Guide to medicine: Difference between revisions

815 bytes added ,  18:22, 12 September 2016
imported>Swindly
imported>Thundercoot
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=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===


Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. '''Always use sleepers over pills, patches and especially bruise packs and ointments!''' They are mostly used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of [[epinephrine]].
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. '''Always use sleepers over pills, patches and especially bruise packs and ointments!''' The latter are used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of [[epinephrine]].


Sleepers also show you chemicals present in person's bloodstream.
Sleepers also show you chemicals present in person's bloodstream.
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# Click on the sleeper to open the menu.
# Click on the sleeper to open the menu.
# Inject chemicals they need (note: these are the non-upgraded chemicals):
# Inject chemicals they need (note: these are the non-upgraded chemicals):
#* '''[[Epinephrine]]:''' Prevents further suffocation damage. Useful if someone is about to die.
#* '''[[Epinephrine]]:''' Brings down and limits high suffocation damage. Heals brute, burn and toxin damage very slowly if patient is in critical condition.
#* '''[[Morphine]]:''' Puts person to sleep after some time.
#* '''[[Morphine]]:''' Puts person to sleep after some time.
#* '''[[Bicaridine]]:''' Heals brute damage slowly over time.
#* '''[[Bicaridine]]:''' Heals brute damage slowly over time.
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#* '''[[Salbutamol]]:''' Heals suffocation damage.
#* '''[[Salbutamol]]:''' Heals suffocation damage.
# It's not necessary to wait now, open the sleeper and kick them out.
# It's not necessary to wait now, open the sleeper and kick them out.
A quick guide to the upgraded chemicals:
#* '''[[Oculine]]:''' Heals eye damage and cures nearsightedness. Has a chance of curing blindness.
#* '''[[Anti-toxin]]:''' Heals toxin damage slowly over time.
#* '''[[Mutadone]]:''' Cures all genetic mutations, both good and bad.
#* '''[[Mannitol]]:''' Heals brain damage.
#* '''[[Pentetic Acid]]:''' Heals toxin damage slowly over time. Reduces radiation and removes any other chemical from the bloodstream.
#* '''[[Omnizine]]:''' Heals brute, burn, toxin and suffocation damage very slowly over time.
If you inject bicaridine, kelotane and anti-toxin all in one patient then the three chemicals will form tricordrazine. This may result in an overdose as the combined chems may go over the 30 unit threshold.


=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
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