Emag: Difference between revisions

737 bytes added ,  07:06, 26 June 2023
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→‎Booze Dispenser: mint toxin named
(Added very important detail about bluespace emag)
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  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.  
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you, as the door will spark.  
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once it's used on something, that something breaks permanently; doors stay stuck open, lockers don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station; it can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!
Experiment! Who knows what else it could work on.
Experiment! Who knows what else it could work on.
  }}
  }}
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Will not bypass bolted doors.
Will not bypass bolted doors.
===Arcade===
===Arcade===
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed.
Turns a battle arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed.


Un-emags after a victory or if the machine is screwdrivered.
Un-emags after a victory or if the machine is screwdrivered.
===Autolathe===
Permanently unlocks hacked recipes for the autolathe; mending the hack wire will not repair it.
===Booze Dispenser===
===Booze Dispenser===
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Adds ethanol, iron, mint extract and Atomic Bomb to the reagent list.
 
===Chem Dispenser===
===Chem Dispenser===
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
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Rewrites cyborg's laws to obey you if opened, and unlocks a special module.
Rewrites cyborg's laws to obey you if opened, and unlocks a special module.
=== Defibrillator ===
Allows the defib to be used on living people for a hefty knockdown and good burn damage.
===Deployable Barrier===
===Deployable Barrier===
First use: Removes access restrictions.
First use: Removes access restrictions.
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If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
===Emag===
===Emag===
Has a 90% chance to break the emag and a 10% chance to grant a bluespace emag.
Has a 93% chance to break the emag and a 7% chance to grant a bluespace emag.


The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand).
The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand).
===Emergency shuttle console===
===Emergency shuttle console===
Shortens launch to 10 seconds.
Shortens launch to 10 seconds.
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===Holodeck computer===
===Holodeck computer===
Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous).
=== Honkbot ===
If emagged when the panel is opened with a screwdriver, it will make an evil laugh and start playing random funny noises on its patrol. Hitting it in this state will result in you being honked indefinitely and deafened. You will need to have someone drag you far away from the emagged bot if that happens.
=== IPC ===
Gives the IPC a random ion law.
===Library computer===
===Library computer===
Prints an Arcane Tome. You cannot read it but it's still entertaining to fool Security with.
Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with.
===Labor/Mining shuttle console===
===Labor/Mining shuttle console===
Allows anyone to pass.
Allows anyone to pass.
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===Secure briefcase and safe===
===Secure briefcase and safe===
Breaks open.
Breaks open.
=== Security records console ===
Unlocks, but sends out an alert to Security, Command, and Binary channels with the listed name on your ID.
===Shield generator===
===Shield generator===
Makes parts of shield slowly dissipate.
Makes parts of shield slowly dissipate.
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