Cyborg: Difference between revisions

2,920 bytes added ,  18:53, 13 March 2015
m
Added tips from Awesome Misc Stuff.
imported>Bandit
(borgs spawn in the AI chamber now, fixed that shit)
imported>Kosmos
m (Added tips from Awesome Misc Stuff.)
Line 187: Line 187:
* Pen
* Pen
* Chloral Hydrate disguised as beer (when emagged)
* Chloral Hydrate disguised as beer (when emagged)
==Tips==
* As borg, you can open a locker by clicking on it with an item activated. You cannot close it though.
* Emagged Engiborgs get an electrified arm, which stuns when you touch something with it. This stun works on other cyborgs. ....but you can already stun other cyborgs with your flash. The stuttering it produces, however, is hilarious. Try zapping the AI with it.
* You use less power as a cyborg by having less active modules.
* When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. So basically any finite material a borg has can be replenished by recharging. (Except welding fuel)
* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY).
* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Engiborgs can no longer repair themselves, but two Engiborgs can repair each other.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
** Engiborgs can act as healers if other borgs act as tanks.
** The service borg's shaker does not work like a regular shaker anymore. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.
** There is a camera in each borg that lets anyone - with access to camera console - see what you see, as long as you are on the same Z-level (not sure about mining z-level). I am not sure if this works when you are destroyed.
** For the love of god make sure that you have :b and not ;b on when talking about malf things.
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* As a borg, and presumably as an alien larva as well (haven't tested this) you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
* If you type "Say *ping" your Borg will ping. works with *beep and *buzz
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
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