Hacking: Difference between revisions

942 bytes added ,  07:37, 13 March 2014
imported>Deantwo
(→‎Radio/Headset/Intercom: Removed Headset, it can't be hacked. Still need to check if Tracking Beacons really can be hacked.)
imported>Kelenius
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==Important Hackables==
==Important Hackables==


===[[Airlock]]s===
=== [[Airlock]]s ===
[[File:door.png|50px|link=Airlock]]     [[File:glassdoor.png|50px|link=Airlock]]     [[File:Airlock2.png|50px|link=Airlock]]
 
[[File:door.png|link=Airlock]] [[File:glassdoor.png|link=Airlock]] [[File:Airlock2.png|link=Airlock]]
 
{| class="wikitable" style="text-align:center"
|+Wires
!Name
!Cutting
!Mending
!Pulsing
|-
|ID scan||Nothing||Nothing||Flashes lights on the door, as if someone without access tries to open it.
|-
|Main power||Disables main power. May shock.||Restores main power. May shock.||Disables main power for 1 minute.
|-
|Door bolts||Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered.
|-
|Backup power||Disables backup power. May shock.||Restores backup power. May shock.||Disables backup power for 1 minute.
|-
|Open||Nothing.||Nothing.||Opens the door if it requires no access.
|-
|AI control||Disables AI control.||Restores AI control.||''Very briefly'' disables AI control.
|-
|Shock||Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.
|-
|Safety||Disables safety.||Enables safety.||Toggles safety.
|-
|Timing||Disables automatic door closing.||Enables automatic door closing.||Toggles door timing.
|-
|Door bolt lights||Disables bolt lights.||Enables bolt lights.||Toggles bolt wires.
|}
 
{| class="wikitable" style="text-align:center"
|+Status window
!Name
!Status
!Shows that
|-
!rowspan="2"|Door bolts
|The door bolts look up||Door bolts are up
|-
|The door bolts have fallen!||Door bolts are down
|-
!rowspan="2"|Door bolt lights
|The door bolt lights are on||Door bolt lights are on
|-
|The door bolt lights are off!||Door bolt lights are off
|-
!rowspan="2"|Power
|The test light is on||Door is powered
|-
|The test light is off!||Door is not powered
|-
!rowspan="2"|AI control
|The 'AI control allowed' light is on||AI can control the door and hasn't hacked it
|-
|The 'AI control allowed' light is off||AI either hacked a door or can't control it
|-
!rowspan="2"|Safety
|The 'Check Wiring' light is on||Door safety is off
|-
|The 'Check Wiring' light is off||Door safety is on
|-
!rowspan="2"|Timing
|The 'Check Timing Mechanism' light is on||Door timing is broken
|-
|The 'Check Timing Mechanism' light is off||Door timing is normal
|}


Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized throughout the station, e.g., every orange wire might toggle the bolts. This is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized throughout the station, e.g., every orange wire might toggle the bolts. This is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.
# Screwdriver in hand, click on the airlock to open the panel and expose the wiring
# Screwdriver in hand, click on the airlock to open the panel and expose the wiring
# With multitool, wirecutters, or an empty hand, click on the airlock to access the wiring.
# With multitool, wirecutters, or an empty hand, click on the airlock to access the wiring.
# Fiddle with the wires by pulsing to test each one and cutting what you need to.
# Fiddle with the wires by pulsing to test each one and cutting what you need to.
#* '''ID wire''': ''Pulsing'' will flash the 'access denied' red light; ''cutting'' will prevent anyone from opening or [[emag]]ging the door if it's a restricted door; otherwise, it does nothing.
# Screwdriver the door again to shut the panel. Of the panel is open and you don' have a screwdriver, you can open it by using your ID on it.
#* '''AI control wire''': ''Pulsing'' will flash the 'AI control light' off and on quickly; ''cutting'' will prevent the AI from accessing the door unless s/he hacks the power wires
 
#* '''Main power wire''': ''Pulsing'' will turn off the 'test light' and kill the power for 1 minute; ''cutting'' will kill the power for 10 seconds before backup power kicks in.
* There are two main power wires and two backup power wires.
#* '''Backup power wire''': ''Pulsing'' will turn off the 'test light' kill the power for 1 minute '''only if''' the main power is out, otherwise, nothing. ''Cutting'' will obviously disable the backup power.
* Disabling main power will make the backup work in 10 seconds. Disabling both will make door lose power until something is restored.
#* '''Bolt control wire''': ''Pulsing'' will toggle the bolts; ''cutting'' will drop the bolts.
** If the door is unpowered, it can be opened with a crowbar, unless the bolts are down.
#* '''Door control wire''': If the door is ID restricted, this is pretty much useless. If not, ''Pulsing'' will open/close the door and ''cutting'' will keep it that way, sort of like bolting.
* Disabling AI control will make AI/Borgs unable to interact with this door; they can still hack in by either of power wires. It takes around a minute, and once the door is hacked, they'll be able to use it without AI control wire forever.
#* '''Electrifying wire''': ''Pulsing'' will electrify the door for 30 seconds; ''cutting'' will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.
* Disabling safety will make the door close even if there is a human in it.
#* '''Safety Wire:''' ''Pulse'' to toggle, ''Cut'' to disable. Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes minor brute damage per crush. (But knocks you down! Slow and lethal if wearing hardsuits/space suits.)
* Disabling timing will make it close almost instantly.
#* '''Timing Wire''' ''Pulse'' to toggle, ''Cut'' to override. Overriding the timing will cause the door to automatically close almost immediately after opening.
# Screwdriver the door again to shut the panel. Otherwise, trying to open the door will always give you the wiring popup.


====Airlock Strategies====
==== Airlock Strategies ====
* '''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
* '''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
* '''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power or you're shit outta luck for a minute. (You can shorten this by cutting and mending the power wire, but by then the power would probably have reset anyway. Still, taking 20 seconds less to unhack the Escape shuttle doors is always good)
* '''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power or you're shit outta luck for a minute. (You can shorten this by cutting and mending the power wire, but by then the power would probably have reset anyway. Still, taking 20 seconds less to unhack the Escape shuttle doors is always good)
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