Guide to xenobiology: Difference between revisions

1,279 bytes removed ,  00:12, 2 April 2016
imported>ShadowDimentio
imported>ShadowDimentio
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If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their ''God'', they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!
If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their ''God'', they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!


==Gotta catch em' all!==
==Gotta Catch Em' All!==


There are several different types of slime. You begin with two grey slimes but, you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from its extract.
There are <strike>several</strike> a fuckload of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from its extract.


When well fed an adult slime will split into four slimes, usually with a 25-35% chance of mutating each -- some of the more evolved slimes mutate less frequently. You can increase a slime's chance of mutation by injecting it with plasma and decrease it by injecting the slime with inaprovaline. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
When well fed an adult slime will split into four slimes, usually with a 25-35% chance of mutating each -- some of the more evolved slimes mutate less frequently. You can increase a slime's chance of mutation by injecting it with plasma and decrease it by injecting the slime with inaprovaline. Also keep in mind the more times a particular slime has split the higher the slime's mutation chance gets, all the way up to a special kind of slime you get at 100% mutation. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.


[[File:Slime_geneology2.png]]
[[File:Slime_geneology2.png]]
=== Recommended Slimes ===
While this part is purely optional to follow, it is HIGHLY recommended to breed at least one or two dark purple slimes as fast as you can for additional plasma, seeing how miners will end up dead most of the time.
In addition, making sure to keep at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey flow. You can always order more monkeycubes at cargo, but they are not always reliable. It's a good idea to save one of the grey extracts in case you get unlucky and all your greys mutate at once.
Purple slimes are a likely by-product of trying to get Dark Purple slimes and have the added benefit that injecting the slime steroids into the Greys and the Dark Purples will significantly increase plasma/monkey amounts gained. Try out harvesting one baby purple and then using the steroids from it on a second baby purple! Repeat as necessary.
A slightly harder but very much worth it alternative to Purple slimes would be Cerulean slimes. They have two primary benefits:
* They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
* The result of injecting their extract with plasma is extract enhancer, which allows three uses of any given extract. The benefit of this is that you do not need to decide ahead of time which extracts you want more uses of like steroids. And combined WITH Steroids, a single slime can give nine uses.


== How to Make an Efficient Slime Farm ==
== How to Make an Efficient Slime Farm ==