Guide to Awesome Miscellaneous Stuff: Difference between revisions

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→‎File:Generic_engineer.png Construction/Engineering/Engineer: security cameras need analyzers for x-ray.
imported>Kosmos
m (→‎File:Generic_rd.png Research Director: Added Timrod's Rnd guide.)
imported>Kosmos
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=[[File:Generic_engineer.png]] Construction/Engineering/Engineer=
=[[File:Generic_engineer.png]] Construction/Engineering/Engineer=
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use a carrot on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
* Tired of asking RD for circuit boards? Robotics has a circuit imprinter in it.
* Tired of asking RD for circuit boards? Robotics has a circuit imprinter in it.
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can simply screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can simply screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
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