Guide to medicine: Difference between revisions

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(https://github.com/yogstation13/Yogstation/pull/14151 Preternis dead from lack of power can be revived using an inducer to charge them.)
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===Races and You===
===Races and You===
The setting of Space Station 13 is the future, and so you may encounter differing strange [[Guide_to_races|alien races]] about the station. Some of these particular xenos will require special treatment and attention.
The setting of Space Station 13 is the future, and so you may encounter differing strange [[Guide_to_races|alien races]] about the station. Some of these particular xenos will require special treatment and attention.
* [[Preternis]] are a robotic-augmented species, and as such, most healing chemicals will have no effect on their robotic physiology. For proper healing, sent these victims to [[Robotics]]. Much like fixing the damage to prosthetic limbs, Preternis must be repaired with wires and welding. They must also recharge their internal batteries and will die if they run out of power. If one dies via lack of power their battery will need to be recharged before being revived otherwise they'll die immediately after being brought back to life, this can be done by using an inducer on their chest but be wary that this will cause burn damages to the preternis. Once treated, have Robotics take them to an APC and let them feed on the power within.
* [[Preternis]] are a robotic-augmented species, and as such, most healing chemicals will have no effect on their robotic physiology. For proper healing, sent these victims to [[Robotics]]. Much like fixing the damage to prosthetic limbs, Preternis must be repaired with wires and welding. They must also recharge their internal batteries and will die if they run out of power. If one dies via lack of power their battery will need to be recharged before being revived, otherwise they'll die immediately after being brought back to life. This can be done by using an inducer on their chest but be wary that this will cause burn damage to the preternis. Once treated, have Robotics take them to an APC and let them feed on the power within.
* [[Plasmamen]] are sentient skeletons made of solidified plasma, which require specialized enviro-suits and plasma to breathe, and will ignite violently in reaction to a standard atmosphere. The main problem with them is that once they lose their environmental suits and plasma air tanks, you'll be left to treat a constantly igniting, suffocating skeleton. These are the same issues you'll encounter if you should happen to need to clone a plasmaman, as clones emerge from the cloner naked, which in this case means on fire and suffocating. Treatment of environmentally-compromised plasmamen should always begin with placing them under a shower and turning on the water. This will stop them from combusting infinitely, and allow you to address the issue of them needing to breathe. The Cargo department can order a Plasmaman Internals kit from Central Command, which includes a new environmental suit and plasma tank, which should be done urgently to prevent your patient from expiring (again). These can be applied by clicking and dragging the sprite of the other player to your own, and then clicking on the suitable equipment slots withe enviro-suit and plasma air tank in hand.
* [[Plasmamen]] are sentient skeletons made of solidified plasma, which require specialized enviro-suits and plasma to breathe, and will ignite violently in reaction to a standard atmosphere. The main problem with them is that once they lose their environmental suits and plasma air tanks, you'll be left to treat a constantly igniting, suffocating skeleton. These are the same issues you'll encounter if you should happen to need to clone a plasmaman, as clones emerge from the cloner naked, which in this case means on fire and suffocating. Treatment of environmentally-compromised plasmamen should always begin with placing them under a shower and turning on the water. This will stop them from combusting infinitely, and allow you to address the issue of them needing to breathe. The Cargo department can order a Plasmaman Internals kit from Central Command, which includes a new environmental suit and plasma tank, which should be done urgently to prevent your patient from expiring (again). These can be applied by clicking and dragging the sprite of the other player to your own, and then clicking on the suitable equipment slots withe enviro-suit and plasma air tank in hand.
* [[Guide_to_races#Phytosian|Phytosians]] are sentient plants. Much like normal plants, they like being exposed to light, so being near a light source will slowly heal them - placing them next to a bright spotlight is an effective hands-off treatment method.
* [[Guide_to_races#Phytosian|Phytosians]] are sentient plants. Much like normal plants, they like being exposed to light, so being near a light source will slowly heal them - placing them next to a bright spotlight is an effective hands-off treatment method.
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