Guide to robotics: Difference between revisions

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→‎Cyborg Maintenance: Moved borg hacking away.
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Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.  
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.  
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
===Hacking Cyborgs===
#[[File:Id_regular.png]] ID Card
#[[File:Crowbar.png]] Crowbar
#[[File:Screwdriver_tool.png]] Screwdriver (You may or may not have to remove the battery first)
#[[File:Wirecutters.png]] Wirecutters will open a window. Multitool pulsing seems to do nothing, you can just cut and mend wires.
#[[File:Screwdriver_tool.png]] Screwdriver
#[[File:Crowbar.png]] Crowbar
#[[File:Id_regular.png]] ID Card
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
There are three lights in the cyborg with three corresponding wires:
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
**''Pulsing'' does nothing.
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.
*'''Camera''': If this light is on, it shows that the Cyborg's camera is operational. If it is off and the wire is mended, then you have a [[traitor]] Cyborg.
**''Pulsing'' this wire will focus the Cyborg's lens, allowing you figure out which wire it is. It will also kick out anyone who is watching through the camera.
**''Cutting'' this wire will deactivate the Cyborg's camera, causing it to show as "deactivated" on the Security Console and the AI's camera list.
**''Mending'' this wire will reactivate the Cyborg's camera.
An emagged cyborg will have no LawSync or AI link and cannot be reset.
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.


===Cyborg Batteries===
===Cyborg Batteries===
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