Guide to Awesome Miscellaneous Stuff: Difference between revisions

Several fact updates.
imported>RandomMarine
(Updating incorrect info.)
imported>FRONK
(Several fact updates.)
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=[[File:Hud-inventory.png]] Gameplay/Interface=
=[[File:Hud-inventory.png]] Gameplay/Interface=
* You can click on the 'Chat' button at the bottom of the Dreamseeker window, and never have to type 'Say' again.
* You can click on the 'Chat' button at the bottom of the Dreamseeker window, and never have to type 'Say' again.
* Control + arrow key makes you face that direction.
* Control + arrow key makes you face that direction so long as you are not clicked into the chat bar.
* Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them.
* Have throw active and you will automatically catch things. Dodgeballs are bugged and you can't catch them.
* You can pick up obj/effects like bullets if you time it very well.
* You can pick up obj/effects like bullets if you time it very well.
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* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. Also, shut the door behind you if you're entering somewhere important like EVA for christs sake.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. Also, shut the door behind you if you're entering somewhere important like EVA for christs sake.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
** All borgs can unlock themselves in the borg tab. I am not sure if it relocks you automatically.
** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
** Engiborgs can act as healers if other borgs act as tanks.
** Engiborgs can act as healers if other borgs act as tanks.
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===[[File:Barman.png]] Traitor Bartender===
===[[File:Barman.png]] Traitor Bartender===
* Beepsky smash is 100x more potent then chloral, and can be used on xeno's (last time i checked) to completely halt their movement, allowing you to extinguish / laser them to death. It’s also easier to make, and less suspicious then you breaking into chemistry.
* Beepsky smash is much more potent then chloral, and can be used on xeno's (last time i checked) to completely halt their movement, allowing you to extinguish / laser them to death. It’s also easier to make, and less suspicious then you breaking into chemistry.
* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
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=[[File:Generic_botanist.png]] Hydroponics/Botanist=
=[[File:Generic_botanist.png]] Hydroponics/Botanist=
* When attempting to increase the potency of a plant, consider making intermediate-stage seeds in case something goes horribly wrong.
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though.
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though.
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE).
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE).
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# Repeat until you have 100 potency and a good configuration of stats. Don't worry if potency drops to 0, it's random, just keep mutating. The stats you care most about are potency (obviously), yield (how many bananas you harvest -- you want something nonzero, but obviously more is better) and production (how long it takes before the bananas are ready to harvest -- lower is better.) The other two stats you care about are endurance and lifespan -- the higher is better, and generally they go up the more times you mutate.  
# Repeat until you have 100 potency and a good configuration of stats. Don't worry if potency drops to 0, it's random, just keep mutating. The stats you care most about are potency (obviously), yield (how many bananas you harvest -- you want something nonzero, but obviously more is better) and production (how long it takes before the bananas are ready to harvest -- lower is better.) The other two stats you care about are endurance and lifespan -- the higher is better, and generally they go up the more times you mutate.  
# Harvest.
# Harvest.
# Have fun!
# OPTIONAL: Consider harvesting an intermediate stage early so you have a backup set of seeds.
* You can get kudzu by injecting atleast 5u of mutagen into an empty but weed infested plant tray. Pouring sugar into plant trays raises the weed and pest levels quickly! If you get lucky, you can get kudzu 5 minutes into the round. ADDED: You can mutate kudzu to get even deadlier versions of kudzu! Some of them eat oxygen, some eat plasma, some strangle people to death.
* You can get kudzu by injecting atleast 5u of mutagen into an empty but weed infested plant tray. Pouring sugar into plant trays raises the weed and pest levels quickly! If you get lucky, you can get kudzu 5 minutes into the round. ADDED: You can mutate kudzu to get even deadlier versions of kudzu! Some of them eat oxygen, some eat plasma, some strangle people to death.
* Ever since the botany update, botanists have become fear incarnate.
* Ever since the botany update, botanists have become fear incarnate.
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=[[File:Generic_chaplain.png]] Chaplain=
=[[File:Generic_chaplain.png]] Chaplain=
* Chaplains can bless practically any water container by whacking them with their bibles, making holy water.
* Chaplains can bless practically any water container by whacking them with their bibles, making holy water.
* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to prevent him being an asshole.
* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to <s>prevent him being an asshole.</s> to prevent him from being able to clean at all.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. Covered area can't be jaunted over by wizards and wraiths.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. Covered area can't be jaunted over by wizards and wraiths.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage.
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* Chaplain's hoodie can hold a big air tank in the suit storage.
* Chaplain's hoodie can hold a big air tank in the suit storage.
* Speaking of the chaplain's bible/whatever you make it upon spawning, it's a container, with space cash and beer. Either RP with the cash or dump it. Beer is beer. And you now have a book that can carry a surprising number of things hidden inside. I like to keep stuff inside related to chaplain duties - candles, holy water, lighter, bodybag (don't get blood all over the hallway just so you can cremate/massdrive someone you heathen.
* Speaking of the chaplain's bible/whatever you make it upon spawning, it's a container, with space cash and beer. Either RP with the cash or dump it. Beer is beer. And you now have a book that can carry a surprising number of things hidden inside. I like to keep stuff inside related to chaplain duties - candles, holy water, lighter, bodybag (don't get blood all over the hallway just so you can cremate/massdrive someone you heathen.
* Holding a null rod makes you unable to be converted to the cult. Found that out after I prepared the cold room for the bartender’s conversion in ministation. No way of telling they have the rod as well.
* Having a null rod on your person makes you unable to be converted to the cult. Found that out after I prepared the cold room for the bartender’s conversion in ministation. No way of telling they have the rod as well.
* If you enter 'Homosexuality' as your chaplain religion, your bible will turn into GUYS GONE WILD! Other religions which give specific books and the stupid ones also give 100 brain damage: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
* If you enter 'Homosexuality' as your chaplain religion, your bible will turn into GUYS GONE WILD! Other religions which give specific books and the stupid ones also give 100 brain damage: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
* Saying you're on a mission from god is the best excuse ever. It let's you get away with ANYTHING. "Sir listen, I know you won't believe me, but I heard a voice in my head, it said it was god and told me to blah blah blah"
* Saying you're on a mission from god is the best excuse ever. It let's you get away with ANYTHING. "Sir listen, I know you won't believe me, but I heard a voice in my head, it said it was god and told me to blah blah blah"
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* It's fun to get the Janitor's box of mousetraps, activate them all, put them all in your backpack and then get arrested and searched. Screaming "THAT ONE WAS THE LAST ONE, I SWEAR!!" while crying from laughter, only to see them fall for it and activate another. A glorious sight. Works quite well with your normal greyshirt finding a sec backpack too - they can’t resist the urge. ADDED: Mouse traps in a bag don't hurt if you're wearing gloves.
* It's fun to get the Janitor's box of mousetraps, activate them all, put them all in your backpack and then get arrested and searched. Screaming "THAT ONE WAS THE LAST ONE, I SWEAR!!" while crying from laughter, only to see them fall for it and activate another. A glorious sight. Works quite well with your normal greyshirt finding a sec backpack too - they can’t resist the urge. ADDED: Mouse traps in a bag don't hurt if you're wearing gloves.
* Clicking a spray bottle while it's in your hand actually changes the pressure knob to use less of the content when sprayed.
* Clicking a spray bottle while it's in your hand actually changes the pressure knob to use less of the content when sprayed.
* Sprays can be sprayed up to 3 tiles away, cleaning 3 tiles at once.
* Sprays can be sprayed up to 3 tiles away, cleaning 3 tiles at once, but only when firing at 5 units per spray.
* Right-Clicking on a spray bottle gives you the option to empty it.
* Right-Clicking on a spray bottle gives you the option to empty it.
* If you can convince Chemistry, you can put both space cleaner AND acid in a spray bottle resulting in a cleaner and a face melter.
* If you can convince Chemistry, you can put both space cleaner AND acid in a spray bottle resulting in a cleaner and a face melter.
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