Guide to medicine: Difference between revisions

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Medical care is serious business, and going halfway with your medical treatment can result in
Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you're doing before you try to fix someone up!
someone dying... or worse. Make sure you know what you're doing before you try to fix someone up!


If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.


== Identification ==


=Identification=
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:


=== Six types of damage ===


==Four Types of Damage==
* Humans can be hurt in six different ways: '''Suffocation''', '''brute''', '''burn''', '''toxin''', '''genetic''', '''brain damage'''.
* Humans can be hurt in four different ways: '''Suffocation, Toxin, Burn and Brute'''.
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* The overall health status (from 100% to -100%) is determined by adding these damages together. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
* If the patient has taken 100 of any damage, he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.
* If the patient has taken summarily 100 damage, he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.


 
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
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:* If the patient has none of the above, they are most likely just [[Guide_to_medicine#Suffocation|suffocating]].
:* If the patient has none of the above, they are most likely just [[Guide_to_medicine#Suffocation|suffocating]].


===Your first patient===


===Your First Patient===
Your patient can arrive in two ways:
Your patient can arrive in two ways:


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:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
:* Proceed with the necessary treatment found in the next chapter.
:* Proceed with the necessary treatment found in the next chapter.


'''2. The patient is dragged into Medbay and is in critical condition.'''
'''2. The patient is dragged into Medbay and is in critical condition.'''
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:How to act:
:How to act:


:* The first thing you should do is administer [[Inaprovaline]] (inaprovaline stops the general decline of the critical patient's health, but does not treat the wounds-- meaning toxic damage will continue to mount if it's present).
:* The first thing you should do is administer [[Inaprovaline]]. Inaprovaline stops the general decline of the critical patient's health, but does not treat the wounds, meaning toxic damage will continue to mount if it's present.
:* If Inaprovaline is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.
:* If Inaprovaline is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.
::'''NOTE: CPR on it's own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.'''
::'''NOTE: CPR on it's own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.'''
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:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.


== Treatment ==


==Treatment==
===[[File:O2med.png]] Suffocation===
This is the first and most important to look out for. It is not visible on the body, but people suffering it will ''gasp for air''. On the Health Analyzer, it is the leftmost, blue damage type.


===[[File:O2med.png]] Suffocation===
Ways of getting damaged:
This is the first and most important to look out for. It is not visible on the body, but people suffering it will ''gasp for air''. On the Health Analyzer, it is the left most damage type. '''People in critical condition will constantly take suffocation damage.'''
 
* Being in an area without enough oxygen present will slowly suffocate you
* Once you are in critical condition, you can't breathe and will suffocate
* [[Lexorin]] deals very high amounts of suffocation damage
* [[Cyanide]] deals very high amounts of suffocation damage
* [[Zombie powder]] deals some suffocation damage


How to treat:
How to treat:
# People who are suffocating must be brought into an oxygen filled area.
# Administer [[Medical_items#Inaprovaline|Inaprovaline]], [[Dexalin]], or [[Dexalin Plus]] pills/injections. If these are not available, perform CPR at a rapid rate.
# If there are no other damage types, repeat step two until patient is revived.


* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.
* [[Inaprovaline]] prevents the person from taking more suffocation damage, but does not treat it.
* [[Dexalin]] slowly treats suffocation damage. It also binds lexorin very quickly.
* [[Dexalin plus]] instantly heals ''all'' suffocation damage. It also binds lexorin very quickly.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including suffocation.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including suffocation.
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available


===[[File:Tmed.png]] Toxins===
===[[File:SMed.png]] Brute Damage===
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they're vomiting profusely). Thankfully it is easy to treat.
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.
 
Ways of getting damaged:
 
* Being physically hit by almost anything is brute damage.
* Some chemicals deal brute damage, namely [[chlorine]], [[arithrazine]] and [[lexorin]].


How to treat:
How to treat:
# [[Medical_items#Anti-toxins|Dylovene (Anti-toxin)]] pills/injections, with a one unit to two damage ratio. If someone is actively being poisoned, anti-toxin will counteract the toxins.


* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
* [[Bicaridine]] heals brute damage.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including brute.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including brute.
* [[Rezadone]] heals brute damage, unless it's overdosed.
* Food can heal brute damage slowly.
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.


===[[File:Bmed.png]] Burns===
===[[File:Bmed.png]] Burns===
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.
Ways of getting damaged:
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.
* Lazers deal burn damage.
* [[Thermite]] deals burn damage if taken internally, but it is a '''very''' rare case.
How to treat:
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
* [[Kelotane]] and [[dermaline]] heal burn damage. Dermaline is more effective.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including burn.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including burn.
* [[Rezadone]] heals burn damage, unless it's overdosed.
* [[Tomato juice]] can heal it very slowly.
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.
===[[File:Tmed.png]] Toxins===
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they're vomiting profusely). Thankfully it is easy to treat.
Ways of getting damaged:
* Breathing plasma deals toxic damage.
* Many chemicals deal toxic damage.
* Drinking a lot of alcohol deals toxic damage.
* [[Rezadone]] deals toxic damage when overdosed.
* [[Synaptizine]] deals light toxic damage.
* High doses of [[radiation]] deal toxic damage.


How to treat:
How to treat:
* Mind the difference between chemical named "toxin" and toxic damage: chemical deals toxic damage as long as it is present in bloodstream. Things that heal toxic damage do not do anything with the chemicals, and, in case of severe poisoning it might be necessary to keep the person in medbay. In extreme cases the person might be taking toxic damage faster than you can treat it!
* Anti-toxin ([[Dylovene]]) heals toxic damage.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including toxic.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including toxic.
* Lime juice, tea, iced tea can slowly heal it.
* Vomiting heals some toxic damage. You can't control it, though.


1. Locate affected area.
=== Genetic damage ===
: 2a. Apply [[Medical_items#Ointment|ointment]] to the wounded limb, or
: 2b. use [[Kelotane]] or [[Dermaline]] pills/injections, or
: 2c. or put the patient in a [[Medical_items#Sleeper_.26_Sleeper_Console|sleeper]] and inject Dermaline.


Rare kind of damage. It doesn't show up on scanners, but it is visible on examination. Causes overall health status being lower.


===[[File:SMed.png]] Brute Damage===
Ways of getting damaged:
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.
 
* Slimes. They deal genetic damage when they feed on someone.
* Cloned people will have genetic damage, unless the cloner is fully upgraded and the cloning was 100% complete.


How to treat:
How to treat:
# Locate the wounded area.
: 2a. Apply [[Medical_items#Bruise_Pack|bruise pack]] to the wounded limb, or
: 2b. use [[Bicaridine]] pills/injections, or
: 2c. put the patient in a [[Medical_items#Sleeper_.26_Sleeper_Console|sleeper]] and inject Bicaridine.


* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including genetic.
* [[Rezadone]] also heals genetic damage, and does not require cryotube, but hard to get.
Keep in mind that genetic damage is not related to genetic disabilities! They are different things, and must be treated separately!
=== Brain damage ===
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.
* How to get damaged:
* Imperfect cloning.
* [[Mercury]] and [[impedrezene]]
* [[Chaplain]]'s bible applied to the head.
Treatment:
* [[Alkysine]] pills or injections.
== Using sleepers and cryotubes ==
=== Sleepers ===
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. '''Always use sleepers over pills and especially bruise packs and ointments!''' They are mostly used by field medics, or when sleeper treatment is not available. Keep in mind that when human's health is very low, sleepers become unusable, with the exception of inaprovaline.
Sleepers also show you chemicals present in person's bloodstream.
By default, sleepers have following chemicals:
* Inaprovaline: This is always available. Prevents further suffocation damage. Useful if someone is about to die.
* Sleep toxin: Puts person to sleep, without any side effects.
* Bicaridine: Heals brute damage.
* Kelotane: Heals burn damage.
* Dexalin: Heals suffocation damage.
The first upgrade adds:
* Imidazoline: Heals eye damage.
* Dexalin plus: Replaces dexalin. More effective.
* Dermaline: Replaces kelotane. More effective.
The second upgrade adds:
* Tricordazine: Heals brute, burn, suffocation and toxic damage, though not very effectively.
* Anti-toxin (Dylovene): Heals toxic damage.
* Ryetalin: Heals genetic deformities.
* Alkysine: Heals brain damage.
* Arithrazine: Heals radiation.
How to use:
# Pull (ctrl-click) the person and put them at the same tile as the sleeper
# Click on the sleeper
# Click "close" in the menu"
# Inject chemicals you need
# It's not necessary to wait now, open the sleeper and kick them out
=== Cryotube ===
Cryotube uses the fact that cryoxadone and clonexadone are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you're too lazy to get dylovene, or when they suffer from genetic deformities.
How to prepare:
# Wrench O2 tanks.
# Turn on the freezer. Set it to lowest temperature available.
# Load beakers with chemicals. Most commonly used is the mix of cryoxadone, clonexadone and alkysine. All chemicals will work, you can add anything. Fox example, adding tricordazine will speed up healing of non-genetic damage. This is the job of chemists.
How to use:
# Pull the person next to the tube
# Click on them with your mouse and drag their sprite to the tube
# Open the tube menu and turn it on
# When healing is complete, turn it off and open
# Shake the person to get them up (switch to help intent and click on them)
== Rarer Cases ==


==Rarer Cases==
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''


===[[File:Hudill.png]] Disease===


===[[File:Hudill.png]] Disease===
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.


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After:
After:
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.


If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!
===Brain Damage===
Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.
Treatment:
* <s>Debraining</s> [[Alkysine]] pills or injections.


===Blindness===
===Blindness===
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* If vision is just blurry, give carrots, a pair of prescription glasses or [[Imidazoline]].
* If vision is just blurry, give carrots, a pair of prescription glasses or [[Imidazoline]].
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].


===Genetic Disabilities===
===Genetic Disabilities===
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* Ask a competent [[geneticist]] for a clean SE injector.
* Ask a competent [[geneticist]] for a clean SE injector.
* A one unit [[Ryetalyn]] pill or injection will also instantly cure all genetic disabilities.
* A one unit [[Ryetalyn]] pill or injection will also instantly cure all genetic disabilities.


===Radiation===
===Radiation===
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* If you have [[Hyronalin]] or [[Arithrazine]], use them. These will remove the radiation before it poisons the patient further.
* If you have [[Hyronalin]] or [[Arithrazine]], use them. These will remove the radiation before it poisons the patient further.
* Else, treat with [[Dylovene]] (Anti-toxin) until the radiation levels have subsided.
* Else, treat with [[Dylovene]] (Anti-toxin) until the radiation levels have subsided.
===Genetic Deformities===
Caused by slime attacks and imperfect cloning. Causes overall health status being lower, or "ghost damage" which is not detected by analyzing. Commonly seen in [[scientist]]s and those who have been cloned by genetics. Health Analyzer will state that the person appears to have deformities, as well as examining them.
How to treat:
* Place in cryo, ideally with either pure [[Clonexadone]] or a mixture of [[Cryoxadone]] and [[Clonexadone]].
* Inject the patient with a clean SE.


===[[File:Huddead.png]] Death===
===[[File:Huddead.png]] Death===
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=Cheat Sheet for the <s>Lazy</s> Efficient Doctor=
== Cheat Sheet for the <s>Lazy</s> Efficient Doctor ==
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]]
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]]
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>


=Afternote=
== Afternote ==
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.


[[Category:Guides]]
[[Category:Guides]]
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