Hacking: Difference between revisions

1,226 bytes removed ,  07:37, 16 October 2015
shitty/redundant/outdated tips are kill
imported>Bandit
imported>Bandit
(shitty/redundant/outdated tips are kill)
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# Pressing the button next to the green LED light will turn the safety off, allowing you to cram a body in.
# Pressing the button next to the green LED light will turn the safety off, allowing you to cram a body in.
# The UV energy dial can be cranked up from the original 15nm to 185nm, completely frying the contents of the of the storage to a crisp.
# The UV energy dial can be cranked up from the original 15nm to 185nm, completely frying the contents of the storage to a crisp. Which may include the aforementioned body.


=== [[File:Security_Gas_Mask.png|50px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===
=== [[File:Security_Gas_Mask.png|50px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===
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==Tips==
==Tips==
* You can get 1000 watt powercells out of space heaters for your evil needs.
* You can get 1000 watt powercells out of space heaters for your evil needs.
* Hacking a camera:
** If you cut the Focus wire on a camera, it can only see two tiles.
** If you cut the Camera wire, it will show up as Cut on a Camera monitor and static for the AI.
** If you deconstruct the camera completely, it will not show up at all on the camera monitor. You don't need to cut the alarm wire, but you need to cut every other wire. Either way it doesn't matter, due to smashing/turning off lights being infinitely more effective without attracting attention.
* You don't need to cut a camera's power wire to disable it, you can just pulse it. This means you can attach a remote signaler to that wire and use a second signaler set to the same frequency and code to toggle the camera off and on.
* You don't need to cut a camera's power wire to disable it, you can just pulse it. This means you can attach a remote signaler to that wire and use a second signaler set to the same frequency and code to toggle the camera off and on.
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. I think it switches back to primary after 1 minute again. Best thing is pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. I think it switches back to primary after 1 minute again. Best thing is pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.
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* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on.
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on.
* There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.
* There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.
* You can emag buttons to remove access from it.
* You can emag buttons to remove access.
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals.
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals.
* You can hack Suit Storage Units, change settings to make it mime fryer, stuff mime inside, turn on and get fried mime.
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun.
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun.
* As a traitor engineer, you could easily do the following:
* As a traitor engineer, you could easily do the following:
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* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
* The Telecomms NTSL Scripting can REALLY Add to a Traitor AI round, Kill off someone important, Pretend to be them, Someone is Saying "Rogue" and "Kill" and "Traitor" over the radio? Replace those words with "Apple" or "Crayon" Someone found your BLUE APC? Make it so they can't say Blue, or better yet change it so they say Green instead. TL;DR NTSL Scripts are AWESOME.
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
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*# SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
*# SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
* The BYOND ticks are longer than a second, so in Syndicate Bombs; the reason they take so long to detonate is you set them to "60 seconds" and it's actually "60 ticks" giving you 2.5 minutes instead of 1.
* The BYOND ticks are longer than a second, so in Syndicate Bombs; the reason they take so long to detonate is you set them to "60 seconds" and it's actually "60 ticks" giving you 2.5 minutes instead of 1.
* You can screwdriver air alarm panels open. There is a random wire that, when pulsed, will set all vents and scrubbers to panic syphon mode. You can even attach a signaller if atmos techs try to reset it. This is a surprisingly good way to get them arrested by security too.




[[Category:Guides]]
[[Category:Guides]]
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