Grenade: Difference between revisions

349 bytes removed ,  21:54, 6 December 2020
Updated triggers
m (→‎Obtaining the Materials: Artist's Coven)
(Updated triggers)
Line 2: Line 2:


==Construction==
==Construction==
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#Attach the Cable Coil to the Grenade Casing.
#Attach the Cable Coil to the Grenade Casing.
#*The Cable Coil can be replaced by a trigger assembly if another kind of bomb is desired.
#*The Cable Coil can be replaced by a trigger if another kind of bomb is desired.
#*#Open the control panel on your trigger and adjust settings as desired.
#*#Open the control panel on your trigger and adjust settings as desired.
#*#*Possible triggers: Timer, Proximity Sensor, Mousetrap, Remote Signaling Device, Voice Analyzer, or Infrared Emitter.
#*#*Possible triggers: Timer, Proximity Sensor, Health Sensor, Mousetrap, Remote Signaling Device or Voice Analyzer.
#*#Use screwdriver on the Igniter and trigger so they "can be attached".
#*#Use the grenade to open the wire panel.
#*#When they are "can be attached", use one on the other to create an ''(trigger)-Igniter Assembly''.
#*#Hold the trigger in your active hand.
#*#Use screwdriver on the ''(trigger)-Igniter Assembly'' so it "can be attached".
#*#Press "Attach" to add the trigger.
#*#Attach the ''(trigger)-Igniter Assembly'' to the Grenade Casing.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
Line 20: Line 20:


===Obtaining the Materials===
===Obtaining the Materials===
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Research items#Pyro Grenade|Pyro Grenades]] and [[Research items#Advanced Release Grenade|Advanced Release Grenades]] are made by RnD as well
*[[Research items#Pyro Grenade|Pyro Grenades]] and [[Research items#Advanced Release Grenade|Advanced Release Grenades]] are made by RnD as well
*[[Cable Coil]]s can be found in chemistry, [[Artist's Coven]], [[Engineering]], and many other places
*[[Cable Coil]]s can be found in chemistry, [[Artist's Coven]], [[Engineering]], and many other places
*[[Igniter]]s can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*Most triggers can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*Most triggers can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*[[Autolathe]]s can produce Igniters, Timers, Remote Signaling Devices, and Infrared Emitters
*[[Autolathe]]s can produce Timers, Remote Signaling Devices, Proximity Sensors, Health Sensors, and Voice Analyzers.
*[[Slime Core]]s can only be obtained through [[Xenobiology]]
*[[Slime Core]]s can only be obtained through [[Xenobiology]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
Line 63: Line 63:
  |name = [[Cable Coil]]
  |name = [[Cable Coil]]
  |image = CableCoils.png
  |image = CableCoils.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Igniter]]
|image = Igniter.png
  }}
  }}
{{Item
{{Item
Line 103: Line 97:
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
  |bgcolor2 = #FFDD66
  |bgcolor2 = #FFDD66
  |name = [[Infrared Emitter]]
  |name = Health Sensor
  |image = Infared.png
  |image = Health_sensor.png
  }}
  }}
||
||
Line 128: Line 122:


===Legal Payload Ideas===
===Legal Payload Ideas===
* '''[[Metal Foam]]''':
 
*# Bottle: 30x Iron/Aluminium
*'''[[Metal Foam]]''':
*# Bottle: 10x [[Foaming Agent]], 10x [[Fluorosulfuric Acid]]
*#Bottle: 30x Iron/Aluminium
* '''Cleaner''':
*#Bottle: 10x [[Foaming Agent]], 10x [[Fluorosulfuric Acid]]
*# Beaker: 40x [[Foam Surfactant]]
*'''Cleaner''':
*# Beaker: 40x Water, 10x [[Space Cleaner]]
*#Beaker: 40x [[Foam Surfactant]]
* '''Tear Gas''':
*#Beaker: 40x Water, 10x [[Space Cleaner]]
*# Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*'''Tear Gas''':
*# Beaker: 25x Phosphorus, 25x Sugar
*#Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*#Beaker: 25x Phosphorus, 25x Sugar


===Illegal Payload Ideas===
===Illegal Payload Ideas===
* '''Lethal Knockout [[Smoke]]''':
 
*# Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
*'''Lethal Knockout [[Smoke]]''':
*# Bottle: 10x Sugar, 20x [[Chloral Hydrate]]
*#Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
* '''Small [[Guide to chemistry#Explosion|Explosive]]''':
*#Bottle: 10x Sugar, 20x [[Chloral Hydrate]]
*# Bottle: 30x Potassium
*'''Small [[Guide to chemistry#Explosion|Explosive]]''':
*# Bottle: 30x Water
*#Bottle: 30x Potassium
* '''Lethal Meth grenade'''
*#Bottle: 30x Water
*# Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*'''Lethal Meth grenade'''
*# Beaker: 10x Sugar, 40x Meth
*#Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*## Tested on a chef in a confined space. Flailed around uncontrollably and quickly became retarded before dropping into crit. Died shortly after going into crit from an insane amount of toxin damage.
*#Beaker: 10x Sugar, 40x Meth


==Triggers==
==Triggers==
The grenade will be work differently depending on the trigger used in it's construction:
The grenade will be work differently depending on the trigger used in it's construction:
*[[Cable]]: Goes off after 5 seconds
 
*[[Igniter]]+[[Timer]]: Goes off after a certain time has elapsed
*[[Cable]]: Goes off after 5 seconds by default, a screwdriver can be used to toggle between 3 and 5 seconds while a [[Multitool]] can choose any value between 3 and 5 seconds.
*[[Igniter]]+[[Mousetrap]]: Goes off when stepped on
*[[Timer]]: Goes off after a certain time has elapsed, the timer must be set before attaching.
*[[Igniter]]+[[Proximity Sensor]]: Goes off when something moves adjacent (there is an arming period)
*[[Mousetrap]]: Primed when whatever container it's in is opened.
*[[Igniter]]+[[Remote Signaling Device]]: Goes off when it receives the correct code via radio
*[[Proximity Sensor]]: Primed when something moves within the sensor's set range, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Igniter]]+[[Voice Analyzer]]: Goes off when the trigger word is said out loud
*[[Remote Signaling Device]]: Primed when another remote signaler pulses the same frequency, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Igniter]]+[[Infrared Emitter]]: When triggered, a laser beam (either invisible or red) will extend out in the direction the grenade is facing (it can be rotated before use). If that beam is disturbed, the grenade will go off
*[[Voice Analyzer]]: Primed when the trigger word is said out loud, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*Health Sensor: Goes off whenever the holder is in critical condition or dead.


==Use==
==Use==
Line 169: Line 165:
If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.
If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.


[[Category:Weapons]][[Category:Objects]][[Category:Guides]]
[[Category:Weapons]]
[[Category:Objects]]
[[Category:Guides]]
Wiki Staff
1,000

edits