Guide to xenobiology: Difference between revisions

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On the plus side, you do have a disposal chute that goes directly to space.  Pretty handy for disposing of evidence, or people.
On the plus side, you do have a disposal chute that goes directly to space.  Pretty handy for disposing of evidence, or people.


If you have a gold slime, you can try unleashing [[Alien|xenomorphs]] somewhere and hoping that either they end up killing your target or giving you the distraction you need to break into [[Captain's Quarters|important]] [[EVA|places]]. This, however, may backfire and end up preventing your escape. If you're feeling particularly lucky, you could take multiple gold cores (a full backpack or so) OR one or two cores, and a few Cerulean Cores, and inject them all simultaneously, releasing a torrent of horrifying creatures upon an unsuspecting crew.
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.


Need a buddy? Adamantine golems are required to follow your orders, and sentience potions can be used on any of the creatures mentioned above.
A full guide to ruining someone's day with slimes:


Also, Bluespace Slime Cores can be used for a quick getaway, as long as you don't mind taking half of the room you're in with you.
* Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
 
* Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.
* Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.
* Orange - Ignites a large fire.
* Bluespace - May have gotten nerfed into uselessness, but it used to teleport everything in a room that wasn't bolted to the floor to a random beacon. This meant you could send the entirety of escape to the toxins test site. May only give bluespace crystals now.
* Yellow - Huge EMP.
* Silver - Only way to get real roburgers (with nanites), kudzu seeds, and motherfucking GATFRUIT.
* Gold - We all know what this does.
* Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
* Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
* Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
* Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce.  


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