Guide to Awesome Miscellaneous Stuff: Difference between revisions

imported>Cecily
imported>MrStonedOne
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=[[File:Unknown.png]] Other=
=[[File:Unknown.png]] Other=
* You can go AFK in a locker with internals and you won't die. The same goes for garbage disposals but that's considerably more risky.
* You can go AFK in a locker with internals and you won't die. The same goes for garbage disposals but that's considerably more risky.
* Help intent: People run through you. Other intents: People bump into you.
* '''Help intent: People run through you. Other intents: People bump into you.'''
* Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff).
* Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff).
* You can check how long a round has been going on for. Open a PDA and check the time, every round starts at 11:00; find the difference by taking 11 hours away from what the time currently says on the PDA. I.e.: 12:37 - 11:00 = 1:37 --> The round has been going on for an hour and thirty seven minutes.
* You can check how long a round has been going on for. Open a PDA and check the time, every round starts at 12:00; find the difference by taking 12 hours away from what the time currently says on the PDA. I.e.: 13:37 - 12:00 = 1:37 --> The round has been going on for an hour and thirty seven minutes.
* Various objects can be hidden (glitched or badmind) underneath the floortiles, this works very well with soap and bombs.
* You can throw people into windows to break them faster than you can smash them down with your emergency tank.
* You can throw people into windows to break them faster than you can smash them down with your emergency tank, and you can kick down grills faster than any other way of smashing them down except wirecutters.
* You can actually change your in-game hairstyle (and facial hair) by clicking on a mirror (like in the dorm bathrooms). Incredibly useful to get your looks back after being cloned, and even to disguise yourself (because some disguises won't cover your hair, especially long hair).
* You can actually change your in-game hairstyle (and facial hair) by clicking on a mirror (like in the dorm bathrooms). Incredibly useful to get your looks back after being cloned, and even to disguise yourself (because some disguises won't cover your hair, especially long hair).
* Pete the goat will eat Space Vines instantly. In a similar vein, robust enough tools, such as fire axes, circular saws, and surgical drills, are just as effective as welders against the vines.
* Pete the goat will eat Space Vines instantly. In a similar vein, robust enough tools, such as fire axes, circular saws, and surgical drills, are just as effective as welders against the vines. (unless they mutated a resistance)
* Apply a welder to solid plasma to turn it into plasma gas (that is on fire, you stupid shitbag).
* Apply a welder to solid plasma to turn it into plasma gas (that is on fire, you stupid shitbag).
* You can wrench showers to make them either retardedly hot or retardedly cold. One time I used a cold shower to survive a raging plasma fire.
* You can wrench showers to make them either retardedly hot or retardedly cold. One time I used a cold shower to survive a raging plasma fire.
* You can shoot Medibots with tasers to disable them briefly. Go figure.
* You can shoot Medibots with tasers to disable them briefly. Go figure.
* You can tase fire alarms to drop the doors. Actually hitting them with anything activates them.
* You can tase fire alarms to drop the doors. Actually hitting them with anything activates them.
* Crowbars can be used to open fire doors
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
* You can click on a holopad to request the AI's presence.
* You can click on a holopad to request the AI's presence.
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* You need just 16 kPa of oxygen to survive. As long as whatever you're breathing contains that, you won't suffocate. This means you can put your emergency oxygen tank from default 21 kPa to 16 kPa, having 24% more time to breath your tank empty!
* You need just 16 kPa of oxygen to survive. As long as whatever you're breathing contains that, you won't suffocate. This means you can put your emergency oxygen tank from default 21 kPa to 16 kPa, having 24% more time to breath your tank empty!
* WGW readers can have their humanity disregarded by the AI and borgs under standard lawset, and this comes directly from SoS. They're not obligated to, but they can.
* WGW readers can have their humanity disregarded by the AI and borgs under standard lawset, and this comes directly from SoS. They're not obligated to, but they can.
* If you do a roleplay-heavy female character, expect ERP attempts. Best solution: File sexual harassment reports with security and one lawyer when the other lawyer is a creep (it is also a permabannable offense, so contact the admins and tell them what happened).
* You can use the dresser located in dorm four to change your underwear. Upon further investigation you can use the dresser to change into the opposite sex's underwear.
* You can use the dresser located in dorm four to change your underwear. Upon further investigation you can use the dresser to change into the opposite sex's underwear.
* Holding certain items, like a knife or C4, change what happens when you suicide. Crayons... how horrifying):
* Holding certain items, like a knife or C4, change what happens when you suicide. Crayons... how horrifying):
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* Using a coil wire to a coin attaches a string to the coin, allowing it to be used multiple times on a vending machine, if you're lucky.
* Using a coil wire to a coin attaches a string to the coin, allowing it to be used multiple times on a vending machine, if you're lucky.
* 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them.
* 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them.
* The ion rifle in Phillip, or in general, can EMP airlocks open by shooting at them. They are rechargeable as well.
* The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well.
* An electrical toolbox has a 1% (maybe?) chance of holding insulated gloves. Always check. Tool Lockers (Auxilliary Tool Storage, but also Engineering) have a chance to spawn Toolbelts, Hazard Vests, and Insulated Gloves.
* An electrical toolbox has a 1% (maybe?) chance of holding insulated gloves. Always check. Tool Lockers (Auxilliary Tool Storage, but also Engineering) have a chance to spawn Toolbelts, Hazard Vests, and Insulated Gloves.
* You can use alcoholic drinks to remove ink from papers and books.
* You can use alcoholic drinks to remove ink from papers and books.
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* The filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
* The filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
* Doorbell systems are fun.
* Doorbell systems are fun.
* If you are pulling someone/something clicking on a adjacent tile will move that object there. Useful for moving people and things into a good position.
* Wirecutters get rid of spacevines in two-three hits.
* Wirecutters get rid of spacevines in two-three hits.
* The most useful question you can ask in SS13 is "How?" Try and learn something new every round; The ability to learn is one of the most robust things there is. As a corollary to the above, try not to make the same mistake twice. Most times you die (or lose) come back to one of two things; Either it's something you could've prevented with proper gear, skill, knowledge, or foresight, or it's something you couldn't have prevented - plain old fashioned bad luck. Minimize the former through learning, and accept the latter as inevitable and immutable.
* The most useful question you can ask in SS13 is "How?" Try and learn something new every round; The ability to learn is one of the most robust things there is. As a corollary to the above, try not to make the same mistake twice. Most times you die (or lose) come back to one of two things; Either it's something you could've prevented with proper gear, skill, knowledge, or foresight, or it's something you couldn't have prevented - plain old fashioned bad luck. Minimize the former through learning, and accept the latter as inevitable and immutable.
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