Guide to xenobiology: Difference between revisions

m
See https://github.com/yogstation13/Yogstation/blob/271084e12ee2562e16f23f2218a5191e47a6925d/code/modules/research/xenobiology/crossbreeding/regenerative.dm#L43
(adds the new green slime mutation toxins)
m (See https://github.com/yogstation13/Yogstation/blob/271084e12ee2562e16f23f2218a5191e47a6925d/code/modules/research/xenobiology/crossbreeding/regenerative.dm#L43)
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The lab also contains a slime containment area with pens, some of which start with a baby grey slime. There is also a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it's just for storing extra slimes. [[Xenobiology Lab|You can read more about your workplace for each map by clicking here]].
The lab also contains a slime containment area with pens, some of which start with a baby grey slime. There is also a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it's just for storing extra slimes. [[Xenobiology Lab|You can read more about your workplace for each map by clicking here]].
===[[File:Slime_comp.png]] Slime Console===
===[[File:Slime_comp.png]] Slime Console===
Due to CentCom budget cuts, on most stations these consoles are '''no longer readily available on shift start''', Boxstation has one available. Circuit boards to build them can now be printed in research after researching bluespace technology. It is recommended that you do so, as it makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!
The console is your main working tool when dealing with xenobiology. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!


It's strongly advised grabbing the wrench (usually located next to the shield projectors) and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.
It's strongly advised grabbing the wrench (usually located next to the shield projectors) and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.
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*Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.
*Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.
Once they're fed enough, after a while the adult slime will split into 4 baby slimes.
Once they're fed enough, after a while the adult slime will split into 4 baby slimes.
===Culling===
=== Culling===
Time to kill your darlings. Decide which baby slimes you don't want to keep.
Time to kill your darlings. Decide which baby slimes you don't want to keep.


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*Upgrading the grinder will make it go faster and give more cores per slime.
*Upgrading the grinder will make it go faster and give more cores per slime.
*A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.
*A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.
===Selling===
You can decide to sell some of your cores at the plort machine for research points. To do this, simply insert a core into the machine and your department will receive research points.
*Rarer slime cores give you more research points.
*Upgrading the grinder will give you more research points per core.
==Friendship and Slimes==
==Friendship and Slimes==
If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say "Hello slimes"; all the slimes that consider you their friend will say hello.
If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say "Hello slimes"; all the slimes that consider you their friend will say hello.


There are some commands you can issue as a slime's friend, including "follow", "stop" and "attack". Keep in mind that these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends.
There are some commands you can issue as a slime's friend, including "follow", "stop" and "attack". Keep in mind that these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends.
===Defending against slimes===
=== Defending against slimes ===
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.


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While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].
==Slime Mutations==
==Slime Mutations ==
[[File:Slime_geneology2.png|500px|thumb|left|This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.]]
There are a lot of different types of slime. You begin with two grey slimes but you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from its extract.
There are a lot of different types of slime. You begin with two grey slimes but you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from its extract.


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'''NOTE:''' You can increase a slime's chance of mutation by injecting it with slime mutation potions from red slimes and decrease it with slime stability potions from blue slimes.
'''NOTE:''' You can increase a slime's chance of mutation by injecting it with slime mutation potions from red slimes and decrease it with slime stability potions from blue slimes.
 
<br clear=all>
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
 
[[File:Slime_geneology2.png|400px]]
==Formulas==
==Formulas==
All injections require one unit of reagent. Dropper is your friend. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way (and the water doesn't react).
All injections require one unit of reagent. Dropper is your friend. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way (and the water doesn't react).
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*Extract creates a small cloud of smoke when injected with water. It'll carry any other reagent already inside the slime extract.
*Extract creates a small cloud of smoke when injected with water. It'll carry any other reagent already inside the slime extract.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Infuses you with capsaicin, heating the user.
:* Minor: Infuses you with capsaicin, heating the user.
:*Major: Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.
:*Major: Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.
{{anchor|Purple Slime}}
{{anchor|Purple Slime}}
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{{anchor|Blue Slime}}
{{anchor|Blue Slime}}
====Blue Slime [[File:slimeblue.png]]====
====Blue Slime [[File:slimeblue.png]]====
*Extract creates frost oil when injected with plasma.
* Extract creates frost oil when injected with plasma.
*Extract creates slime stabilizer when injected with blood. Reduces a slime's mutation chance by 15%, and carries through across generations.
*Extract creates slime stabilizer when injected with blood. Reduces a slime's mutation chance by 15%, and carries through across generations.
*Extract creates foam when injected with water. It'll carry any other reagent already inside the slime extract.
*Extract creates foam when injected with water. It'll carry any other reagent already inside the slime extract.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.
:*Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.
:*Major: Creates foam from the user, infusing itself with the chemicals in the user's body.
:* Major: Creates foam from the user, infusing itself with the chemicals in the user's body.
{{anchor|Metal Slime}}
{{anchor|Metal Slime}}
====Metal Slime [[File:slimemetal.png]]====
====Metal Slime [[File:slimemetal.png]]====
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*Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
*Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Spawns a plasma bar in the user's hand.
:* Minor: Spawns a plasma bar in the user's hand.
:*Major: Spawns a cloud of plasma around the user.
:*Major: Spawns a cloud of plasma around the user.
{{anchor|Dark Blue Slime}}
{{anchor|Dark Blue Slime}}
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{{anchor|Silver Slime}}
{{anchor|Silver Slime}}
====Silver Slime [[File:slimesilver.png]]====
====Silver Slime [[File:slimesilver.png]]====
*Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
*Extract creates a small amount of random drinks when injected with water, bork bork bork.
* Extract creates a small amount of random drinks when injected with water, bork bork bork.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Spawns a random drink in the user's hand.
:* Minor: Spawns a random drink in the user's hand.
:*Major: Spawns a random food in the user's hand.
:*Major: Spawns a random food in the user's hand.
===Tier 2.5===
===Tier 2.5===
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:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Spawns a camera in the user's hand.
:*Minor: Spawns a camera in the user's hand.
:*Major: Will give the user, a Deja vu effect that returns them to their position and health at the time of use after a 1 second channel. Does not work after death.  
:*Major: Will give the user, a Deja vu effect that returns them to their position and health at the time of use after a 1 second channel. Does not work after death.
{{anchor|Cerulean Slime}}
{{anchor|Cerulean Slime}}
====Cerulean Slime [[File:slimecerculean.png]]====
====Cerulean Slime [[File:slimecerculean.png]]====
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*Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
*Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
*Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
*Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
*Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.
*Extract creates a bottle of speed potion when injected with water. The speed potion will speed up any simplemobs it's applied to.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
:*Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
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*Extract creates various other mutation toxins when injected with different chemicals as shown below
*Extract creates various other mutation toxins when injected with different chemicals as shown below
{| class="wikitable"
{| class="wikitable"
! Chemical Injected
!Chemical Injected
! Toxin Created
!Toxin Created
! Effect of toxin when injected into you
!Effect of toxin when injected into you
|-
|-
|Radium
| Radium
|Lizard mutation toxin
|Lizard mutation toxin
|rowspan="8"|Turns you into their respective race
| rowspan="7" |Turns you into their respective race
|-
|-
|Blood
|Blood
|Human mutation toxin
|Human mutation toxin
|-
|-
|Cilk
| Cilk
|Felinid mutation toxin
|Felinid mutation toxin
|-
|Stable plasma
|Plasmamen mutation toxin
|-
|-
|Lithium
|Lithium
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|Podpeople mutation toxin
|Podpeople mutation toxin
|-
|-
|Sulphuric acid  
|Sulfuric acid
|Polysmorph mutation toxin
|Polysmorph mutation toxin
|-
|-
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:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Turns the user back into a human.
:*Minor: Turns the user back into a human.
:*Major: Turns the user into another slime subspecies.
:* Major: Turns the user into another slime subspecies.
{{anchor|Pink Slime}}
{{anchor|Pink Slime}}
====Pink Slime [[File:slimepink.png]]====
====Pink Slime [[File:slimepink.png]]====
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{{anchor|Gold Slime}}
{{anchor|Gold Slime}}
====Gold Slime [[File:slimegold.png]]====
====Gold Slime [[File:slimegold.png]]====
*Extract spawns five random dangerous [[Critters#Hostile|hostile mobs]] when injected with plasma.
* Extract spawns five random dangerous [[Critters#Hostile|hostile mobs]] when injected with plasma.
*Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech.
*Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech.
*Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!
*Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!
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|[[File:Slimesepia.png]]
|[[File:Slimesepia.png]]
!Sepia
!Sepia
|Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.  
|Creates a special one-use sepia-tinted camera which rewinds time of a target twice. The rewind happens once after 10 seconds and again 10 seconds after that. It reverts the position, health, and limbs of human beings, animals, and objects. This does not revive them if they are dead nor work if completely destroyed/gibbed.
|-
|-
|[[File:Slimecerculean.png]]
|[[File:Slimecerculean.png]]
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|[[File:Slimepink.png]]
|[[File:Slimepink.png]]
!Pink
!Pink
|When fed to a creature or human, gives them your faction, making simple animals friendly to you and anyone else you fed this potion to.
|Creates a slime empathy potion, which grants the slime language to the user, or makes slimes not eat specific mobs.  
|-
|-
|[[File:Slimegold.png]]
|[[File:Slimegold.png]]
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|[[File:Slimeblack.png]]
|[[File:Slimeblack.png]]
!Black
!Black
|Randomizes the user's species! Careful, you can end up as a plasma person with this.
|Randomizes the user's species, selecting from a limited pool of all roundstart species (except for plasmaman) plus a few others, including some that are otherwise inaccessible.
|-
|-
|[[File:Slimelightpink.png]]
|[[File:Slimelightpink.png]]
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|[[File:Slimeadamantine.png]]
|[[File:Slimeadamantine.png]]
!Adamantine
!Adamantine
|Solidifies into a set of adamantine armor.
|Creates a powder that makes clothing slightly armored.
|-
|-
|[[File:Rainbow slime.gif]]
|[[File:Rainbow slime.gif]]
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|[[File:Slimegrey.png]]
|[[File:Slimegrey.png]]
!Grey
!Grey
|Only fully heals the target.
|Only partially heals the target.
|-
|-
|[[File:Slimeorange.png]]
|[[File:Slimeorange.png]]
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|[[File:Slimegreen.png]]
|[[File:Slimegreen.png]]
!Green
!Green
|Changes the spieces or color of a slime or jellyperson.
|Changes the species or color of a slime or jellyperson.
|-
|-
|[[File:Slimepink.png]]
|[[File:Slimepink.png]]
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|[[File:Slimered.png]]
|[[File:Slimered.png]]
!Red
!Red
|You are no longer affected by slows from equipment.
|Moderately increases your speed.
|-
|-
|[[File:Slimegreen.png]]
|[[File:Slimegreen.png]]
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</tabs>
</tabs>
==So You're a Traitor==
==So You're a Traitor==
What you can get here that can't be gotten easier elsewhere is an EMP and <strike>random hostile animals which include a few very deadly ones</strike> CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
What you can get here that can't be gotten easier elsewhere is an EMP and <strike>random hostile animals which include a few very deadly ones</strike> CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
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A full guide to ruining someone's day with slimes:
A full guide to ruining someone's day with slimes:
*Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
*Red - Makes all slimes within sight range hyper aggressive. Also creates potions that can increase a simplemob's speed when injected with blood, useful for enhancing your gold slime army.
*Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
*Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
*Black - Turns people into actual grey slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
* Black - Turns people into actual grey slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
*Orange - Ignites a large fire.
*Orange - Ignites a large fire.
*Yellow - Huge EMP.
*Yellow - Huge EMP.
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*Gold - We all know what this does.
*Gold - We all know what this does.
*Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
*Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
*Oil - Explosion. One of the fastest ways to mass produce a large array of devasating explosions.
*Oil - Fiery Explosion. One of the fastest ways to mass produce a large array of explosions, even if they mostly cause fire. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade
*Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
*Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
*Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
*Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
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