Guide to robotics: Difference between revisions

131 bytes added ,  13:57, 21 July 2020
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→‎H.O.N.K.: Air horn as Bike horn alternative noted
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==Cyborg Maintenance==
==Cyborg Maintenance==
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
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For brute damage:
For brute damage:
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
 
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
 
For burn damage:
For burn damage:
# Unlock and open the Cyborg's cover.
 
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
#Unlock and open the Cyborg's cover.
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
#[[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
#[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
# Re-insert the old battery or insert a new one.  
#[[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
# Close the cover and lock the Cyborg.  
#Re-insert the old battery or insert a new one.
#Close the cover and lock the Cyborg.
 
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.


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You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.


# Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
#[[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
# [[File:Power_cell.png]] Insert a New Battery.
#[[File:Power_cell.png]] Insert a New Battery.
# Close the cover and lock the Cyborg.  
#Close the cover and lock the Cyborg.


===Cyborg Radios===
===Cyborg Radios===
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
# Unlock and open the Cyborg's cover.
 
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
#Unlock and open the Cyborg's cover.
# Close the cover and lock the Cyborg.
#[[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
#Close the cover and lock the Cyborg.


===Reviving Cyborgs===
===Reviving Cyborgs===
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
# [[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).
 
# [[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).
# Unlock and open the Cyborg's cover.
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
#Unlock and open the Cyborg's cover.
# Close the cover and lock the Cyborg.
#[[File:Circuitboard.png]] Insert the Emergency Restart Module.
#Close the cover and lock the Cyborg.


===Upgrading Cyborgs===
===Upgrading Cyborgs===
# Unlock and open the Cyborg's cover.
 
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#Unlock and open the Cyborg's cover.
# Close the cover and lock the Cyborg.
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#Close the cover and lock the Cyborg.


===Resetting Cyborg models===
===Resetting Cyborg models===
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===Deconstructing Cyborgs===
===Deconstructing Cyborgs===
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Cyborgs can be deconstructed to remove their MMI and get their parts back.
# Unlock and open the Cyborg's cover.
 
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
#Unlock and open the Cyborg's cover.
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring.
# [[File:Wrench.png]] Wrench to disassemble.
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Wrench.png]] Wrench to disassemble.
 
(Alternatively, for steps 4 and 5, you can use a Robotics console)
(Alternatively, for steps 4 and 5, you can use a Robotics console)


==== Upgrades ====
====Upgrades====
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.


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|-
|-
!Cyborg Diamond Drill
!Cyborg Diamond Drill
|Upgrades a mining cyborg's drill to be faster.  
|Upgrades a mining cyborg's drill to be faster.
|[[File:Metal.png]]10000 Metal,[[File:Diamonddone.png]]2000 Diamond
|[[File:Metal.png]]10000 Metal,[[File:Diamonddone.png]]2000 Diamond
|-
|-
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A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.


# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.
#[[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.


That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
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* 1x Clown shoes
* 1x Clown shoes
* 1x Bike horn [[File:Bike horn.png]]
* 1x Bike horn [[File:Bike horn.png]]
** Alternative: 1x Air Horn
* 3x H.O.N.K. circuit boards [[File:Circuitboard.png]]
* 3x H.O.N.K. circuit boards [[File:Circuitboard.png]]
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
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For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.


* Enter the exosuit and unlock the ID upload panel.
*Enter the exosuit and unlock the ID upload panel.
* Exit the exosuit.
*Exit the exosuit.
* Use an ID card/PDA on exosuit and select "Edit operation keycodes".
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".


B) '''DNA lock''':
B) '''DNA lock''':
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This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.


* Enter the exosuit and open the stats menu.
*Enter the exosuit and open the stats menu.
* Unter Permissions&Logging, click "DNA-lock".
*Unter Permissions&Logging, click "DNA-lock".
* To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".


====Exosuit Damage and Repairs====
====Exosuit Damage and Repairs====
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====Exosuit Battery and Parts Replacement====
====Exosuit Battery and Parts Replacement====
# Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
 
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
# [[File:Wrench.png|Wrench]] Wrench
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
# [[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Wrench.png|Wrench]] Wrench
# [[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.
#[[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.
# [[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part
# [[File:Wrench.png|Wrench]] Wrench
#[[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#[[File:Wrench.png|Wrench]] Wrench
# Forbid maintenance protocols inside the mech.
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#Forbid maintenance protocols inside the mech.


==Exosuit Equipment==
==Exosuit Equipment==
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====Generic Exosuit Equipment====
====Generic Exosuit Equipment====


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
!style="background-color:#EEEEEF;" width=200 |Equipment
! style="background-color:#EEEEEF;" width="200" |Equipment
!style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
|-
|-
![[File:Exosuit drill.png]] !! Drill
![[File:Exosuit drill.png]]!!Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
![[File:Mecha diamond drill.png]] !! Diamond Drill
![[File:Mecha diamond drill.png]]!!Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
![[File:MiningScanner.gif]] !! Exosuit Mining Scanner
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
|-
![[File:Mecha teleporter.png]] !! Mounted Teleporter
![[File:Mecha teleporter.png]]!!Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
|-
![[File:Mecha teleporter.png]] !! Mounted Gravitational Catapult
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
|-
![[File:Wormhole generator.gif]] !! Exosuit Wormhole Generator
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
|-
![[File:Mounted RCD.png]] !! Mounted RCD
![[File:Mounted RCD.png]]!!Mounted RCD
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
|-
![[File:Armor booster module.png]] !! Armor Booster Module (Close Combat Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|-
|-
![[File:Armor booster module.png]] !! Armor Booster Module (Ranged Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
|-
![[File:Repair droid.png]] !! Repair Droid
![[File:Repair droid.png]]!!Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
|-
![[File:Energy relay.png]] !! Exosuit Energy Relay
![[File:Energy relay.png]]!!Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
|-
![[File:Energy relay.png]] !! Exosuit Plasma Converter
![[File:Energy relay.png]]!!Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
|-
![[File:Energy relay.png]] !! ExoNuclear Reactor
![[File:Energy relay.png]]!!ExoNuclear Reactor
|Generates power using uranium sheets as fuel. Irradiates the environment.
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
|}
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====Specialized Exosuit Equipment====
====Specialized Exosuit Equipment====


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
!style="background-color:#EEEEEF;" width=200 |Equipment
! style="background-color:#EEEEEF;" width="200" |Equipment
!style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
!style="background-color:#EEEEEF;" width=200|Can be attached to
! style="background-color:#EEEEEF;" width="200" |Can be attached to
|-
|-
![[File:Hydraulic clamp.png]] !! Hydraulic Clamp
![[File:Hydraulic clamp.png]]!!Hydraulic Clamp
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Brokenbottle.png]] !! 217-D Heavy Plasma Cutter
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Exosuit extinguisher.png]] !! Exosuit Extinguisher
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Cable layer.png]] !! Cable Layer
![[File:Cable layer.png]]!!Cable Layer
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Sgun.png]] !! Exosuit Syringe Gun
![[File:Sgun.png]]!!Exosuit Syringe Gun
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
!Odysseus
!Odysseus
|-
|-
![[File:Sleeper.gif]] !! Mounted Sleeper
![[File:Sleeper.gif]]!!Mounted Sleeper
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
!Odysseus
!Odysseus
|-
|-
![[File:Mecha_medigun.png]] !! Medigun
![[File:Mecha_medigun.png]]!!Medigun
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
!Odysseus
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====Exosuit Weapons====
====Exosuit Weapons====
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#EEEEEF;" width=20 class="unsortable"|Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
!style="background-color:#EEEEEF;" width=200 |Weapon
! style="background-color:#EEEEEF;" width="200" |Weapon
!style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
!style="background-color:#EEEEEF;" width=200|Can be attached to
! style="background-color:#EEEEEF;" width="200" |Can be attached to
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] !! CH-PS "Immolator" Laser
![[File:CH-LC "Solaris" laser cannon.png|link=File:CH-LC_%22Solaris%22_laser_cannon.png]]!!CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.
|Fires a Laser bolt, identical to laser rifles.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] !! CH-LC "Solaris" Laser Cannon
![[File:CH-LC "Solaris" laser cannon.png|link=File:CH-LC_%22Solaris%22_laser_cannon.png]]!!CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
|Fires a Heavy Laser bolt, identical to the laser cannon.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]] !! mkIV Ion Heavy Cannon
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] !! eZ-13 mk2 Heavy pulse rifle
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle
|Fires a heavy pulse laser. [[Death Squad]] only.
|Fires a heavy pulse laser. [[Death Squad]] only.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:PBT "Pacifier" mounted taser.png]] !! PBT "Pacifier" Mounted Taser
![[File:PBT "Pacifier" mounted taser.png|link=File:PBT_%22Pacifier%22_mounted_taser.png]]!!PBT "Pacifier" Mounted Taser
|Fires a taser bolt, identical to the security taser.
|Fires a taser bolt, identical to the security taser.
!Durand, Gygax, Honker, and  Phazon
!Durand, Gygax, Honker, and  Phazon
|-
|-
![[File:LBX AC 10 "Scattershot".png]] !! LBX AC 10 "Scattershot"
![[File:LBX AC 10 "Scattershot".png|link=File:LBX_AC_10_%22Scattershot%22.png]]!!LBX AC 10 "Scattershot"
|Fires four bullets in a spread pattern, 24 damage each.
|Fires four bullets in a spread pattern, 24 damage each.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Ultra AC 2.png]] !! Ultra AC 2
![[File:Ultra AC 2.png]]!!Ultra AC 2
|Fires a three-shot burst of 20 damage bullets.
|Fires a three-shot burst of 20 damage bullets.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SRM-8 missile rack.png]] !! SRM-8 Missile Rack
![[File:SRM-8 missile rack.png]]!!SRM-8 Missile Rack
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one.
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:BRM-6 missile rack.png]] !! BRM-6 Missile Rack
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]] !! MKI Tesla Cannon
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]] !! SGL-6 Grenade Launcher
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher
|Launches a flashbang at medium range.
|Launches a flashbang at medium range.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]] !! SOB-3 Grenade Launcher
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher
|Launches a cluster of flashbangs at medium range. High cooldown.
|Launches a cluster of flashbangs at medium range. High cooldown.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Hades-Carbine.png]] !! FNX-99 "Hades" Carbine
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine
|Shoots incendiary bullets that leave a burning trail.
|Shoots incendiary bullets that leave a burning trail.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Banana mortar.png]] !! Banana Mortar
![[File:Banana mortar.png]]!!Banana Mortar
|Launches a banana peel. Very annoying, thus, fun.
|Launches a banana peel. Very annoying, thus, fun.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mousetrap mortar.png]] !! Mousetrap Mortar
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar
|Launches an armed mousetrap.
|Launches an armed mousetrap.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:HoNkER BlAsT 5000.png]] !! HoNkER BlAsT 5000
![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000
|Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.
|Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mecha_punching_glove.png]] !! Oingo Boingo Punch-face
![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face
|Launches a boxing glove that can punch airlocks right out of their frames.
|Launches a boxing glove that can punch airlocks right out of their frames.
!H.O.N.K.
!H.O.N.K.
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