Ethereal: Difference between revisions

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|homeworld = Borealia
|homeworld = Borealia
|central authority = The Lightseers
|central authority = The Lightseers
|allowed command roles = [[Chief Engineer]], [[Research Director]]
|allowed command roles = [[Research Director]], [[Chief Engineer]], [[Chief Medical Officer]]
|guides = This one is it
|guides = This one is it}}
|paycheck=0.7x}}
'''Ethereals''' are bizarre, bipedal humanoids that are most notable for their bright, light-emitting skin and bodies composed primarily of liquid electricity. Without a doubt one of the most curious species on '''[[Nanotrasen]]''' stations, ethereals are a rather benign people that originate from the '''Elix System'''. Second to humanity in the great span of area they occupy, each individual ethereal, above all else, often longs to see new stars. With pilgrimages that fulfill spiritual and biological needs, they are most commonly found in '''Sol Interplanetary Coalition''' space either mid-journey or cultivating wealth to fund their never-ending journey of life.
'''Ethereals''' are bizarre, bipedal humanoids that are most notable for their bright, light-emitting skin and bodies composed primarily of liquid electricity. Without a doubt one of the most curious species on '''[[Nanotrasen]]''' stations, ethereals are a rather benign people that originate from the '''Elix System'''. Second to humanity in the great span of area they occupy, each individual ethereal, above all else, often longs to see new stars. With pilgrimages that fulfill spiritual and biological needs, they are most commonly found in '''Sol Interplanetary Coalition''' space either mid-journey or cultivating wealth to fund their never-ending journey of life.
= Gameplay=
= Gameplay=
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* Slight resistance to electric shocks
* Slight resistance to electric shocks
*Liquid-electricity blood which electrocutes non-Ethereals
*Liquid-electricity blood which electrocutes non-Ethereals
*Hearts are incapable of decaying
*Features a self-revive system: once an ethereal has been dead for about 5 minutes, they will turn into a crystal. Afterwards, whenever 30 seconds passes, the ethereal will be revived, albeit with a random brain trauma.
==Racial Drawbacks==
==Racial Drawbacks==
*Vulnerability to brute damage scaling with hunger
*Vulnerability to brute damage scaling with hunger
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*Upon being emagged an Ethereals color goes disco mode for thirty seconds
*Upon being emagged an Ethereals color goes disco mode for thirty seconds
*EMP’s temporarily turn off their light
*EMP’s temporarily turn off their light
*Can light cigarettes with their own hands
*Ethereals have no gender
*Ethereals have no gender
*Blood will glow for a short time when it leaves the body
*Radiation charges Ethereals.
=Lore=
=Lore=
==History ==
==History ==
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==Naming Conventions==
==Naming Conventions==
Ethereal naming conventions in '''Galactic Common''' consist of a star's name followed by a number of roman numerals, ideally the next number in line, as some ethereals may use the same star, and so a communal database exists to keep track of this very purpose. This star is often the prime goal of one's first, if their only pilgrimage. While this is confused sometimes and leads to duplicate names, it's generally handwaved within ethereal space, as their general form of identification has to do with birthmarks, and whichever wavelength of starlight an ethereal is born under. While not translatable, a name effectively correlates to something regarding their wavelength, then their birthmark, then their chosen star at birth. A systemized form of counting is eschewed in this case. In the rare case that differentiation is still required, some notable, admirable social trait is tacked onto the end of the name, after an individual's fifth nameday. Very few ethereals incorporate these standards into Galactic Common, though some more traditional insist upon it.
Ethereal naming conventions in '''Galactic Common''' consist of a star's name followed by a number of roman numerals, ideally the next number in line, as some ethereals may use the same star, and so a communal database exists to keep track of this very purpose. This star is often the prime goal of one's first, if their only pilgrimage. While this is confused sometimes and leads to duplicate names, it's generally handwaved within ethereal space, as their general form of identification has to do with birthmarks, and whichever wavelength of starlight an ethereal is born under. While not translatable, a name effectively correlates to something regarding their wavelength, then their birthmark, then their chosen star at birth. A systemized form of counting is eschewed in this case. In the rare case that differentiation is still required, some notable, admirable social trait is tacked onto the end of the name, after an individual's fifth nameday. Very few ethereals incorporate these standards into Galactic Common, though some more traditional insist upon it.
Some who eschew or care not to be identified by their pilgrimage will take on a simple name, one that often emphasizes vowels. Human researchers have noticed interesting parallels between their pronunciation and the written records of certain biblical figures, but whether this is coincidence or mysterious implication is unknown.
== Culture==
== Culture==
Ethereal culture, while it varies from colony to colony, tends toward extremely communal conditions mixed with a general theocratic hierarchy. As an ethereal's existence is relatively low-maintenance, community tends to be more about spiritual and social fulfillment, rather than pragmatic defense, as predators have mostly been removed or cordoned in their communities (such as the case with slimes, which must be maintained in order to ensure future generations of ethereals may exist). Older, longer-time members of a community, so long as they have fulfilled a pilgrimage, are considered to be wise in matters of all things. Those more experienced in travel can tend toward the clergy, whereas scientists or engineers might be respected, though not necessarily revered.
Ethereal culture, while it varies from colony to colony, tends toward extremely communal conditions mixed with a general theocratic hierarchy. As an ethereal's existence is relatively low-maintenance, community tends to be more about spiritual and social fulfillment, rather than pragmatic defense, as predators have mostly been removed or cordoned in their communities (such as the case with slimes, which must be maintained in order to ensure future generations of ethereals may exist). Older, longer-time members of a community, so long as they have fulfilled a pilgrimage, are considered to be wise in matters of all things. Those more experienced in travel can tend toward the clergy, whereas scientists or engineers might be respected, though not necessarily revered.
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