Guide to Construction: Difference between revisions

Adds absolute BS info.
(Adds absolute BS info.)
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If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
Every round, a random non-secure locker on the station becomes a bluespace locker. Bluespace lockers have entire rooms inside of them, and they are indistinguishable from normal lockers, except that when you go inside it you find yourself in a room. If you destroy the bluespace locker, it randomly replaces a different locker on the station.


Coffins count as lockers.
Coffins count as lockers.
833

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