Cyborg: Difference between revisions

47 bytes added ,  17:33, 8 October 2020
m
changed the cyborg space navigation tips to be more inclusive and accurate
m (made it so it doesnt say that you start in the ai core because you do not start in the ai core, you start in the upload)
m (changed the cyborg space navigation tips to be more inclusive and accurate)
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*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.
*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
*Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation.
*All borgs can survive being thrown into space. Clown borg can launch a pie, Sec borg can shoot its disabler, Miner borg can shoot its kinetic accelerator, Service and Medical borgs can launch lollipops, Engi borgs can RCD under themselves, Janiborgs can shoot drying agent spray, and every module also has a fire extinguisher.
*Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
*Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
*All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
*All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
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*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.
*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.
*If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].
*If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].
*You can ask a human to put a hat on you, to make you look more fashionable.
*You can ask a human to put a hat on you, to make you look more fashionable. NOTE: This does not work on donator cyborg skins.


{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]