Guide to hydroponics: Difference between revisions

imported>Atskadan
imported>Deantwo
Line 548: Line 548:
Forcing your plants to take the next step on the slippery stairs of evolution is one of the funnest activities you'll experience as a Botanist. The joy you'll feel when your first glowing abominations will pop out of their sprouts! The surprise on your colleagues' faces once walking mushrooms invade the Captain's quarters!  
Forcing your plants to take the next step on the slippery stairs of evolution is one of the funnest activities you'll experience as a Botanist. The joy you'll feel when your first glowing abominations will pop out of their sprouts! The surprise on your colleagues' faces once walking mushrooms invade the Captain's quarters!  


Tools for playing amateur geneticist, sadly, aren't in your possession at the beginning of the round. Go ask [[chemist]]s for '''Unstable Mutagen''' in '''bottles''' (or they'll cry because you stole their precious beakers). If you're lucky/persuasive, [[Scientist|R&D]] will provide you with a '''Floral Somatoray''', which emits precise amounts of radiation to mutate your vegetable friends even more efficiently.  
Tools for playing amateur geneticist, sadly, aren't in your possession at the beginning of the round. Go ask [[chemist]]s for [[Unstable Mutagen]] in [[bottle]]s (or they'll cry because you stole their precious [[beaker]]s). If you're lucky/persuasive, [[Scientist|R&D]] will provide you with a [[Floral Somatoray]], which emits precise amounts of radiation to mutate your vegetable friends even more efficiently.  


If you went for the Chemist's way, take a syringe from your dispenser, fill it with Unstable Mutagen and inject it directly into the plant you want to mutate. Mutations are entirely random: it may affect the pests, the weeds, or even kill your plant. It's recommended to inject '''minimum''' doses (5 units) so that you don't spoil 30 units of Mutagen in killing your Apple Tree, since a successful mutation doesn't depend of the amount of Mutagen injected. A mutated plant will grow as a new mutated one, thus the growing cycle will go back to its initial state; don't try your mutations when the plant is already fully grown, it'll only be a waste of time (except if you want to, say, harvest Chilis to make new Chili seeds before trying to turn it into Ice Peppers).
If you went for the Chemist's way, take a [[syringe]] from your [[NutriMax]] vending machine, fill it with Unstable Mutagen and inject it directly into the plant you want to mutate. Mutations are entirely random: it may affect the pests, the weeds, or even kill your plant. It's recommended to inject '''minimum''' doses (5 units) so that you don't spoil 30 units of Mutagen in killing your Apple Tree, since a successful mutation doesn't depend of the amount of Mutagen injected. A mutated plant will grow as a new mutated one, thus the growing cycle will go back to its initial state; don't try your mutations when the plant is already fully grown, it'll only be a waste of time (except if you want to, say, harvest Chilis to make new Chili seeds before trying to turn it into Ice Peppers).


Weeds and pests can mutate too. The new mutated weeds will annihilate the seeds you previously put in that tray, which can be good or bad depending on how much you cared about whatever you had planted previously. Pest mutations will result in horrible spiderlings that will eventually grow into man-eaters, so use that pest spray before you start shooting up mutagen everywhere!
Weeds and pests can mutate too. The new mutated weeds will annihilate the seeds you previously put in that tray, which can be good or bad depending on how much you cared about whatever you had planted previously. Pest mutations will result in horrible spiderlings that will eventually grow into man-eaters, so use that pest spray before you start shooting up mutagen everywhere!
Anonymous user