Fugitive: Difference between revisions

Removes everything that does not coincide with our rules, and confuse players on a non moderated page.
(Adds some info on Fugitives, some quote, info on the random events. This is also for the prior page edit, sorry for not documenting.)
(Removes everything that does not coincide with our rules, and confuse players on a non moderated page.)
 
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==What are fugitives?==
==What are fugitives?==
Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. Fugitives are '''NOT ANTAGONISTS''', but are allowed to do antagonist things to avoid capture. The security team are also '''NOT ANTAGONISTS''', but are allowed to kill or terrorize if the station is protecting the fugitives. They appear on the station following the [[Random_events#Spawn_Fugitives|Fugitive random event]].
Fugitives are a team attempting to avoid capture from a select security force. They will arrive in the station's maintenance area with 10 minutes to prepare. Once their 10 minutes have passed, the security team will arrive on the station with only one task: Bring the fugitives back, dead or alive. The security team are allowed to kill or terrorize if the station is protecting the fugitives. '''The station is not obligated to help the hunters or defend the fugitives''' as both of them are third parties. It should be noted that the station is not obligated NOT to act on them, so you can definitely aid the hunters in their search, or choose to arbitrarily defend Waldo with your dying breath, though the actions must be within reason (You cannot kill Fugitives or Hunters for simply existing if they haven't done anything yet). They appear on the station following the [[Random_events#Spawn_Fugitives|Fugitive random event]].
 
==Rosters==
==Rosters==
The fugitives attempting to avoid capture. There are 4 possible teams.
The fugitives attempting to avoid capture. There are 4 possible teams.
===The Prisoners===
===The Prisoners===
Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood.
Pretty plain, they all get shivs, a weapon (toolbox, spear, surplus rifle or a stunprod) and a determined mood.
===The Occult===
===The Occult===
One team member is a deity that can spy around and transmit messages. No weapons!
One team member is a deity that can spy around and transmit messages. No weapons!
===Waldo===
===Waldo===
Single member, he gets knock. Good luck finding him!
Single member, he gets knock. Good luck finding him!
===Synths===
===Synths===
They are all synths, and the leader gets to warp in a few augments like tool arms for example.
They are all synths, and the leader gets to warp in a few augments like tool arms for example.
==Hunters==
==Hunters==
The security force hunting them down. There are two possible teams.
The security force hunting them down. There are two possible teams.
===Spacepol===
===Spacepol===
Moderately armored, come equipped with a pistol.
Moderately armored, come equipped with a pistol.
===Russians===
===Russians===
"Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear.
"Hired" by nanotrasen to catch the fugitives, lots of them but very shit gear.
==How do we win?==
==How do we win?==
There are 9 possible endings for the fugitive event.
There are 9 possible endings for the fugitive event.
*'''Major Fugitive Victory:''' All of the fugitives survived and avoided capture!
*'''Major Fugitive Victory:''' All of the fugitives survived and avoided capture!
*'''Fugitive Victory:''' A fugitive survived, and no bodies were recovered by the hunters.
*'''Fugitive Victory:''' A fugitive survived, and no bodies were recovered by the hunters.
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