Guide to robotics: Difference between revisions

181 bytes added ,  05:39, 18 February 2015
m
mech bay
imported>Cecily
(Working on this abortion. Replacing instances of 'mech' with 'exosuit.' Exosuit maint section soon.)
imported>Kosmos
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Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and mechs.
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.


[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>


==[[Exosuit Fabricator]]s==
==[[Exosuit Fabricator]]s==
These are the main machines used in [[Robotics]], with them you can create various mech and cyborg parts and their upgrade modules.
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.


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# [[File:CableCoils.png|Cable Coil]] Insert wires
# [[File:CableCoils.png|Cable Coil]] Insert wires
# [[File:Taser.png|Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Taser]] and attach it with a [[Screwdriver]]
# [[File:Taser.png|Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Taser]] and attach it with a [[Screwdriver]]
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own mecha is complete!
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.


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===List of Exosuits===
===List of Exosuits===
The current list of mechs is as follows.
The current list of exosuits is as follows.
----
----
====[[File:Ripley.png|50px]] Ripley APLU====
====[[File:Ripley.png|50px]] Ripley APLU====
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected mech. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat mech because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) ''Expect [[Mining]] to constantly be bugging you to make one for them.''
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) ''Expect [[Mining]] to constantly be bugging you to make one for them.''


It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions.
It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions.
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====[[File:honk.png|50px]] H.O.N.K.====
====[[File:honk.png|50px]] H.O.N.K.====
A clown's mech. For the love of god and all things holy and sacred, <strike>don't</strike> give the clown a mech. This '''WILL''' be annoying if one is made.  
A clown's exosuit. For the love of god and all things holy and sacred, <strike>don't</strike> give the clown an exosuit. This '''WILL''' be annoying if one is made.  


Requires Bananium sheets to complete.
Requires Bananium sheets to complete.


Instructions:
Instructions:
#Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
#Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
#HONK at the mech with a bike horn.
#HONK at the exosuit with a bike horn.
#Add the main circuit board.
#Add the main circuit board.
#HONK at the mech again.
#HONK at the exosuit again.
#Add the peripherals circuit board.
#Add the peripherals circuit board.
#HONK at the mech again.
#HONK at the exosuit again.
#Add the targeting circuit board.
#Add the targeting circuit board.
#HONK
#HONK
#Add the clown's mask to the mech.
#Add the clown's mask to the exosuit.
#HONK
#HONK
#Add clown shoes to it.
#Add clown shoes to it.
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====[[File:Phazon.png|50px]] Phazon====
====[[File:Phazon.png|50px]] Phazon====
The Phazon is the most advanced buildable mech. The parts require a large amount of plasma to build, but all minerals are required to complete the mech.
The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit.
The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.
The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.


Phazons are extremely fast and versatile, but have weak armor compared to other combat mechs.
Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits.


Phasing function: Allows the mech to move through solid objects (but not people) at a large energy cost per step.
Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step.


Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).
Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).
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===Handling Exosuits===
===Handling Exosuits===
To climb into a Mech, just drag and drop your character onto it.
To climb into an exosuit, just drag and drop your character onto it.


====Unlocking Mechs====
====Unlocking Exosuits====
Problem: "Access denied" when trying to enter mechs.
Problem: "Access denied" when trying to enter an exosuit.


To unlock mechs:
To unlock an exosuit:
* Unlock ID upload panel
* Unlock ID upload panel
* Exit mech.
* Exit exosuit.
* Use ID card/PDA on mech (may need to wrench first).
* Use ID card/PDA on exosuit (may need to wrench first).
* Delete all key codes.
* Delete all key codes.
* Now anybody can enter the mech.
* Now anybody can enter the exosuit.


====Mech Repairs====
====Exosuit Repairs====
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the mech to repair it.
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.


====Mech Battery Replacement====
====Exosuit Battery Replacement====
# Make sure the ID upload panel is closed.
# Make sure the ID upload panel is closed.
# [[File:Id_regular.png]] Hit the mech with your ID card or PDA with ID inside.
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside.
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Crowbar.png|Crowbar]] Crowbar
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# [[File:Id_regular.png]] ID Card
# [[File:Id_regular.png]] ID Card


====Mech Equipment====
====Exosuit Equipment====
Various tools and weapons can be attached to mechs, providng them with ability to perform different tasks. Mech Equipment is built by Mech Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on mecha. Most mechs can hold no more than two equipment pieces.  
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor.
|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor.
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
!Any mech
!Any exosuit
|-
|-
![[File:Mecha diamond drill.png]] Diamond Drill
![[File:Mecha diamond drill.png]] Diamond Drill
|Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first).
|Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first).
!Any mech
!Any exosuit
|-
|-
![[File:Hydraulic clamp.png]] Hydraulic Clamp
![[File:Hydraulic clamp.png]] Hydraulic Clamp
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|-
|-
![[File:Exosuit extinguisher.png]] Extinguisher
![[File:Exosuit extinguisher.png]] Extinguisher
|Mecha-mounted extinguisher. Can be refilled by clicking on the Water Tank.
|Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank.
!Any mech
!Any exosuit
|-
|-
![[File:Mecha teleporter.png]] Teleporter
![[File:Mecha teleporter.png]] Teleporter
|Mecha-mounted teleporter. Can teleport mecha to any location in view.
|Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom mechs. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the mech bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)
!Any mech
!Any exosuit
|-
|-
![[File:Mecha teleporter.png]] Gravitational Catapult
![[File:Mecha teleporter.png]] Gravitational Catapult
|Can be used to throw objects around (S mode) or move them away from target (P mode).
|Can be used to throw objects around (S mode) or move them away from target (P mode).
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).
!Any mech
!Any exosuit
|-
|-
![[File:Wormhole generator.gif]] Wormhole Generator
![[File:Wormhole generator.gif]] Wormhole Generator
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 4).
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 4).
!Any mech
!Any exosuit
|-
|-
![[File:Mounted RCD.png]] Mounted RCD
![[File:Mounted RCD.png]] Mounted RCD
|An exosuit-mounted Rapid Construction Device.
|An exosuit-mounted Rapid Construction Device.
!Any mech
!Any exosuit
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
!Any mech except H.O.N.K.
!Any exosuit except H.O.N.K.
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
!Any mech except H.O.N.K.
!Any exosuit except H.O.N.K.
|-
|-
![[File:Repair droid.png]] Repair Droid
![[File:Repair droid.png]] Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
!Any mech
!Any exosuit
|-
|-
![[File:Energy relay.png]] Energy Relay
![[File:Energy relay.png]] Energy Relay
|Wirelessly drains energy from any available power channel in area. The performance index is quite low.
|Wirelessly drains energy from any available power channel in area. The performance index is quite low.
!Any mech
!Any exosuit
|-
|-
![[File:Energy relay.png]] Plasma Converter
![[File:Energy relay.png]] Plasma Converter
|Generates power using solid plasma as fuel. Pollutes the environment.
|Generates power using solid plasma as fuel. Pollutes the environment.
!Any mech
!Any exosuit
|-
|-
![[File:Energy relay.png]] ExoNuclear Reactor
![[File:Energy relay.png]] ExoNuclear Reactor
|Generates power using uranium. Pollutes the environment.
|Generates power using uranium. Pollutes the environment.
!Any mech
!Any exosuit
|-
|-
![[File:Cable layer.png]] Cable Layer
![[File:Cable layer.png]] Cable Layer
|Lays cables.
|Lays cables.
!Any mech
!Any exosuit
|-
|-
![[File:Sgun.png]] Syringe Gun
![[File:Sgun.png]] Syringe Gun
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|}
|}


====Mech Weapons====
====Exosuit Weapons====
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
!style="background-color:#EEEEEF;" width=200|Weapon
!style="background-color:#EEEEEF;" width=200|Weapon
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