Cyborg: Difference between revisions

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Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sadtrombone (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
==Charging==
==Charging==
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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====Miner====
====Miner====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels.
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:MGlasses.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
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|-
|-
![[File:Shovel.png|32px]]<br>Shovel
![[File:Shovel.png|32px]]<br>Shovel
|A large tool for digging and moving dirt.
|A large tool for digging and moving dirt. Can also be used to butcher dead animals.
|-
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|-
|-
![[File:Sheetsnatcher.png|32px]]<br>Sheet Snatcher 9000
![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000
|Used to transport smelted materials, works the same as the mining satchel (500 sheets max).
|Used to transport smelted materials, sheets, rods and tiles.
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|-
|-
!style="background-color:#dd0000cc"|[[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics.
|-
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Security====
====Security====
[[File:Secborg.png|64px]]<br>
[[File:Secborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:MGlasses.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
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|-
|-
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
*Construct Wall: 1150 energy
*Construct Wall: 1150 energy
*Construct Door: 1440 energy
*Construct Door: 1440 energy
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![[File:Analyzer.png|32px]]<br>Analyzer
![[File:Analyzer.png|32px]]<br>Analyzer
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
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|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|Construction material (costs 500 metal-charges per sheet).
|-
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
![[File:Glass.png|32px]]<br>Glass Synthesizer
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
|-
!style="background-color:#dd0000cc"|<br>Cyborg Flame Projector
!style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Originally intended for cyborgs to assist in atmospherics projects, was soon scrapped due to safety concerns.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line.
|-
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Medical====
====Medical====
[[File:Medborg.png|64px]]<br>
[[File:Medborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
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**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
!scope="col" width="200" style="background-color:#E8E8E8;"|Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
!scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
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|-
|-
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
|Create wet floor signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths.
|Create wet floor signs that block a tile.
|-
|-
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
==== Service====
==== Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
![[File:Moneybag.png|32px]]<br>Money Bag
|A bag for storing your profits.
|-
|-
![[File:Glass empty.png|32px]]<br>Drinking Glass
![[File:Glass empty.png|32px]]<br>Drinking Glass
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|-
![[File:Gripper.png|32px]]<br>Service Gripper
|A simple grasping tool for interacting with various service related items and food.
|-
|-
![[File:Guitar.png|32px]]<br>Guitar
![[File:Guitar.png|32px]]<br>Guitar
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Peacekeeper====
====Peacekeeper====
[[File:Peacekeeper.png|64px]]<br>
[[File:Peacekeeper.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Crayon.png|32px]]<br>Crayon
![[File:Crayon.png|32px]]<br>Crayon
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|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Syndicate: Assault====
====Syndicate: Assault====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndieborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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![[File:Multitool.png|32px]]<br>Multitool
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|An optimised and stripped-down version of a regular multitool.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
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|-
|-
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
|Disguises you as a normal Engineering cyborg.
|Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise.
|-
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
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