixed hazard stripe placement in maint east of botany.
*Fixed boxing ring name on glass door in the fitness shower.
*Added fire alarms to the dorms, locker room, and holodeck.
*Added two animal pens to the garden, containing a cow and two chickens.
*Added a hydroponics tray to the medbay, research and engineering break rooms and the cargo warehouse.
*Updated all R&D, robotics, and telescience consoles and machines to their current box version to try and get them to start linked.
*Moved CMO privacy shutters button to top-left corner of their office.
*Removed blind-spot at research division entrance
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-02-11%2017-10%20MetaStation.v39C.Merged.dmm.zip v39C] <br>(11/02/2014)
||
*Fixed issues preventing map compiling.
*Updated nuke op shuttle and base to current version.
*Replaced the dining area in the maltese falcon with a gambling den.
*Altered the layout of botany so it's easier to tend more plants.
*Altered securitron pathing around engineer to avoid maint use.
*Added random spawners to maintenance which spawn trash or grilles.
*Added a loot spawner to the gambling area in the bar which has a 1/3 chance to spawn a russian revolver.
*Added a gun spawner to the armory, spawning one gun a round, mainly stetchkins, sometimes combat shotguns, very rarely deagles or metabas.
*Added fire extinguishers to the dorms and locker room.
*Added a practice bomb to the armory.
*Added a mirror to genetics.
*Added arrow tiles to the mint input and output.
*Added a morgue-tray to robotics
*Added a news broadcaster to the CMO's office.
*Added a news broadcaster to the cargo office.
*Added Sergeant prefix to HoS' spider's name.
*Added privacy shutters to the CMO, RD, and CE offices.
*Added brig entrance flasher button to warden's office and rearranged it somewhat.
*Moved newscaster and AI message console closer to AI so they hear messages from them.
*Moved meson scanners and flashlights on racks at the mining camp to the top of the pile so they're easier to see.
*Removed two windows from the CE office to the starboard primary corridor.
*Removed all sleeper consoles.
*Gave the detective firing range access.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-26%20MetaStation.v39B.II.Merged.dmm.zip v39B.II] <br>(21/01/2014)
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*Updated waistcoat path so map compiles again.
*Added a waistcoat to the locker room.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-26%20MetaStation.v39B.Merged.dmm.zip v39B] <br>(20/01/2014)
||
*Updated AI upload boards to the new paths so the map compiles again.
*Updated arcade boards in tech storage, they now work again.
*Fixed area designation on the nuke op shuttle so the door doesn't vanish.
*Fixed missing air supply pipe near fore-port solar access.
*Fixed the medbay morgue door access level, now it's medbay-only.
*Fixed input-direction of the coinpress, it is now west of it.
*Fixed genetics access levels, RD can get into genetics but not medbay, now.
*Fixed privacy shutter in shooting range (again, for real this time).
*Fixed lights-out events being limited to engineering only - now they can happen all over.
*Added (provisionally) windows surrounding the upload consoles to prevent quick-subverting.
*Added gambling tables to the maint. bar.
*Added air alarms to arrivals.
*Added miners to the mailroom access list.
*Added a camera to the kitchen cold-room.
*Added an all-in-one telecoms unit to CentCom.
*Added an MMI to maint.
*Added a multi-belt to maint, which can hold bigger things.
*Added more extinguishers around the medbay foyer.
*Added an intercom to the HoS' office.
*Added a mounted flasher to the brig entrance.
*Added desklamp to the CE office.
*Changed AI upload and armory cameras to motion cameras.
*Moved the air supply vent in the incinerator room two tiles up to give more space for renovation.
*Moved wall and fire locker near the transit shuttle.
*Removed duplicate air alarm in engineering corridor.
*Removed access restrictions to the supply space bridge buttons, and nearby doors.
*Replaced tinted windows between cargo bay and mailroom with normal ones.
*Replaced tinted window at arrivals secpost with normal one.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-06%2021-07%20MetaStation.v39AIII.Merged.zip v39A.III] <br>(06/01/2014)
||
*Added missing air alarm to the bar.
*Updated mining and stacker machines to use new input/output vars.
*Changed tiles in hydroponics to grey from white.
*Made the toxins test site camera give off light.
*Adjusted tile colours on the main hallways slightly.
*Adjusted securitron waypoints so they no longer travel through the execution chamber.
*Fixed privacy shutter on the firing range appearing above grille.
*Fixed unnecessary reinforced table in botany.
*Other small fixes.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-01-05%2021-51%20MetaStation.v39A.II.Merged.dmm.zip v39A.II] <br>(05/01/2014)
||
*Overhauled a lot of the crew quarters areas.
*Updated clown shuttle to current BoxStation variant.
*Updated tcommsat z-level teleport to current BoxStation variant.
*Swapped locations of tech storage and auxiliary tool storage.
*Added another lightbulb to the west side of the cryo room.
*Added a reclassification board to robotics.
*Added robocop, quarantine, safeguard, and T.Y.R.A.N.T. boards to the AI Upload.
*Added a bucket and mop to medbay.
*Added a teleport beacon to mining.
*Added Wags-His-Tail to the janitorial closet.
*Added fore, aft, starboard and central teleporter beacons to the station.
*Added a sink to virology.
*Added a PDA cartridge dispenser to the HoP's office
*Added a coin-press to mining.
*Added tower-cap seeds to the garden.
*Added stools at the kitchen hatch.
*Fixed shield generators in engineering secure storage starting bolted to the ground.
*Fixed new toxins filter being dense (you can now walk over it) and moved it slightly.
*Fixed HoS office blast doors not being dense (you can no longer walk over them).
*Fixed incorrectly aligned tiles in research.
*Fixed missing hazard plating east of kitchen/botany.
*Fixed layer var of the PANDEMIC, beakers shouldn't appear below it now.
*Fixed incorrect belt type in a locker in maint, it is now a regular tool-belt.
*Fixed unconnected air vent in the unisex showers.
*Fixed duplicated bulb in janitor's closet.
*Moved the captain's spare ID from their desk to their quarters.
*Moved lighting around in the bar to try and make it darker and seedier.
*Moved the fire alarm under the status display in cargo office.
*Removed gag from theatre storage.
*Removed a table under the MiniSat borg charger that was blocking it.
*Removed access requirements for the mining shuttle computer.
*Adjusted the bridge slightly.
*Adjusted blast door button in nuke-op shuttle so it can be used from outside too.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-27%2018-24%20MetaStation.v38S.Merged.dmm.zip v38S] <br>(27/12/2013)
||
*Moved lightbulb on top of vendor in medical storage.
*Removed Christmas items.
*Removed ID requirement from the counterfeit fabricator.
*Replaced all arcades with random-game arcades.
*Added suit storage unit to toxins launch area to allow for test site remodelling.
*Added missing air alarm to toxins launch area.
*Added medical eyepatch, blindfold, and earmuffs to the linen bin outside surgery.
*Fixed medical secpost having a cargo security locker, and fixed incorrect secpost area designation below medbay.
*Incinerator gas removal vent now starts off, and the incinerator air alarm should now be all-access.
*Improved toxins, which is now larger, better laid out, and has a gas filter and disposals unit.
*Implemented Giacom's latest update to the labor camp.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-10%20MetaStation.v38R.Merged.dmm.zip v38R] <br>(21/12/2013)
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*Minor alterations to the layout of the incinerator turbine. The turbine vent is now easier to see.
*Added a space-access airlock to the bottom-right of the main atmos room.
*Added monkeysuit mask to the black-market shop.
*Added a camera to the AI Upload Foyer.
*Added missing APC to telecoms storage.
*Added packs of cards to the library, bar, prison, spare office, and maint. bar.
*Replaced combat gloves in security gear room with normal black "security" gloves.
*Removed duplicated intercom in the chapel.
*Removed manual outlet values from atmospherics.
*Moved toxins launch camera so AI can see launch control.
*Moved the tube light from the HoP queue glass panels to the wall.
*Fixed some broken pipes in the labour camp.
*Fixed some broken cabling on the turbine.
*Fixed some broken cabling at the mining north outpost.
*Named more cameras in various locations.
*Standardised naming of telecoms areas.
*Standardised camera name format.
*Works with recent updates.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-15%2010-59%20MetaStation.v38P.Merged.dmm.zip v38P] <br>(15/12/2013)
||
Key Changes:
*Added Giacom's new disposals layout with crusher.
*Added Christmas trees to various areas and a festivus pole to research's break room.
*Added a santa outfit to the Captain's quarters.
*Added a disposal rapid transit system to the mining outposts.
*Added EuroNumbers' fixed turbine generator to the incinerator as a backup power source.
*Altered layout of the Minisat teleporter room so you can push things into the portal (like AIs for example).
*Altered the layout of the escape dock and chapel - they are both slightly nicer and more open.
*Moved the medbay security post to above the medbay desk, and moved some stuff in medbay storage.
*Moved the incinerator next to atmos, and where it was is now a derelict mech bay / robotics in maint.
*Fixed one of the toxins test subjects being named "Unknown", rather than "Test Subject".
*Improved the layout of virology and made it less claustrophobic.
 
Minor Changes:
*Moved a poster in the maint. black market which appeared over a window.
*Added (provisionally) two more pipe dispensers to the construction room above arrivals.
*Added intercoms specifically to CE office, engineering entrance airlock, and tech storage.
*Added some flavour text to the AI potted plant, likely the AI's only friend.
*Added a silencer to the contraband locker in the armory.
*Added MiniSat monitors to the HoS's Office, CE's Office, AI Upload foyer and bridge, to prevent malf AIs taking over all the MiniSat APCs too easily.
*Added missing interrogation room monitor and put the camera on a special interrogation-room-only camera network.
*Added missing detective-level access to the security office, gear room, interrogation and monitoring room, and evidence room.
*Added a bat to the chapel.
*Added a new pet for the HoS.
*Added an autodrobe to the maint. costume room.
*Added a syndicate detonator to the nuke op ready room.
*Added the new Orion Trail arcade machine to the zone of quiet contemplation at the top of the dorms.
*Add a monkey suit and xeno suit to the maint. black market shop.
*Altered tile colour in the station command hallway - it is now grey, rather than blue.
*Altered security bot waypoints to try and prevent them using the captain's quarters maint area and disrupting EVA shutters.
*Replaced carpet in the atmos piping back-area with black tiles.
*Changed the layout of the engineering foyer maint. tunnel slightly.
*Named the cameras in escape and the cameras on the MiniSat exterior walkway.
*Improved various other cameras.
*Improved intercom coverage.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-02%2018-43%20MetaStation.v38N.Merged.dmm.zip v38N] <br>(02/12/2013)
||
Key Changes:
*MiniSat turrets now start deactivated.
*Moved MiniSat turret control buttons to outside the entrances of each room.
*Added named cameras to a lot of the station, more to come in further updates.
*Added a black market shop to maintenance and slightly adjusted the area around it.
*Added exile implants to the gateway atrium, and electrified the windows.
*Overhauled the maint. bar, now called "The Gobbetting Barmaid"
 
Smaller Changes:
*Added more orange jumpsuits and shoes to the brig holding cell.
*Added electric shavers to robotics and medical surgery areas.
*Added a togglable shutter to the teleporter room, giving access only to the portal section.
*Added wrench to outer armoury area so the warden can toggle portable flashers
*Added igniters to toxins.
*Added chef and bartender access level to maint. doors leading to the maint. bar.
*Added more donk pockets to the kitchen and various parts of maint.
*Added tube lamp to mining ore collection area on request.
*Added named cameras to security, crew quarters, cargo, atmoshperics and engineering.
*Added named cameras to the all primary hallways and arrivals.
*Added three sheets of plasma to virology on roundstart.
*Added a photocopier to the HoP's office.
*Re-added the glass around the chef's mulebot delivery area.
*Moved tube lamp in cargo bay by the orders console to prevent burnt hands.
*Moved the security console in the engineering security post to try and stop stop EMPs breaking it.
*Removed tinted windows for Research Foyer
*Removed un-needed r-wall opposite the kitchen.
*Fixed being unable to reach top-right corner of the detective's desk.
*Fixed AI core flasher appearing over cyborg statue.
*Fixed EVA oxygen tank dispenser sometimes appearing over oxygen tanks.
*Fixed missing pipe manifold on the MiniSat meaning a few vents were unconnected.
*Fixed some airless plating on the disposals mass driver to try and prevent items sliding off it.
*Fixed tiles under the corporate showroom window accidentally being wooden panelling.
*Fixed a floating light switch in the lawyer's office.
*Fixed access level on theatre maint. door, it is allows either theatre access or maint access.
*Fixed access levels on maint. access to EM storage at medbay and research. Both now allow staff or maint. access.
*Improved test site - test subjects no longer freeze to death & are named correctly.
*Improved the layout of arrivals.
*Electrified the council chamber windows.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-24%2017-55%20MetaStation.v38M.Merged.dmm.zip v38M] <br>(24/11/2013)
||
*Added missing wiring to the auxiliary restooms.
*Added missing lamp to the medbay secpost.
*Added microwaves to perma, the security office (replacing the snack vendor), and cargo.
*Added a port emergency storage room near arrivals.
*Added ore crate to labour camp.
*Added urinals to the auxiliary and normal bathrooms.
*Added wall under chemistry smartfridge.
*Moved detective maintenance access door so it can't be blocked by their new morgue tray.
*Moved a snack vendor from the central hallway loop to the bar.
*Allowed sec, detective and lawyer to use the maint. doors exiting the tunnel right of security and left of dorms.
*Allowed sec, cargo and mining staff to use the tunnels left of security and between security and cargo.
*Improved toxins test site layout, distanced it from the station, and better integrated the toxins personnel air-lock.
*Improved telecomms layout.
*Fixed some incorrect virology access levels.
*Fixed incorrect tile type under hydroponics backroom maint. door (144, 111, 1).
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-22%2022-05%20MetaStation.v38L.Merged.dmm.zip v38L] <br>(22/11/2013)
||
*Improved the transit tube spacedust/meteor shield.
*Added camera to chemistry.
*Added pepper spray dispenser to medbay security post.
*Added more potted plants to the arrivals lounge.
*Added EVA Shutter and Gateway Shutter buttons near the actual shutters.
*Added "PhotoSynthetic Plant" to the AI core, replacing the toy.
*Added brig emergency storage room behind the brig medical room.
*Added more fire safety lockers around maint. and in each EM storage room.
*Added arcade machine to the fitness rooms to make up for the loss of the one at dorms.
*Added unique orange hardhat and orange gloves to construction area.
*Added meson scanners to the CE office.
*Added an extra securitron that starts its patrol from escape - "Inspector Johnson".
*Added a functional (but switched-off) CleanBot Exhibit to the corporate showroom.
*Added a dead plant to the labour camp.
*Added more xeno spawns to new maint. rooms.
*Added lots of costumes and lipstick to one of the maint. rooms.
*Added more fluff gear to the maint. room closest to the engineering foyer.
*Added some science satchels to the telescience room.
*Added a lot more budget insulated gloves.
*Added a second prison wing lock-down control just outside the prison, and moved the prison APC so shunted malf AIs can see it.
*Added a mini-morgue to the detective's office.
*Re-added auxiliary bathrooms opposite mailroom, left of the library.
*Adjusted paper tray at south side of the cargo bay, should not be hanging off the edge of it any more.
*Adjusted the layout of the lawyer's office to better use space.
*Moved the tube-lamp from the firelock near arrivals, between the arrivals and transit shuttle docks.
*Removed unneeded privacy shutter button and lightswitch from detective's office.
*Removed robocop law board from AI upload secure case.
*Removed the space computer/buttons by the armoury.
*Removed disposal unit under kitchen fridge.
*Removed tile in the syndie shuttle that prevented syndies pushing things into the teleporter.
*Rearranged security office and officer gear room.
*Rearranged a few items at the MiniSat, and improved the positioning of the turrets.
*Replaced turrets at the MiniSat with real turrets with correct area designations.
*Replaced the MiniSat SMES cell with wiring to the station and a backup generator.
*Fixed wiring to the holodeck.
*Fixed wiring to medbay security post.
*Fixed double stacked window at 110, 80, 1.
*Fixed white tile instead of plating at 85, 84, 1.
*Fixed unnecessary rwalls at 66, 94, 1 and 119, 76, 1.
*Fixed broken disposal units at the warden's office and security locker room.
*Fixed xeno maint. access - it is now scientist level access.
*Made it possible to hide behind all potted plants on the station.
*Made windows between chapel and escape tinted.
*Made all 3 securitrons on station-stronger (higher health).
*Made prison wing blast doors more visible by bringing them forward a tile.
*Moved the holopad behind the bar and expanded the table for mixing drinks.
*Electrified some windows in security that were missed.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-14%2020-21%20MetaStation.v38K.Merged.dmm.zip v38K] <br>(14/11/2013)
||
*Improved maintenance bar and maintenance medbay.
*Added missing assistant, HoS, security officer, janitor, clown and mime spawns.
*Added hydroponics watertank backpacks.
*Added missing panes of glass on the top-left walkway of the MiniSat.
*Added missing brig and prison lockdown buttons to the warden's office.
*Added missing prison lockdown blast doors.
*Added missing power cable in prisoner processing.
*Added various holopads around the station.
*Added missing windows in the walk-way around the MiniSat.
*Added missing lights to AI upload foyer.
*Removed a wall under interrogation monitoring access.
*Removed extra windoor on the chapel mass driver.
*Fixed numerous access level issues in the brig.
*Fixed areas of chemistry not being correctly set, might have caused power issues.
*Fixed tcomms monitors not working due to incorrect network vars.
*Fixed AI upload windows not being shocked.
*Fixed HoS office windows not being shocked.
*Fixed HoS office shutters starting invisible (rather than visibly open).
*Fixed warden's office and security office not having shocked windows.
*Fixed security office and shooting range not being seperate areas.
*Fixed missing wires at the windows by the prisoner shuttle.
*Fixed missing pipe in maintenance medbay.
*Fixed door not bolting in unit 1 of the bathrooms.
*Moved tcomms computer station to the MiniSat to get the computers to work again.
*Set AI Upload cameras to also be part of the "AIUpload" network, so AIs can quickly jump to them.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-12%2018-58%20MetaStation.v38J-II.Merged.dmm.zip v38J-II] <br>(12/11/2013)
||
*Fixed emergency shuttle console issue.
*Fixed arrivals newscaster - it is no longer a security variant.
*Improved Janitor closet and Central Emergency Storage
*Added secure briefcase to Captain's Office.
*Improved Captain's Quarters.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/MetaStation.v38J.Merged.dmm.zip v38J] <br>(11/11/2013)
||
*Massive wide-ranging overhaul to the map.
*Security has been completely redesigned and has a labour camp shuttle.
*Engineering has been vastly improved.
*Atmos is now more reasonably sized and has no burn chamber.
*Medbay has been slightly rearranged.
*Research now has the Telescience Lab.
*The Chapel has been moved to escape.
*Maintenance has been improved.
*A wide array of other changes, too many to list.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-09%2000-15%20MetaStation.v37K.Merged.dmm.zip v37K] <br>(08/11/2013)
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*Added missing mining consoles.
*Added extinguishers to escape.
*Added windows to the labour camp shuttle.
*Added some hidden cash near security.
*Moved a lightbulb in the garden so it isn't on top of a sink.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-12%2018-58%20MetaStation.v38J-II.Merged.dmm.zip v37JII] <br>(08/11/2013)
||
*Correctly updated to accommodate code changes (previous update was not done correctly).
*Re-added missing tinted window to the confession booth in the chapel.
*Updated the commemorative plate correctly.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-08%2001-00%20MetaStation.v37I.Clean.dmm.zip v37I] <br>(07/11/2013)
||
*'''Note:''' ''This version does not work as it was created in an outdated codebase by mistake.''
*Changed the desert eagle in contraband locker to a stetchkin. Also added more drugs to the locker.
*Added the prisoner labour camp, more or less identical to the one recently added to Box Station.
*Updated the wizard's besheet at the wizard's den.
*Updated some shuttle areas and computers to the new standard.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37H] <br>(01/11/2013)
||
*Added virology smartfridge.
*Added chemistry smartfridge.
*Added more fire extinguishers to security.
*Added cable coils to chemistry.
*Added more briefcases to the map.
*Added secure briefcases for each head and the detective.
*Added bookbinder and photocopier to library.
*Removed anomalous rwall by janitor's closet.
*Updated maint. doors so they should all unlock correctly when heads use the emergency maint. all-access protocol.
*Updated bomb test site camera so it should no longer runtime.
*Updated the commemorative plaque near arrivals, which now displays the normal message and the map version number.
*Fixed prison monitors just ouside the prison and in the lawyer's office.
*Fixed genetics lab being visible to the public hallway, causing Beepsky to try and attack the monkeys within.
*Turned pumps (but not taps) on by default for O2/N2 to airmix in atmos.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-11%20MetaStation.v37G.II.Clean.dmm.zip v37G.II] <br>(07/10/2013)
||
*Pipe instances switched from defining 'color' to 'pipe_colour'
*Thus the map runs on BYOND 500
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37G] <br>(06/10/2013)
||
*Added a pet lizard to the HoS' office.
*Added slightly more starting energy to the SMES cells.
*Added welding supplies to atmos.
*Added emergency showers to atmos, toxins, medbay and chemistry.
*Added auxiliary escape airlock to maint. between escape and xenobiology.
*Added vice-officer and mailman jumpsuits in a wall somewhere.
*Added costume vendor to somewhere in maintenance.
*Re-added missing CMO locker.
*Removed all but one normal non-synthetic flash from robotics.
*Replaced Stetchkin in the armoury with a Desert Eagle.
*Fixed library study access levels.
*Fixed donut box on the emergency shuttle being empty.
*Fixed Research EM Storage access level, it is now Research Access, as intended.
*Fixed mining shuttle space-bridge button being the wrong access level, it's now mining, as intended.
*Moved costume room rack to give more space around the vendor.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-30%2018-11%20MetaStation.v37F.dmm.zip v37F] <br>(30/09/2013)
||
*The kitchen and its backroom are now larger.
*Hydroponics' backroom is smaller and the lockers are now in the lab.
*Bartender's backroom has been rearranged.
*Removed the science access tunnel and expanded robotics and mech bay accordingly.
*Removed the genetics access tunnel and rearranged genetics, giving it a front desk.
*Adjusted the morgue doors, replaced light box with a pair of latex gloves.
*Made the funeral parlour window properly double-windowed.
*Removed shields from teleporter front, added wire dots to teleroom and gateway.
*Removed superfluous pressure tanks.
*Added extra repair items to mech bay.
*Switched janitor's room and aux bathrooms.
*Updated the library, realigned the doors so they connect to cargo and the command hallway.
*Re-added Ian.
*Updated the HoP's office, made the queue longer, moved the office to the topside, made the aux bathrooms smaller.
*Added tool closet to atmos.
*Updated all camera monitors to use lists under their network var.
*Added prison monitor to the warden's office, as the HoP already has one.
*Moved the CMO's crew monitoring console to the medbay desk, and gave them a fancy crew records laptop instead.
*Added microwaves to the engineering, medbay and research break areas. If it prevents the chef having fun, I'll remove them.
*Improved the engineering foyer, adding a proper break area and disposal unit.
*Added maintenance access door to the bottom-left of cargo bay.
*Added shutters to the HoP line, Papers, Please style. The grilles are also electrified.
*Removed chem-master behind dispenser in chemistry.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-21%2013-49%20%20MetaStation.v36D.Unclean.dmm.zip v36D] <br>(21/09/2013)
||
*Added two extra cargo shuttle-time monitors to cargo bay.
*Added AI holopads to the council chamber and moved the one in the bridge.
*Added an AI holopad to escape so the AI can wave goodbye to the crew.
*Added RD access to tech storage, to see how it goes.
*Added entertainment screens to all head offices.
*Removed customs airlocks and controls for the arrivals sec post, I never heard of anyone using them.
*Removed extra 'cyborgs for dummies' book from robotics.
*Removed left-most plastic flaps from the prison conveyor for clarity and ease of use.
*Fixed the disposals unit in the CE's Office.
*Switched left-most borg charger and fueltank around in mech bay for ease of movement.
*Moved doors for accessing the shuttle slightly to make the escape walkways less vulnerable to damage.
*Classed the tile on which the AI Chamber door is as part of the AI upload, so turrets there will shoot you when you're on it.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-17%20MetaStation.v36C.Clean.dmm.zip v36C] <br>(17/09/2013)
||
*Added a missing Janitor spawn point for roundstart.
*Added named security cameras to the atmos gas tanks.
*Added missing hazard plating to bridge maint.
*Added a seperate council chamber blast door system, seperate from the bridge system.
*Added a cyborg charging station to the AI Upload foyer, removing the status computer.
*Removed sinks next to trays in botany, they're now further away again by the walls.
*Removed unneeded light switch on HoP's security record console.
*Removed unneeded, unconnected pipes from atmos, under the grilles.
*Removed tinted glass from inner side of science areas.
*Removed windows into EVA to make it somewhat more secure.
*Removed window into the gateway to make it more secure.
*Removed organ bags, because their name reverted to evidence bags when used. Will try and add a new variant to the code in future.
*Altered location of an intercom outside the library, it now looks less ugly.
*Altered AI Core protective windows, they are now much more visible.
*Altered the HoP's office, it is now one tile shorter.
*Altered custodial closet and bridge maint, both are now one tile larger, vertically.
*Fixed custodial closet not being connected to the powernet.
*Fixed Gateway being designated part of the Teleporter area, causing powernet issues.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36B.Clean.dmm.zip v36B] <br>(15/09/2013)
||
*Fixed cargo bay to supply corridor doors having the wrong access level.
*Fixed some needlessly hard to access atmos piping around the locker room and garden.
*Altered the layout of the locker room, reducing the size of the laundry area.
*Added an extra camera to the locker room to prevent unintentional blindspot.
*Added an extra camera to the right of tech storage to prevent unintentional blindspot.
*Added a minor reference to the talking postcard broken server affair, may it go down in history.
*Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36A.dmm.zip v36A] <br>(14/09/2013)
||
*Added missing security camera to north-east central hallway.
*Added missing camera to art storage
*Added airlock paints to art storage and engineering, as in BoxStation
*Added a lockbox to the bridge.
*Added the PDA painter machine to the HoP's office.
*Added organ bags (renamed evidence bags) to the organ freezer in surgery.
*Added a seedy new auxiliary bathroom*laundry area where the old gateway was.
*Added lots of handy sinks to botany to make it more efficient than its competitors.
*Added a grinder to the ghetto medical area.
*Added lots of fun new items to the theatre backstage room.
*Added the new costume vendor to the threatre backstage room.
*Added some more helpful gear to the emergency shuttle.
*Moved security hardsuits, they are now next to the HoS' office.
*Moved the teleporter room to the right side of the old EVA area.
*Moved the gateway room to where the old teleporter room was, with a nice ready room.
*Removed chairs from surgery observation which blocked vent visibility.
*Removed most tools from the ghetto medical area to compensate for the addition of the grinder.
*Fixed some oddities with Pugley III's name and altered his description.
*Fixed (possibly) the topmost door in the prison access tunnel not opening in the greytide event.
*Altered the layout of the HoP's office, it is now a little fancier.
*Altered the layout of the QM's office, which is now clearer and simpler.
*Altered the layout of the janitor's office, it's now much larger and nicer.
*Altered the layout of the central emergency storage closet, next to the bridge.
*Altered the layout of the emergency shuttle bridge so you can't get stuck buckled in chairs.
*Altered the layout of EVA, which is now greatly streamlined and has 8 space suits.
*Altered the tiles in the meeting area by the council room, it now looks cleaner.
*Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-12%2016-32%20MetaStation.v35C.Clean.dmm.zip v35C] <br>(12/09/2013)
||
*Updated plaque tile.
*Removed a light switch on a table in the Detective's Office
*Removed intercom on a table in Tool Storage
*Added a hidden basketball to the map somewhere
*Added ice cream vat to kitchen storage.
*Fixed drinks with old paths possibly causing compile issues.
*Rearranged the Chapel to be more imposing and less comfortable.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-24%20MetaStation.v35B.Clean.dmm.zip v35B] <br>(07/09/2013)
||
*Fixed some tiles not having the correct area designation in the chapel.
*Updated all other non-station z-levels.
*Fixed all 18 tiles which had active air calculation before roundstart.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-30%20MetaStation.v35A.Unclean.dmm.zip v35A] <br>(07/09/2013)
||
*Moved locker in engineering security office to try and prevent EMPs hitting it.
*Moved airlock poster in disposals to prevent controls being covered from some angles.
*Research Division mulebot delivery window now has correct name and access.
*Research Division mulebot window is now on the main research hallway, not in the break room.
*Removed a duplicated status display blocking the RC console in telecomms.
*Genetics access doors are no longer incorrectly all-access.
*Medbay Storage now has two doors for easier access.
*Added plasma coin to Captain's Quarters
*The AI Chamber has been rearranged and should now be more secure.
*The AI Chamber blast door has been replaced with a normal bolted door to allow AI replacement.
*The security desk now has an extra window increasing visibility of the corridor above the AI.
*The Atmos burn chamber now starts only partially built, requiring time and some plasteel to finish.
*Added Pugley III, the loveable four-legged test subject.
*Numbered the pens in Xenobiology.
*Moved a scrubber in the Research Division entrance airlock.
*Added two loaded beanbag riot shotguns to the armoury.
*Added a loaded 10mm pistol to the armoury in the contraband locker.
*Added some other harmless contraband to the locker for flavour.
*Added a deactivated securitron in the armoury.
*Added entertainment monitors to break rooms.
*Added map version number to the desc text on the floor plaque near arrivals.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-16%20MetaStation.v34G.Clean.dmm.zip v34G] <br>(16/08/2013)
||
*Cargo bay blast doors are now visible on round-start.
*Added holopads to a variety of locations.
*Removed duplicated vent from toxins launch area.
*Added some flashlights to maintenance.
*Added some more cameras to remove blind-spots
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2018-21%20MetaStation.v34F.Clean.dmm.zip v34F] <br>(11/08/2013)
||
*Removed extra launch control from toxins.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-39%20MetaStation.v34E.Clean.dmm.zip v34E] <br>(11/08/2013)
||
*Added tachyon-doppler array to the toxins test launch area.
*Removed lockboxes from the CMO, RD and CE offices as they cannot open them.
*Adjusted a tile in surgery so it looks a little neater.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip v34D] <br>(08/08/2013)
||
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
*The brig to courtroom defendant box tunnel is now correctly brig access.
*Corrected access levels around hydroponics and science maint.
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34C.Clean.dmm.zip v34C ] <br>(08/08/2013)
||
*Outer maint. door at medbay storage room is now correctly general maint access.
*Incorrect area designation fixed under snack vendor at the bottom-left of the central hallway.
*Added some costumes to maintenance, as requested.
*Updated the atmos rig suit to new entry and sprite.
*Moved telecomms around a bit so no machines are blocked, like the RC computer was.
*Added two metal foam grenades each to both engineering and atmos, on top of their metal piles.
*Replaced all incorrectly added holotables.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-28%2020-35%20MetaStation.v34B.Clean.dmm.zip v34B] <br>(28-07-2013)
||
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
*Cyborgs now spawn at AI upload foyer again, giving roboticists a chance to spawn emags before they come asking for batteries.
*Added some missing SPACE ACCESS warning posters.
*Added a single margherita pizza to a hidden room.
*Removed one cable coil from each solar control room, now there is just the one in space on the solar proper.
*Added IDs and PDAs to bridge, on the HoP's side.
*Added missing keycard authenticator device to the bridge and Captain's Quarters.
*Added lockboxes to all head's offices.
*Library backroom intercom is now correctly wall-mounted.
*Slightly adjusted disposals layout again.
*Removed most reinforcement from the outer-layer of the station hull.
*Sec offices at science and engineering are more vulnerable, as in other depts.
*Research now has only layer of rwalls that snake around a bit, is more vulnerable.
*Removed some rwalls around the AI upload foyer.
*Removed a few rwalls around EVA and HoP office.
*Expanded Captain's bathroom, better shower now.
*Removed lots of unnecessary reinforced tables.
*Adjusted tiles in robotics operating theatre, now looks nicer.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2011-19%20MetaStation.v33D.dmm.zip v33D] <br>(18/07/2013)
||
*Added missing muzzle and prisoner IDs to prison.
*Switched shower and toilet in captain's quarters.
*Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted.
*Re-added condimaster to botany, also moved blender to front room
*Removed non-functional chemical bottles from botany.
*Moved kitchen around to be more functional, also one-tile indent added from the main corridor.
*Slightly adjusted flavour text on the memorial plaque in the funeral parlour.
*Gave chaplain and librarian access to their own maintenance doors.
*Rogue lightbulb in janitors closet has been removed.
*Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again.
*Removed unnecessary extra camera in toxins lab.
*Added secure briefcase to captain's room in the unmarked closet.
*Removed extra RC console in robotics.
*Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway.
*Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful.
*Removed some superfluous wires at the brig.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-11%2015-46%20MetaStation.v32F.dmm.zip v32F] <br>(11-07-2013)
||
*Updated syndicate bomb path, now map works again.
*Fixed airless tiles in maint room closest to toxins test area.
*Cyborgs spawn in robotics, not AI upload.
*Removed light behind cryo tube.
*Changed research department again, adding top desk and moving disposals.
*Updated CentCom z-level to be as in current box.2.1.2.
*Updated space under shuttle to be transit sprites.
*Fixed tiles around locker room / aux tool storage.
*Bridge overhauled, now has lots more computers.
*Replaced HoP's seraph model with paper tray.
*Fixed PA camera not appearing on correct lists.
*Rearranged R&D again a little, re-added matter bins.
*Rearranged robotics, added table for acid beaker.
*Seperated vending machines from morgue entrance.
*Fixed name of door to research department atmos control room.
*Added newscaster to warden's office.
*Removed extra wardrobe in locker room.
*Small adjustment to engineering.
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-07%2012-32%20MetaStation.v31D.dmm.zip v31D] <br>(07-07-2013)
||
*Better camera placement in cargo/supply and other places.
*Medbay Isolation Rooms are now Patient rooms.
*Medbay and Research have been reorganised.
*Escape has been enlarged and is now harder to barricade.
*Genetics now has patient lockers.
*There are now some patient lockers outside the morgue.
*Drastic reduction in tinted windows
*Some cameras are now better named, such as in break rooms.
*3 specialised maint. rooms - bar, surgery, farm.
*Added cameras to solar control rooms.
*Added donuts in a few places.
*Replaced food vendor in bridge with drinks vendor.
*Captain's desk in bridge now has access windoor.
*Windoors removed in a lot of places, escape too.
*Atmospherics no longer has uber-glass windows.
*The Theatre now has shutters with a switch.
*Adjusted space-bridge. Works better now.
*Many other minor fixes and adjustments.
|}
 
===Version 2xx===
 
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Version !! Changelog
|-
! scope="row" | v29E
||
*Rearranged items in engineering, a little easier to use now.
*Made theatre bigger by getting rid of wasteful doublewalls near it.
*Better camera distribution in the dorms and science.
*Moved camera off glass in the Garden.
*Added hazard stripes to maintenance in central command module
*Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
*PA camera is now EMP-proof
*Missing holopads added to robotics and R&D
*Science guard locker is now the correct type (not engineering locker)
*Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
*The CMO now has access to the genetics auxiliary access bolt control buttons.
*Morgue acccess added to chef and roboticist.
*Made a multi-purpose half-built space-platform above arrivals.
*Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
*Made the art room a bit better
*A few other small fixes and changes
|-
! scope="row" | v28M-II-C
||
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
*Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
*Moved around some things in robotics, welding goggles are more visible.
*Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
*Rearranged dorms to be three tiles wide
*Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
*Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
*Removed unneeded disposals pipes by the gateway room.
*Removed glass around cargo disposals conveyor to stop window-hitting spam.
*Fixed single space tile in the Janitor's Closet.
*Medbay security office has correct access level rather than all-access.
*Added airlock entry to Research, as in boxstation.
*Added a good few fire-fighting lockers in public areas
*Many other small bug fixes.
|-
! scope="row" | v28M
||
*Add sink to robotics for cleaning bloody surgery gear
*Improved layouts of Medbay, Research and Supply departments
*Added large test chamber to Xenobiology.
*Tinted a great deal of windows to make life easier for traitors
*More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
*Fixed problem with syndicate shuttle doors.
*Added internal tunnels to singularity arms.
*Made more airlocks viable for spacing people.
*A few other changes.
*Fixed lots of small bugs.
|-
! scope="row" | v27M-II-L
||
*Now compiles again, after being broken by 'range' var removal
*Numerous small fixes applied after some small playtesting
*Emitters around singulo engine now start welded and ready to go
*The dormitory space area has been changed. See attached image.
*All major departments now have their own atmos loop to sabotage.
*E.V.A. storage has been reworked to be nicer
|-
! scope="row" | v27G-IV
||
*Engineering foyer maintenance door now opens for atmos techs too
*Supply Mailroom maintenance door is now for supply-access only
*Singularity cameras are now EMP-proof
*Added P.A.C.M.A.N. portable generator to engineering storage
*All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
*Missing disposals pipes re-added in the warehouse and interrogation room listening desk
*Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
*Research break room now has the correct area designation, one tile was set as 'space'
*Missing Starboard Maintenance APC has been added behind the bar
*Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
*Missing Port Maintenance APC has been added between the chapel and library
*Area designations around the vault have been improved, preventing teleportation-to-space incidents
*Area designations around port/fore areas of maintenance have been changed to better suit their names.
*Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
*Extra floating lightswitch removed from genetics
*Medbay breakroom maintenance door is now medical-access only
*HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
*Extra newscaster removed from HoP's office
*Missing Request Console added to HoP's office
*Missing virology bed added
*Curtains in the chapel funeral parlour should now be open, not just appear open
*Lovely dressers have been added to the captain's office and some rooms in the dormitories
*A missing wardrobe has been added to cabin 4 of the dorms
*Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
*A box of glorious medals has been added to the Captain's office.
*Lights have been removed from space at entrances to virology and xenobiology external modules
*Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
*Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
*Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
*Cloning door id fixed
*Intercom added to HoP's office
|-
! scope="row" | v27G-III
||
*Replaced Janitor's Wagon with new Janitor's Cart
*Replaced all station bounced radios with the 'off' variant
*Updated holodeck to be as current main /tg/station
|-
! scope="row" | v27G-II
||
* Fixed a small mistake on the incinerator's disposals pipe.
|-
! scope="row" | v27G
||
* Widened a lot of maintenance
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
* Made engineering pod look like it could actually launch.
* Fixed name of cloning exit button.
|-
! scope="row" | v27C
||
* Updated to latest /tg/ revision, fully compatible with current code again.
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
* The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
* Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
* Science can now be effectively barricaded with shutters, and all windows are tinted.
* Dorms cabin 5 changed to nice viewing window.
* Cleaned up virology tables a bit
* Reduced number of seed extractors in the garden.
* Removed cigarette machine from library.
* Fixed a few little bugs.
|-
! scope="row" | v24B
||
* Fixed mass driver path being blocked at disposals.
|-
! scope="row" | v24A
||
* Fixed cameras not working in the toxins test area
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
* Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
* Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
* A few other small fixes and adjustments.
|-
! scope="row" | v23C
||
* Added Ian again
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
* Added a three-tier shield to the atmos chambers, made of grilles.
* Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
|-
! scope="row" | v23A
||
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed many other little visual issues
|-
! scope="row" | v22C
||
* Made some changes to the shuttle to make it nicer
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
|-
! scope="row" | v22B
||
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
|}
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