Escape Shuttle: Difference between revisions

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The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station.
The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station.


Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel in hyperspace. Presumably the supplies are in case in the shuttle ''really fouls up this hyperspace process.''
Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel through bluespace. Presumably the supplies provided are in case the shuttle ''really fouls up the bluespace jump.''


An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]].
An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]].
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|5000
|5000
|Features include sentient bar staff (a Bardrone and a Barmaid), bathroom, a quality lounge for the heads, and a large gathering table.
|Features include sentient bar staff (a Bardrone and a Barmaid), bathroom, a quality lounge for the heads, and a large gathering table.
|Standard
|✗
|-
!Emergency Triage Shuttle
|5000
|Do you have plenty of crew who need to be wheeled or dragged to safety? This shuttle is equipped with ample medical equipment to help your medical staff recover as many people as possible.
|Standard
|Standard
|✗
|✗
Line 190: Line 196:
|Large
|Large
|✗
|✗
|-
|-
!style="background:#E8E8E8;" |CentCom Raven Cruiser
!style="background:#E8E8E8;"|Minsky Emergency Shuttle
|style="background:#E8E8E8;" |30000
|style="background:#E8E8E8;"|5000
|style="background:#E8E8E8;" |The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts.
|style="background:#E8E8E8;"|A bigger then average shuttle with just enough seats to fit atleast 50+ people on it.
|style="background:#E8E8E8;" |Large
|style="background:#E8E8E8;"|Large
|style="background:#E8E8E8;" |✗
|style="background:#E8E8E8;"|✗
|-
!Oh, Hi Daniel
|7500
|How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life?
|Small
|✓
|-
!style="background:#E8E8E8;"|Transtar 800-C
|style="background:#E8E8E8;"|3000
|style="background:#E8E8E8;"|A brand-new passenger transit vessel featuring a Centcom exclusion aftermarket kit for securely holding prisoners en-route to Centcom. Features First Class and business, in-flight beverages and snacks, and video screens for entertainment during the voyage!
|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;"|✗
|-
|-
!Minsky Emergency Shuttle
!Build Your Own Shuttle, Jr.
|5000
|2000
|A bigger then average shuttle with just enough seats to fit atleast 50+ people on it.
|The full-size BYOS too big for your taste? Aside from the reduced size and cost, this has the all same (lack of) amenities as its full-sized sibling.
|Large
|Standard
|✗
|✗
|-
|-
!style="background:#E8E8E8;" |Oh, Hi Daniel
!style="background:#E8E8E8;"|Uncle Pete's Rollerdome
|style="background:#E8E8E8;" |7500
|style="background:#E8E8E8;"|2500
|style="background:#E8E8E8;" |How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life?
|style="background:#E8E8E8;"|Created by a freak accident in which a member of the NT Temporal Discovery Division accidently warped a building from the past into our second Disco Inferno shuttle. It resembles a 1990s era rollerdome all the way down to the carpet texture.
|style="background:#E8E8E8;" |Small
|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;" |
|style="background:#E8E8E8;"|
|-
|-
!Transtar 800-C
!Crowd-Sourced Emergency Shuttle
|3000
|7000
|A brand-new passenger transit vessel featuring a Centcom exclusion aftermarket kit for securely holding prisoners en-route to Centcom. Features First Class and business, in-flight beverages and snacks, and video screens for entertainment during the voyage!
|The Crowd-Sourced Emergency Shuttle is the product of a Centcom initiative to have crews design their own emergency shuttles. Due to its strange construction, this shuttle offers some amenities not available on other shuttles. The most notable additions are: An electrified arena, A fully functional cargo bay, and a club.
|Standard
|Standard
|✗
|✗
|-
|-
!style="background:#E8E8E8;" |Build Your Own Shuttle, Jr.
!style="background:#E8E8E8;"|The Cozy Shuttle
|style="background:#E8E8E8;" |2000
|style="background:#E8E8E8;"|5000
|style="background:#E8E8E8;" |The full-size BYOS too big for your taste? Aside from the reduced size and cost, this has the all same (lack of) amenities as its full-sized sibling.
|style="background:#E8E8E8;"|A shuttle that throws out integrity for style, it's all wooden frame contains three fireplaces - numerous lounge areas without sacrificing medical facilities or prisoner lodging.
|style="background:#E8E8E8;" |Standard
|style="background:#E8E8E8;"|Standard
|style="background:#E8E8E8;" |✗
|style="background:#E8E8E8;"|✗
|-
|-
!Uncle Pete's Rollerdome
!CentCom Raven Cruiser
|2500
|30000
|Created by a freak accident in which a member of the NT Temporal Discovery Division accidently warped a building from the past into our second Disco Inferno shuttle. It resembles a 1990s era rollerdome all the way down to the carpet texture.
|The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts.
|Standard
|Large
|✗
|✗
|}
|}
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