Guide to Mining: Difference between revisions

31 bytes added ,  06:28, 8 September 2020
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My rifle is human, even as I am human, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strengths, its parts, its accessories, its sights and its barrel... We will become part of each other." - excerpt from the Rifleman's Creed
My rifle is human, even as I am human, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strengths, its parts, its accessories, its sights and its barrel... We will become part of each other." - excerpt from the Rifleman's Creed


This, this is how you kill Goliaths solo and without taking damage. It has a range of two tiles in any direction, and it can destroy tiles of rock just like the resonator can, but it is much slower at doing so. It deals heavy damage per hit, but it takes around eight to bring down a goliath. It does not deal much damage at all in an area with an atmosphere, it is only practical in the vacuum of space. It does not have a limited amount of ammunition, the only limitation is that you must cock it each time you fire. If you master this weapon, you will be able to bring down ten or more goliaths in a single shift without healing. I have done so (record is ten goliaths in a row without heals, with an eleventh goliath killed after healing). To fire it at things adjacent to you, you must click past the thing you're trying to hit, or else it won't fire. It is less efficient in a fight against legions and wathers than melee weaponry. Keep your pickaxe near, it will suffice for those.
The kinetic accelerator is the bread and butter of mining on lavaland, it's roughly as fast as a pickaxe and its projectiles have a range of three tiles. The damage it deals out of atmosphere is heavy enough to make it competitive with the fauna's health, if you're careful, you can kill basically anything planetside without taking a single point of damage.


Each shot from one of these in a vacuum deals 30 damage.
Each shot from one of these in a vacuum deals 40 damage, and the kinetic accelerator can be upgraded with modkits, which each take up a % of its mod capacity:
 
Damage: Increases damage by 10, uses 30% mod capacity
 
Cooldown: Reduces the kinetic accelerator's cooldown time, uses 30% mod capacity
 
Range: Increases the kinetic accelerator's range by 1 tile, uses 25% mod capacity
 
AoE: Gives the kinetic accelerator's blasts a 3x3 area of effect attack, with a variant for mining, for damaging, and a rare variant that does both, uses 30% mod capacity
 
There are some other special modkits that can be found from destroying necropolis tendrils which have unique effects but aren't as all around applicable as the basics


=== Advanced Mining Scanner ===
=== Advanced Mining Scanner ===