Guide to Chemistry: Difference between revisions

128 bytes added ,  15:52, 22 May 2023
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! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Toxin
|Toxin
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
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! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
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|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details.
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details.
|0.4u / tick
|0.4u / tick
|15u
|15u
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|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Brain
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
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|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3.
|Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
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|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|N/A
|N/A
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|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
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|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|Toxin
|Toxin
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. <br>Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|0.3u / tick
|0.3u / tick
|6u
|6u
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|30u
|30u
|}
|}
===Superior Healing Medicines===
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
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