Guide to medicine: Difference between revisions

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{{Speech
{{Speech
|name=Chief Medical Officer Roberts
|name=Chief Medical Officer Patches-The-Wounds
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!
|image=[[File:Generic_cmo.png|64px|right]]
|image=[[File:Generic_cmo.png|64px|right]]
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* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
|-
|-
|[[File:Bmed.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>||
|[[File:Burnkit.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>||
* Beyond 200 burn damaged, the subject will be husked.
* Beyond 200 burn damaged, the subject will be husked.
|
|
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* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
|-
|-
|[[File:O2med.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>||
|[[File:Oxykit.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>||
* Gasping.
* Gasping.
* Passing out.
* Passing out.
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|-
|-
|-
|-
|[[File:Tmed.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>||
|[[File:Toxkit.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>||
* Vomiting.
* Vomiting.
|
|
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* Certain virus [[Infections#Symptoms_Table|symptoms]].
* Certain virus [[Infections#Symptoms_Table|symptoms]].
|
|
* [[Gauze]] will temporarily stop bleeding.  
* Gauze will temporarily stop bleeding.  
* [[IVs]] for blood transfusion. '''READ BELOW'''
* IVs for blood transfusion. '''READ BELOW'''
|}
|}
===Treating Bleeding===
===Treating Bleeding===
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**'''Heart damage''' is accumulated by a heart being in a non-living host, reaching an inoperable state within 5 minutes in a corpse. After a particular threshold of heart damage is taken, the heart is considered ''damaged'' - this will cause shortness of breath, and if the organ is damaged to the point of ''failure'', it can cause heart attacks, which will rapidly result in death unless defibrillation is applied with haste.
**'''Heart damage''' is accumulated by a heart being in a non-living host, reaching an inoperable state within 5 minutes in a corpse. After a particular threshold of heart damage is taken, the heart is considered ''damaged'' - this will cause shortness of breath, and if the organ is damaged to the point of ''failure'', it can cause heart attacks, which will rapidly result in death unless defibrillation is applied with haste.
**'''Heart attacks''' can be prevented with [[Guide_to_chemistry#Corazone|Corazone]]s, but it will not heal the underlying heart damage. In the case of a need for immediate emergency heart healing, a [[Surgery#Coronary_Bypass|coronary bypass]] can be done, but a heart can only have this done ''once'' to it, and it will bring it back from failing to functional.
**'''Heart attacks''' can be prevented with [[Guide_to_chemistry#Corazone|Corazone]]s, but it will not heal the underlying heart damage. In the case of a need for immediate emergency heart healing, a [[Surgery#Coronary_Bypass|coronary bypass]] can be done, but a heart can only have this done ''once'' to it, and it will bring it back from failing to functional.
**'''Replace the heart''' in an emergency with a fresh or cybernetic heart. Cybernetic hearts have different benefits to a normal heart. A cybernetic heart grants [[Guide_to_chemistry#Epinephrine|epinephrine]] and an upgraded cybernetic heart grants [[Guide_to_chemistry#Atropine|atropine]].
**'''Replace the heart''' in an emergency with a fresh or cybernetic heart. Cybernetic hearts have different benefits to a normal heart. A cybernetic heart will reset itself after 5 seconds, should it stop, and an upgraded cybernetic heart grants [[epinephrine]] when a patient is in critical condition, and it reduces the reset timer to just 5 seconds. If there is no spare heart, perform a [[Coronary Bypass]] on the patient. Note that this can only be done once per heart.


* '''Lungs:'''[[File:Lungs.png|50px]]This pair of organs is responsible for oxygenating blood, and promoting typical respiration.
* '''Lungs:'''[[File:Lungs.png|50px]]This pair of organs is responsible for oxygenating blood, and promoting typical respiration.
**'''Lung damage''' is currently only accumulated via them being inside a decaying corpse, and ''damaged'' lungs will create shortness of breath and heightened oxygen consumption, similar to a damaged heart.
**'''Lung damage''' is currently only accumulated via them being inside a decaying corpse, and ''damaged'' lungs will create shortness of breath and heightened oxygen consumption, similar to a damaged heart.
**'''Failing lungs''' will be unable to respirate properly, causing suffocation. In the case of a need for immediate emergency lung healing, a [[Surgery#Lobectomy|Lobectomy]] can be done, but a pair of lungs can only have this done ''once'', and it will bring them back from failing to functional.
**'''Failing lungs''' will be unable to respirate properly, causing suffocation. In the case of a need for immediate emergency lung healing, a [[Surgery#Lobectomy|Lobectomy]] can be done, but a pair of lungs can only have this done ''once'', and it will bring them back from failing to functional.
**'''Replace the lungs''' in an emergency with a fresh or cybernetic pair. Cybernetic lungs have different benefits to normal lungs. Cybernetic lungs allow you to survive in low pressure environments, and filter out low levels of bad gasses.
**'''Replace the lungs''' in an emergency with a fresh or cybernetic pair. Cybernetic lungs have different benefits to normal lungs and can be modified with a crowbar to improve breathing, but this takes more oxygen. Cybernetic lungs also allow you to survive in low pressure environments, and filter out low levels of bad gasses. A [[Surgery#Lobectomy|Lobectomy]] can be performed if you lack a spare pair of lungs. Note that this can be only done once per pair of lungs.


* '''Brain:'''[[File:Brain.png|50px]]This organ is responsible for piloting the bundle of flesh and bone that is your corporeal body.
* '''Brain:'''[[File:Brain.png|50px]]This organ is responsible for piloting the bundle of flesh and bone that is your corporeal body.
**'''Brain damage''' is accumulated through a number of means, from taking dangerous narcotics, to being beaten on the head with weapons.
**'''Brain damage''' is accumulated through a number of means, from taking dangerous narcotics, to being beaten on the head with weapons.
**'''Mental Traumas''' can form due to too much brain damage, which can be identified and combated as detailed in this guide. Brains have 200 organ health and decay much slower than other organs for balance reasons.
**'''Mental Traumas''' can form due to too much brain damage, which can be identified and combated as detailed in this guide. Brains have 200 organ health and decay much slower than other organs for balance reasons.
**'''Performing [[Surgery#Brain Surgery|Brain Surgery]]''' will heal a portion of brain damage, and [[Mannitol]] will heal the brain slowly when in the body. If someone dies from brain death, they will require [[Surgery#Revival|Revival Surgery]] once the brain is fixed.


* '''Stomach:'''[[File:Stomach.png|50px]]This organ is responsible for processing any orally ingested substances.
* '''Stomach:'''[[File:Stomach.png|50px]]This organ is responsible for processing any orally ingested substances.
**'''Stomach damage''' is currently only accumulated via it being inside a decaying corpse, and a damaged stomach will cause vomiting and paint, while a failing one will prevent digestion altogether. It is only repairable through a nutritious diet, so be sure to keep it healthy so you can continue eating and digesting!
**'''Stomach damage''' is currently only accumulated via it being inside a decaying corpse, and a damaged stomach will cause vomiting and paint, while a failing one will prevent digestion altogether. It is only repairable through a nutritious diet, so be sure to keep it healthy so you can continue eating and digesting!
**'''Replace the stomach''' in an emergency with a fresh or cybernetic stomach. Upgraded cybernetic stomachs can store up to 8 nutriment when well fed, this is returned if you get hungry.


* '''Appendix:'''[[File:Appendix.png|50px]]This organ is all but entirely vestigial, and served no real purpose. The appendix is prone to suddenly becoming inflamed, which will cause large amounts of discomfort and vomiting, and if left untreated, will cause severe damage to the appendix, which will flood your system with toxins when failing. This organ be removed preemptively with no ill effects!
* '''Appendix:'''[[File:Appendix.png|50px]]This organ is all but entirely vestigial, and served no real purpose. The appendix is prone to suddenly becoming inflamed, which will cause large amounts of discomfort and vomiting, and if left untreated, will cause severe damage to the appendix, which will flood your system with toxins when failing. This organ be removed preemptively with no ill effects!


* '''Liver:'''[[File:Liver.png|50px]]This organ is responsible for preventing toxin buildup and can purge toxins quickly under 3u. Too many toxins will prevent the liver from working correctly.
* '''Liver:'''[[File:Liver.png|50px]]This organ is responsible for preventing toxin buildup and can purge toxins quickly under 3u. Too many toxins will prevent the liver from working correctly.
**'''Liver damage''' can be fixed by replacing the liver with a fresh or cybernetic pair. Cybernetic liver has different benefits to normal liver. It is resistant to alcohol poisoning and is very robust at filtering toxins.
**'''Liver damage''' can be fixed by replacing the liver with a fresh or cybernetic pair. Cybernetic liver has different benefits to normal liver. It is resistant to alcohol poisoning and is very robust at filtering toxins. If there is no spare liver, you can perform a [[Surgery#Hepatectomy|Hepatectomy]]. Note that this can only be done once per liver.
= Identification =
= Identification =
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
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* Bleeding is different from other types of damage. See below for a more extensive explanation.
* Bleeding is different from other types of damage. See below for a more extensive explanation.


* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* You can identify these different damage types quickly by using your health analyzer. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
* If a Health Analyzer is not available, '''observing''' the patient and their surroundings will help with diagnosis:
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
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===Races and You===
===Races and You===
The setting of Space Station 13 is the future, and so you may encounter differing strange [[Guide_to_races|alien races]] about the station. Some of these particular xenos will require special treatment and attention.
The setting of Space Station 13 is the future, and so you may encounter differing strange [[Guide_to_races|alien races]] about the station. Some of these particular xenos will require special treatment and attention.
* [[Preternis]] are robotic-augmented Humans, and as such, most healing chemicals will have no effect on their robotic physiology. For proper healing, sent these victims to [[Robotics]]. Much like fixing the damage to prosthetic limbs, Preternis must be repaired with wires and welding. They must also recharge their internal batteries, much like other races must eat, so if one is constantly losing health with seemingly no explanation, have Robotics take them to an APC and let them feed on the power within.
* [[Preternis]] are a robotic-augmented species, and as such, most healing chemicals will have no effect on their robotic physiology. For proper healing, sent these victims to [[Robotics]]. Much like fixing the damage to prosthetic limbs, Preternis must be repaired with wires and welding. They must also recharge their internal batteries and will die if they run out of power. If one dies via lack of power their battery will need to be recharged before being revived, otherwise they'll die immediately after being brought back to life. This can be done by using an inducer on their chest but be wary that this will cause burn damage to the preternis. Once treated, have Robotics take them to an APC and let them feed on the power within.
* [[Plasmamen]] are sentient skeletons made of solidified plasma, which require specialized enviro-suits and plasma to breathe, and will ignite violently in reaction to a standard atmosphere. The main problem with them is that once they lose their environmental suits and plasma air tanks, you'll be left to treat a constantly igniting, suffocating skeleton. These are the same issues you'll encounter if you should happen to need to clone a plasmaman, as clones emerge from the cloner naked, which in this case means on fire and suffocating. Treatment of environmentally-compromised plasmamen should always begin with placing them under a shower and turning on the water. This will stop them from combusting infinitely, and allow you to address the issue of them needing to breathe. The Cargo department can order a Plasmaman Internals kit from Central Command, which includes a new environmental suit and plasma tank, which should be done urgently to prevent your patient from expiring (again). These can be applied by clicking and dragging the sprite of the other player to your own, and then clicking on the suitable equipment slots withe enviro-suit and plasma air tank in hand.
* [[Plasmamen]] are sentient skeletons made of solidified plasma, which require specialized enviro-suits and plasma to breathe, and will ignite violently in reaction to a standard atmosphere. The main problem with them is that once they lose their environmental suits and plasma air tanks, you'll be left to treat a constantly igniting, suffocating skeleton. These are the same issues you'll encounter if you should happen to need to clone a plasmaman, as clones emerge from the cloner naked, which in this case means on fire and suffocating. Treatment of environmentally-compromised plasmamen should always begin with placing them under a shower and turning on the water. This will stop them from combusting infinitely, and allow you to address the issue of them needing to breathe. The Cargo department can order a Plasmaman Internals kit from Central Command, which includes a new environmental suit and plasma tank, which should be done urgently to prevent your patient from expiring (again). These can be applied by clicking and dragging the sprite of the other player to your own, and then clicking on the suitable equipment slots withe enviro-suit and plasma air tank in hand.
* [[Guide_to_races#Phytosian|Phytosians]] are sentient plants. Much like normal plants, they like being exposed to light, so being near a light source will slowly heal them - placing them next to a bright spotlight is an effective hands-off treatment method.
* [[Guide_to_races#Phytosian|Phytosians]] are sentient plants. Much like normal plants, they like being exposed to light, so being near a light source will slowly heal them - placing them next to a bright spotlight is an effective hands-off treatment method.
* Jelly and Slimepeople are sentient, humanoid slimes. Do not feed charcoal to them as it is toxic to them, and they can heal from chemicals normally toxic to other species. You can grind plasma at chemistry and have them drink it to heal and restore blood. Much like plasmamen they lack a heart, so if you wish to revive them you'll either have to implant a heart, or perform Brain Revival Surgery. Do not ever put them in cryogenics as the cold will kill them, if one happens to have cellular damage ask your chemist for [[Clonexadone]] to heal them with.
===Your first patient===
===Your first patient===
Your patient can arrive in two ways:
Your patient can arrive in two ways:
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:How to act:
:How to act:


:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
:* Use your Health Analyzer on the patient to identify the damage type.
:* Proceed with the necessary treatment found in the next chapter.
:* Proceed with the necessary treatment found in the next chapter.
'''2. The patient is dragged into Medbay and is in critical condition.'''
'''2. The patient is dragged into Medbay and is in critical condition.'''
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= Using Sleepers and Cryogenics =
= Using Sleepers and Cryogenics =
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===
Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. '''Always use sleepers over pills, patches and especially sutures and mesh!''' The latter is used by field medics, or when cryogenics treatment is not available. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of injecting [[epinephrine]].
Sleepers are useful for freeing up your hands when dealing with multiple patients. They allow you to treat individuals (even if they're dead!) without using resources such as sutures or chemicals, as well as sedate any unruly patients. They are typically best used when other, more critical patients demand your attention or when time isn't a concern.


Sleepers also show you chemicals present in person's bloodstream.
When their matter bins are upgraded, their healing effectiveness on corpses is increased, which makes them perfect for healing multiple bodies at once if you have several carcasses come in at once. For more information on how scientists can upgrade sleepers, check [[Guide to advanced construction#Sleeper|here]].


Scientists can produce upgraded parts for sleepers. [[Guide_to_advanced_construction#Sleeper|See here how upgrading will make your life much easier.]]
Sleepers also show you chemicals present in the patient's bloodstream, though their reagent processing may be frozen if the sleeper has been fully upgraded.


How to use:
How to use:
# Ensure the sleeper is open. If it's not, open it.
# Ensure the sleeper is open. If it's not, open it.
# Pull the patient near the sleeper.
# Pull the patient near the sleeper.
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside. You can also ALT+CLICK the sleeper when they're on the same space as it.
# Click on the sleeper to open the menu.
# Click on the sleeper to open the menu.
# Inject chemicals they need (note: these are the non-upgraded chemicals):
# Select the option they need:
#*'''[[Epinephrine]]:''' Brings down and limits high suffocation damage. Heals brute, burn and toxin damage very slowly if the patient is in critical condition.
#*'''Sedate:''' Injects 10u of morphine (to a maximum of 10 units) into the patient, putting them to sleep after some time.
#* '''[[Salbutamol]]:''' Heals suffocation damage.
#*'''Treat Injuries:''' Heals brute and burn damage.
#* '''[[Guide to Chemistry#Libital|Libital]]:''' Heals brute damage slowly over time. Deals damage to the liver.
#*'''Repair Organs:''' Heals a random damaged organ, with dead patients healing much slower. Requires a Nano Manipulator installed.
#* '''[[Guide to Chemistry#Aiuri|Aiuri]]:''' Heals burn damage slowly over time. Deals damage to the eyes.
#*'''Purge Toxins:''' Heals toxin damage and purges chemicals. Requires a Pico Manipulator installed.
#* '''[[Morphine]]:''' Puts person to sleep after some time.
# Wait until they are healed, then open the sleeper and kick them out.
# It's not necessary to wait now, open the sleeper and kick them out.
A quick guide to the upgraded chemicals:
*'''[[Charcoal]]:''' Heals toxin damage and purges chemicals over time.
*'''[[Mannitol]]:''' Heals brain damage.
*'''[[Oculine]]:''' Heals eye damage and cures nearsightedness. Has a chance of curing blindness.
*'''[[Inacusiate]]:''' Heals ear damage instantly, but cannot cure genetic deafness.
*'''[[Mutadone]]:''' Cures all genetic mutations, both good and bad.
*'''[[Guide to Chemistry#Pentetic Acid|Pentetic Acid]]:''' Heals toxin damage slowly over time. Reduces radiation and removes any other chemical from the bloodstream, including other healing chems, so use it sparingly.
*'''[[Omnizine]]:''' Heals brute, burn, toxin and suffocation damage very slowly over time.


=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
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= Rarer Cases =
= Rarer Cases =
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
=== Husk ===
Sometimes, people are dropped off in Medbay with charred, grey skin and a lack of definable features. This means that they are a husk. They either died through extreme temperature, or through a changeling sucking out all their valuable DNA: evidenced by being both a husk and also resembling a "crushed, empty juice pouch" on examine.
Luckily, with modern medicine: We can rebuild them. For victims of extreme temperature (hot or cold) they can be unhusked and either cloned or defibbed with the use of [[Guide to Chemistry#Synthflesh|Synthflesh]]. Heal their burn damage to under 50, spray them with Synthflesh (from chemistry or medbay storage) and if they have 100u of Synthflesh in them, they will simply stop being a husk, and you can continue on normally with revival.
A harder (and only option for victims of changeling husks) is the researched surgery [[Surgery#DNA%20recovery|DNA recovery]]. Careful, as this requires [[Guide to Chemistry#Rezadone|Rezadone]], which might be hard to come by. [[Cyborg#Medical|Upgraded Medical Cyborgs]] have Hyposprays with Rezadone in them. Once this surgery is completed, they can then be cloned normally.
If you try to de-brain a changeling victim husk corpse and put their brain into an [[Research items#Man-Machine%20Interface|MMI]], it '''WILL''' fail and be unresponsive! Do not do this! You are not being clever nor helpful, it will never work, and that's the point! Do it the right way!
===Overdose===
===Overdose===
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it!
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it!
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* [[Guide_to_Chemistry#Anti-Toxin|Anti-toxin]] 30u
* [[Guide_to_Chemistry#Anti-Toxin|Anti-toxin]] 30u
* [[Omnizine]] 30u (Really deadly)
* [[Omnizine]] 30u (Really deadly)
* [[Guide_to_Chemistry#Salicyclic_Acid|Salicyclic Acid]] 25u
* [[Guide_to_Chemistry#Salicylic_Acid|Salicylic Acid]] 25u
* [[Guide_to_Chemistry#Ephedrine|Ephedrine]] 30u (Addiction at 30u)
* [[Guide_to_Chemistry#Ephedrine|Ephedrine]] 30u (Addiction at 30u)
* [[Guide_to_Chemistry#Morphine|Morphine]] 30u (Addiction at 25u)
* [[Guide_to_Chemistry#Morphine|Morphine]] 30u (Addiction at 25u)
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* [[Charcoal]] purges chemicals slowly and can help with toxin damage.
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.
* [[Pentetic acid]] clears all chemicals from the body very quickly, and can also be found in upgraded sleepers.
* [[Pentetic acid]] clears all chemicals from the body very quickly.
* You can do the Stomach Pump surgery to quickly purge massive amounts of reagents.
===[[File:Hudill.png]] Disease===
===[[File:Hudill.png]] Disease===
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. A Health Analyzer will give more detailed information about the disease and its cure.


How to Treat:
How to Treat:
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].
# Isolate the patient from public areas (if they have an infectious disease).
# Isolate the patient from public areas (if they have an infectious disease).
# Use your Health Analyzer or PDA to see the cure for the disease (usually some basic chemical element).
# Use your Health Analyze to see the cure for the disease (usually some basic chemical element).
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.
# Administer the chemical element needed. OR if the virologist has made a vaccine, administering five units of it (or less if applied via injection) will instantly cure and immunize.
# Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease.
# Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease.
# Check if you are infected after dealing with the patient.
# Check if you are infected after dealing with the patient.
After:
After:
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help them make a vaccine.
If you half-ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!
If you half-ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!
===Blindness===
===Blindness===
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