Gang War: Difference between revisions

102 bytes added ,  15:52, 1 July 2015
imported>Ikarrus
imported>Ikarrus
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=== Rehabilitation ===
=== Rehabilitation ===
Although loyalty implants do prevent crewmen from being recruited into a gang, they cannot deconvert someone who has already joined one. Keep an eye out for suspicious behaviour. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
Like revolution, loyalty implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.
 
Keep an eye out for suspicious behaviour. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.


The only way to deconvert a gangster is to give them some good smacks to the head. The more damage they do, and the more hurt they are, the more likely they'll revert back to normal.
The only way to deconvert a gangster is to give them some good smacks to the head. The more damage they do, and the more hurt they are, the more likely they'll revert back to normal.
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