Cyborg: Difference between revisions

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==I, Robot==
==I, Robot==
The cyborg is very undervalued, and abused. You could save dozens of people and get emagged a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.


'''Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.'''
'''Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.'''
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===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an emagged janiborg with lube, terrifying when you're an emagged secborg with a laser gun).
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun).


== Charging ==  
== Charging ==  
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Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.


Engineering cyborgs can repair dents on their fellow cyborgs, but not themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on their fellow cyborgs and themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.


For more information about Cyborg maintenance, see the [[Guide to robotics]].
For more information about Cyborg maintenance, see the [[Guide to robotics]].
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To subvert a cyborg, follow these steps:
To subvert a cyborg, follow these steps:


*Swipe an ID or [[Emag]] to unlock the panel
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel
*Crowbar the panel open
*Crowbar the panel open
*[[Emag]] the interface
*[[Syndicate_Items#Emag|Emag]] the interface (DOES NOT WORK IF ITS AI IS [[Guide_to_malfunction|MALFUNCTIONAL]])
*Crowbar the panel closed again
*Crowbar the panel closed again
*(Optional) Swipe an ID to lock the panel
*(Optional) Swipe an ID to lock the panel


This severs the AI sync and overrides the cyborg's Laws with the following set:
This severs the AI sync and overrides the cyborg's Laws with the following set:
   0. Only [Name] and people he designates as being such are Syndicate Agents.
   0. Only [Name] and people they designate as being such are Syndicate Agents.
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
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   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.


What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.


Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.


If you do get emagged, you can't get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn't have the resources to subvert the AI itself.
If you do get [[Syndicate_Items#Emag|emagged]], you can't get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn't have the resources to subvert the AI itself.
 
==[[Game Mode#Traitor|Syndicate Cyborgs]]==
The syndicate may attempt to smuggle in [[traitor|a modified cyborg unit]] before the start of the shift. In this case, the cyborg fakes a sync to the AI and is loaded with a hidden, zeroth law along with a list of objectives. In addition, they have the software capability to [[emag|hack]] themselves using a Robotics Control console. Doing so will allow them to scramble their security identification, prevent remote termination codes from being sent to it and completely fry their camera sub-board, allowing them to not even be listed on the camera list. These cyborg units are extremely dangerous and must be directly and physically disabled.


==Other Notes==
==Other Notes==
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* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.  
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.  
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.  
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.  
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which will overload your optical sensors.
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash/laserpointer/flashbang, which will overload your optical sensors, or an EMP which will stun and damage you.
* You are immune to most (if not all) maladies such as disease and radiation poisoning.  
* You are immune to most (if not all) maladies such as disease and radiation poisoning.  
* You must follow the [[AI#Interpreting_Your_Laws|AI's laws]].
* You must follow the [[AI#Interpreting_Your_Laws|AI's laws]].
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[[File:Generic_borg.png|64px]]<br>
[[File:Generic_borg.png|64px]]<br>
An amalgamation of different models together, comes loaded with the following:
An amalgamation of different models together, comes loaded with the following:
* Flash
* Epinephrine Hypospray
* Stunbaton
* Health Analyzer
* Fire extinguisher
* Industrial Welding Tool
* Automatic wrench
* Wrench
* Hydraulic crowbar
* Crowbar
* Health analyzer
* Metal Synthesizer
* Cyborg spraycan
* Metal Rods
* Hugging module
* Floor tiles
* [[File:Emag.png|16px|link=Emag]] Energy-sword
* Fire Extinguisher
* Pickaxe
* Advanced Mining Scanner
* Zipties
* Soap
* Hugging Module
* [[File:Emag.png|16px|link=Emag]] Energy Sword
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Linked Vanguard
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear, Cyborg Replica Fabricator


====Mining====
====Mining====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. Includes:
Mining cyborgs are quite convenient, because they need no oxygen while mining. Includes:
* Flash
* Cyborg Mining Drill
* Meson vision
* Cyborg mining satchel
* Cyborg mining drill
* Shovel
* Shovel
* Emergency welding tool
* Mining Satchel
* Pocket fire extinguisher
* Crowbar
* Sheet snatcher 9000
* Miniature Fire Extinguisher
* Advanced automatic mining scanner
* Emergency Welding Tool
* Kinetic accelerator
* In-built GPS Device
* Marker Beacon Fabricator
* Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)
* Meson Vision
* Advanced Mining Scanner
* Proto-Kinetic Accelerator
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans ''and'' silicons!)
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans ''and'' silicons!)
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Linked Vanguard, Spatial Gateway
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear, Truesight Lens


====Security====
====Security====
[[File:Secborg.png|64px]]<br>
[[File:Secborg.png|64px]]<br>
The bane of all changelings, and feared by all. Security models are loaded with the following:
The bane of all changelings, and feared by all. Security models can't be pushed and are loaded with the following:
* Flash
* Disabler Gun (Limited shots, but recharges over time)
* Stunbaton
* Zipties
* Zipties
* Stunbaton
* Sechailer
* Cyborg disabler
* [[File:Emag.png|16px|link=Emag]] Laser gun
* Security hailer
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
* [[File:Emag.png|16px|link=Emag]] A laser gun
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear


====Engineering====
====Engineering====
[[File:Engborg.png|64px]]<br>
[[File:Engborg.png|64px]]<br>
Extremely useful. AIs should not be without at least one. Engineering models are loaded with the following:
Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:
* Flash
* Improved versions of basic tools (welding tool must be refilled manually)
* Meson vision
* T-Ray Scanner
* Rapid construction device (RCD)
* Geiger Counter
* Rapid piping device (RPD)
* Fire extinguisher
* Integrated welding tool
* Powered screwdriver
* Automatic wrench
* Hydraulic crowbar
* Wirecutters
* Multitool
* T-ray scanner
* Analyzer
* Analyzer
* Station schematics
* Remote Signaling Device
* Metal
* Metal Synthesizer
* Glass
* Glass Synthesizer
* Reinforced glass
* Cable Synthesizer
* Metal rod
* Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs)
* Floor tile
* Reinforced Glass
* Cable coil
* Rods
* Floor tiles
* Robotic RCD (Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode)
* Rapid Pipe Dispender
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)
* Fire Extinguisher (must be refilled manually)
* Station Blueprints
* Meson Vision
* [[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans ''and'' silicons!)
* [[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans ''and'' silicons!)
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Replicant, Sigil of Transmission
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Cyborg Replica Fabricator


====Medical====
====Medical====
[[File:Medborg.png|64px]]<br>
[[File:Medborg.png|64px]]<br>
Cute and quaint, beloved by all. Medical models are loaded with the following:
Cute and quaint, beloved by all. Medical models can't be pushed and are loaded with the following:
* Flash
* Health Analyzer
* Health analyzer
* Cyborg Hypospray: Can produce [[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Spaceacillin|spaceacillin]], [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]
* Cyborg hypospray
* A large beaker
* Large beaker
* A syringe
* Dropper
* A dropper
* Syringe
* Surgery drapes and tools
* Surgical drapes
* Miniature Fire Extinguisher
* Retractor
* A roller bed
* Hemostat
* Hugging Module
* Cautery
* Medical Gauze
* Surgical drill
* Organ Storage Bag
* Scalpel
* Lollipop Fabricator (Contains omnizine!)
* Circular saw
* Pocket fire extinguisher
* Roller bed dock
* Hugging module
* Medical gauze
* [[File:Emag.png|16px|link=Emag]] Hacked Hypospray
* [[File:Emag.png|16px|link=Emag]] Hacked Hypospray
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Linked Vanguard, Sentinel's Compromise, Vitality Matrix
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear


====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean. Comes loaded with the following:
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes. Comes loaded with the following:
* Flash
* Soap
* Soap
* Trash bag
* Trashbag
* Advanced mop
* Mop
* Screwdriver
* Crowbar
* Floor Tiles
* Miniature Extinguisher
* Light replacer
* Light replacer
* Holographic sign projector
* Holographic Sign Projector
* Drying agent spray
* Drying Agent Spray
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Replicant, Sigil of Transgression, Ocular Warden, Mania Motor
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Cyborg Replica Fabricator


====Service====
====Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
<del>Entertains the crew while serving their vices.</del> Goes around spamming DOSH everywhere and force-feeding humans alcohol until they are drunk. Comes loaded with the following:
<del>Entertains the crew while serving their vices.</del> Goes around spamming DOSH everywhere and force-feeding humans alcohol until they are drunk. Comes loaded with the following:
* Flash
* Drinking Glass
* Drinking glass
* Enzyme Bottle
* Universal enzyme bottle
* Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks)
* Pen
* Cyborg spraycan
* Cyborg hand labeler
* Electric razor
* Space violin
* Guitar
* Rapid service fabrictor (RSF)
* Dropper
* Dropper
* Zippo lighter
* Tray
* Tray
* Cyborg shaker
* Electric Razor
* Zippo Lighter
* Violin
* Guitar
* Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of ''DOSH'' (only works on flat surfaces).
* Hand Labeler
* Spraycan
* Pen
* Miniature Extinguisher
* Lollipop Fabricator
* [[File:Emag.png|16px|link=Emag]] Fake beer, instantly knocks out.
* [[File:Emag.png|16px|link=Emag]] Fake beer, instantly knocks out.
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Replicant, Spatial Gateway, Clockwork Obelisk
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Truesight Lens


====Peacekeeper====
====Peacekeeper====
[[File:Peacekeeper.png|64px]]<br>
[[File:Peacekeeper.png|64px]]<br>
A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Comes loaded with the following:
A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew. Comes loaded with the following:
* Flash
* Cookie Dispenser
* Cookie synthesizer
* Harm Alarm (Confuses those who hear it)
* Sonic harm prevention tool
* Cyborg Hypospray: Contains tiring solution, dizzying solution, and synth-Pax
* Peace hypospray
* Holographic Sign Projector
* Energy barrier projector
* Fire Extinguisher
* Hugging module
* Hugging Module
* Fire extinguisher
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)
* [[File:Emag.png|16px|link=Emag]] Empowered Harm Alarm (Stuns), Hacked Hypospray
* [[File:Emag.png|16px|link=Emag]] Empowered Harm Alarm (Stuns those without ear protection), Empowered Hugging Module (Can be set to power level 3: Shock, and level 4: Crush) Hacked Hypospray
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
 
====Clown====
[[File:Clownborg.png|64px]]<br>
Honk!
* Rainbow Crayon, any-colour paint, Clown stamp
* Bike horns and air horn
* Soap
* Creampie Cannon
* Razor
* Purple Lipstick
* Laughter Hypospray
* Mini Extinguisher
* Metallic Picket Sign
* Non-slip Water Flower
* Hugging Module
* [[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism)
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Linked Vanguard
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear, Cyborg Replica Fabricator
 
====Syndicate: Assault====
[[File:Syndieborg.png|64px]]<br>
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps.
* Energy Sword
* Cyborg LMG that prints ammo using energy
* Grenade Launcher
* [[Syndicate_Items#Emag|Emag]]
* Crowbar
* Syndicate Pinpointer
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Judicial Marker, Hateful Manacles
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear
 
====Syndicate: Medical====
[[File:Syndieborg.png|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
* Syndicate Hypospray containing healing nanites, pentetic acid and morphine
* Combat Defibrillator, which works through hardsuits and also offensively
* Medical Beamgun
* Health Analyzer
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag
* [[Syndicate_Items#Emag|Emag]]
* Crowbar
* Mini Extinguisher
* Syndicate Pinpointer
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Abscond, Linked Vanguard, Sentinel's Compromise, Vitality Matrix
* [[File:Clockworkslabi.png|16px|link=Clockwork Cult]] Ratvarian Spear


==Tips==
==Tips==
* As borg, you can unlock an ID-locked locker by clicking on it with an item activated, and re-lock it the same way.
* As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.
* You can also open and close lockers/crates/any container with the right click menu. This can be slow if the lag is high however.
* You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag.
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions.
* Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation.  
* Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
* All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
* Engiborgs can crowbar themselves open and repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.
* Engiborgs can repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.
* The service borg's shaker does not work like a regular shaker. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.
* The service borg's shaker does not work like a regular shaker. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.
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* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
 
* Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!
* A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.
* All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.
* An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].
* You can ask a human to put a hat on you, to make you look more fashionable.


{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]