Head of Security: Difference between revisions

13 bytes removed ,  14:51, 28 March 2023
m
i've taken out two tips and added two tips. First tip that was removed was about the HoS having access to loot a crew monitor from medical, this tip makes no sense with the addition of new PDAs. I've added a new tip that tells people they can download the
m (adds disk procedure to list of guides)
m (i've taken out two tips and added two tips. First tip that was removed was about the HoS having access to loot a crew monitor from medical, this tip makes no sense with the addition of new PDAs. I've added a new tip that tells people they can download the)
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* Muzzles can be created by tearing off pieces of your jumpsuit.
* Muzzles can be created by tearing off pieces of your jumpsuit.
* If you label all the items in the Armory and all things you distribute, you'll know precisely who fucked up and how when said items turn up in the backpack of the Clown.
* If you label all the items in the Armory and all things you distribute, you'll know precisely who fucked up and how when said items turn up in the backpack of the Clown.
* The HoS has the access required to nab the spare crew monitor board from secure tech storage.
* You can download the crew monitor app on your PDA, it's a great indicator for when someones in trouble.
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners.
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners.
* If you fill a full NO2 tank and put it on someone, you can give them a fate worse than death for a time close to eternity (USE THIS ON CHANGELINGS, THEY'LL BE DEAD FOREVER AND NEVER RETURN, ESPECIALLY IF YOU DON'T HAVE MORGUE/KITCHEN ACCESS)
* The Armory has a few unique implants - If you run out, more can be ordered from Cargo.
* The Armory has a few unique implants - If you run out, more can be ordered from Cargo.
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console.
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console.
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* Taking a Riot Shotgun, <s>filling it with buckshot shells,</s> taking it out back, and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.
* Taking a Riot Shotgun, <s>filling it with buckshot shells,</s> taking it out back, and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.
* In a time of crisis, it is up to you to make sure Cargo gets the sec defense budget if the warden already has not. This will give Cargo more purchasing power to go towards security's needs.
* In a time of crisis, it is up to you to make sure Cargo gets the sec defense budget if the warden already has not. This will give Cargo more purchasing power to go towards security's needs.
* Your biggest advantage is numbers. Its incredibly hard to take down a group of armed people, even if its just two security officers. Got enough officers? Split them into groups of two/three and send them at any threat.




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