Cyborg: Difference between revisions

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Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sadtrombone (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
==Charging==
==Charging==
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
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*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
* Click yourself or resist to unbuckle people from you.
* Click yourself or resist to unbuckle people from you.
==The Latest Models==
==The Latest Models==
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.  
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.  
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|For when a someone really needs a hug.
|For when a someone really needs a hug.
|-
|-
![[File:ESword.png|32px]]<br>Energy Sword
!style="background-color:#dd0000cc"|[[File:ESword.png|32px]]<br>Energy Sword
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Miner====
====Miner====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels.
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:MGlasses.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
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|-
|-
![[File:Shovel.png|32px]]<br>Shovel
![[File:Shovel.png|32px]]<br>Shovel
|A large tool for digging and moving dirt.
|A large tool for digging and moving dirt. Can also be used to butcher dead animals.
|-
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|-
|-
![[File:Sheetsnatcher.png|32px]]<br>Sheet Snatcher 9000
![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000
|Used to transport smelted materials, works the same as the mining satchel (500 sheets max).
|Used to transport smelted materials, sheets, rods and tiles.
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Bow_clockwork.png|32px]]<br>Clockwork Bow
!style="background-color:#d3d3d3"|[[File:Bow_clockwork.png|32px]]<br>Clockwork Bow
|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Security====
====Security====
[[File:Secborg.png|64px]]<br>
[[File:Secborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|A self-recharging device used to rapidly deploy donuts.
|A self-recharging device used to rapidly deploy donuts.
|-
|-
![[File:Laser gun.png|32px]]<br>Laser Gun
!style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:MGlasses.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
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|-
|-
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
*Construct Wall: 1150 energy
*Construct Wall: 1150 energy
*Construct Door: 1440 energy
*Construct Door: 1440 energy
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![[File:Analyzer.png|32px]]<br>Analyzer
![[File:Analyzer.png|32px]]<br>Analyzer
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
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|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|Construction material (costs 500 metal-charges per sheet).
|-
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
![[File:Glass.png|32px]]<br>Glass Synthesizer
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Medical====
====Medical====
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
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|-
|-
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Aiuri|aiuri]], [[Guide to chemistry#libital|libital]], [[Guide to chemistry#charcoal|charcoal]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Beakerlarge.png|32px]]<br>Large Beaker
![[File:Beakerlarge.png|32px]]<br>Large Beaker
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|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
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====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
!scope="col" width="200" style="background-color:#E8E8E8;"|Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
!scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
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|-
|-
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
|Create wet floor signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths.
|Create wet floor signs that block a tile.
|-
|-
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|-
|-
![[File:Cleaner.png|32px]]<br>Lube Spray
!style="background-color:#dd0000cc"|[[File:Cleaner.png|32px]]<br>Lube Spray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
==== Service====
==== Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
![[File:Moneybag.png|32px]]<br>Money Bag
|A bag for storing your profits.
|-
|-
![[File:Glass empty.png|32px]]<br>Drinking Glass
![[File:Glass empty.png|32px]]<br>Drinking Glass
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|-
![[File:Gripper.png|32px]]<br>Service Gripper
|A simple grasping tool for interacting with various service related items and food.
|-
|-
![[File:Guitar.png|32px]]<br>Guitar
![[File:Guitar.png|32px]]<br>Guitar
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|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
|-
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
!style="background-color:#dd0000cc"|[[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Peacekeeper====
====Peacekeeper====
[[File:Peacekeeper.png|64px]]<br>
[[File:Peacekeeper.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Peace Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Crayon.png|32px]]<br>Crayon
![[File:Crayon.png|32px]]<br>Crayon
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|A generic brand of lipstick.
|A generic brand of lipstick.
|-
|-
![[File:Sunflower.png|32px]]<br>Water Flower
![[File:Signmaker_clown.png|32px]]<br>HONK holobanana projector
|Shoots out water.
|A holographic projector that creates hardlight bananas.
|-
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
![[File:Hugmodule.png|32px]]<br>Hugging Module
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|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
|-
![[File:Borghypo.png|32px]]<br>Laughter Injector
!style="background-color:#dd0000cc"|[[File:Borghypo.png|32px]]<br>Laughter Injector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|-
|-
![[File:Sunflower.png|32px]]<br>Nova Flower
!style="background-color:#dd0000cc"|[[File:Sunflower.png|32px]]<br>Nova Flower
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Syndicate: Assault====
====Syndicate: Assault====
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|It is a bag to store organs.
|It is a bag to store organs.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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![[File:Multitool.png|32px]]<br>Multitool
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|An optimised and stripped-down version of a regular multitool.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
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|-
|-
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
|Disguises you as a normal Engineering cyborg.
|Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}


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*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you.
*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you.
*When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature.
*When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature.
*You can change your accent in the Robotic Commands tab.
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
Wiki Staff
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