Guide to hydroponics: Difference between revisions

91 bytes removed ,  20:04, 11 April 2020
Converted mutation-list of Kudzu into a table for increased readability
(Fixed typo, Added multiple plant- and chemical-related links)
(Converted mutation-list of Kudzu into a table for increased readability)
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=== Kudzu ===
=== Kudzu ===
Usual plant stats affect active kudzu in the specific way:
Usual plant stats affect active kudzu in the specific way:


* Potency of the seed will make kudzu mutate more on spread (The chance to mutate on each new piece is potency / 10).
* Potency of the seed will make kudzu mutate more on spread (The chance to mutate on each new piece is potency / 10).
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap (30 * production / 50) and the percent of processed pieces per tick (20 * (production / 50)).
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap (30 * production / 50) and the percent of processed pieces per tick (20 * (production / 50)).


Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
{| class="wikitable"
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
|-
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
! Mutation
* '''Transparency''' - ''positive'' mutation, makes vines look-through
! Rating
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
! Effect
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
|-
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
| '''CO2 consumption'''
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
| positive
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
| Consumes CO2 from the air
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
|-
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
| '''Space covering'''
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
| positive
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
| Makes vines grow vine floors over space
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
|-
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective against them, on the full maturation block the passage
| '''Light'''
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
| positive
 
| About 40% of the vines with this mutation emit light slightly more powerful than PDA
|-
| '''Transparency'''
| positive
| Makes vines look-through
|-
| '''Toxins consumption'''
| positive
| Absorbs plasma from the air
|-
| '''Bluespace vines'''
| minor negative
| Makes vines be able to grow through anything
|-
| '''Explosive'''
| minor negative
| On death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
|-
| '''Fire resistant'''
| minor negative
| Makes vines ignore fire damage, be it plasma fires or welders
|-
| '''Vine eating'''
| minor negative
| Vines with this mutation will eat vines without it
|-
| '''Toxicity'''
| negative
| Eating vine with this mutation or walking thought it will cause you toxin damage
|-
| '''Aggressive spreading'''
| negative
| On spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
|-
| '''O2 consumption'''
| negative
| Absorbs O2 from the air around
|-
| '''N2 consumption'''
| negative
| Absorbs N2 from the air
|-
| '''Thorns'''
| negative
| Makes mobs touching or going through vines recieve physical damage
|-
| '''Hardening'''
| negative
| Makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective against them, on the full maturation block the passage
|-
| '''Flowering'''
| negative
| Makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
|}


Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
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