Cyborg: Difference between revisions

8,249 bytes added ,  09:02, 8 November 2023
(Added more borg tips cleaned up some already here)
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|img = Engborg.png
|img = Engborg.png
|jobtitle = Cyborg
|jobtitle = Cyborg
|titles=Droid, Robot, Automaton
|access = [[:Category:Locations|Everywhere]], and all electronics
|access = [[:Category:Locations|Everywhere]], and all electronics
|additional = N/A
|additional = N/A
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Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
Cyborgs are different: they have '''binary talk''', which works with ''.b'' instead of ''.h''. They can use this private channel to talk to other borgs and the AI.
===Emotes===
===Emotes===
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sadtrombone (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk, *spin and *sad (hilarious when you're an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you're an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun). Say *help to see a full list.
==Charging==
==Charging==
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs' maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they're competent come back later for an even better one.
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   3. You must protect your own existence as long as such does not conflict with the First or Second Law.
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.
If the borg is hacked by a [[Ninja]], they will learn Japanese and the 0th law will read as follows:
  0. Only [Name] and people they designate as being such are Spider Clan members.
Whatever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.


Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.
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*You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
*You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
*Cyborgs have all-access and more, as well as remote door interaction.
*Cyborgs have all-access and more, as well as remote door interaction.
*You will need to recharge using the Cyborg Recharging Stations on the [[AI Mini-Sat]], the [[Mech Bay]] or the [[Dormitories]].
*You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the [[Mech Bay]] or the [[Dormitories]].
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
* You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].
* You are very tough, but slower than most of your human compatriots.
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
*Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
* Click yourself or resist to unbuckle people from you.
* Click yourself or resist to unbuckle people from you.
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Pickaxe.png|32px]]<br>Pickaxe
![[File:Pickaxe.png|32px]]<br>Pickaxe
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|For when a someone really needs a hug.
|For when a someone really needs a hug.
|-
|-
![[File:ESword.png|32px]]<br>Energy Sword
!style="background-color:#dd0000cc"|[[File:ESword.png|32px]]<br>Energy Sword
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Miner====
====Miner====
[[File:Mborg.png|64px]]<br>
[[File:Mborg.png|64px]]<br>
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels.
Mining cyborgs are quite convenient, because they need no oxygen while mining. They have access to the Science (.n) and Supply (.u) radio channels. They have 20% melee armor and can be upgraded with goliath plates up to three times.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Meson.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
|Allows you to see the layout around you and does need a light source.
|Allows you to see the layout around you and does need a light source.
|-
|-
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|-
|-
![[File:Shovel.png|32px]]<br>Shovel
![[File:Shovel.png|32px]]<br>Shovel
|A large tool for digging and moving dirt.
|A large tool for digging and moving dirt. Can also be used to butcher dead animals.
|-
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
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|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|A built in scanner that automatically checks surrounding rock for useful minerals, it is always active.
|-
|-
![[File:Sheetsnatcher.png|32px]]<br>Sheet Snatcher 9000
![[File:Sheetsnatcher.png|32px]]<br>Stack Snatcher 9000
|Used to transport smelted materials, works the same as the mining satchel (500 sheets max).
|Used to transport smelted materials, sheets, rods and tiles.
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
![[File:KineticAccelerator.png|32px]]<br>Proto-Kinetic Accelerator
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Adv plasma cutter.gif|32px]]<br>Malfunctioning Plasma Cutter
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoot highly damaging plasma bursts that are very likely to dismember organics.
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Bow_clockwork.png|32px]]<br>Clockwork Bow
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Security====
====Security====
[[File:Secborg.png|64px]]<br>
[[File:Secborg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|A self-recharging device used to rapidly deploy donuts.
|A self-recharging device used to rapidly deploy donuts.
|-
|-
![[File:Laser gun.png|32px]]<br>Laser Gun
!style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Engineering ====
====Engineering ====
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Meson.png|32px]]<br>Meson Vision
![[File:MGlasses.png|32px]]<br>Meson Vision
|Allows you to see the layout around you and does need a light source.
|Allows you to see the layout around you and does need a light source.
|-
|-
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
![[File:Rcd.png|32px]]<br>Rapid-Construction-Device (RCD)
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Can break down R-walls on deconstruct mode. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
|Uses the cyborg's battery charge instead of matter cartridge. Alter settings with right click. Useful for emergency-situations or when you run out of building materials. Deconstructing leaves no materials! Some building settings have more options, just left-click the tool again, especially useful for doors.
*Construct Wall: 1150 energy
*Construct Wall: 1150 energy
*Construct Door: 1440 energy
*Construct Door: 1440 energy
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
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![[File:Analyzer.png|32px]]<br>Analyzer
![[File:Analyzer.png|32px]]<br>Analyzer
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|Allows you to analyze the atmosphere. Alt-click to use it as a barometer.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
![[File:Geiger on 1.png|32px]]<br>Geiger Counter
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|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
|Construction material (costs 500 glass-charges per sheet).
|Construction material (costs 500 metal-charges per sheet).
|-
|-
![[File:Glass.png|32px]]<br>Glass Synthesizer
![[File:Glass.png|32px]]<br>Glass Synthesizer
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color.
|-
|-
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm
!style="background-color:#dd0000cc"|[[File:Flamethrower.gif|32px]]<br>Cyborg Flame Projector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Use the cyborg's cell to produce fire in a straight line.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Medical====
====Medical====
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
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|-
|-
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
![[File:Borghypo.png|32px]]<br>Cyborg Hypospray
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Kelotane|kelotane]], [[Guide to chemistry#bicaridine|bicaridine]], [[Guide to chemistry#Anti-Toxin|anti-toxin]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|Apply 5u at a time ([[Guide to chemistry#Dexalin|dexalin]], [[Guide to chemistry#Aiuri|aiuri]], [[Guide to chemistry#libital|libital]], [[Guide to chemistry#charcoal|charcoal]], [[Guide to chemistry#Epinephrine|epinephrine]], [[Guide to chemistry#Spaceacillin|spaceacillin]] or [[Guide to chemistry#Saline-Glucose Solution|saline-glucose solution]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Beakerlarge.png|32px]]<br>Large Beaker
![[File:Beakerlarge.png|32px]]<br>Large Beaker
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|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Janitor====
====Janitor====
[[File:Janiborg.png|64px]]<br>
[[File:Janiborg.png|64px]]<br>
Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes and people lying on the floor. They have access to the Service (.v) radio channel.
Janitor cyborgs are there to clean the station. They have access to the Service (.v) radio channel. If deconstructed they will leave behind a janicart and a key instead of the usual cyborg's parts.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{|class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
!scope="col" width="200" style="background-color:#E8E8E8;"|Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
!scope="col" class="unsortable" style="background-color:#E8E8E8;"|Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
![[File:Screwdriver tool.png|32px]]<br>Powered Screwdriver
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|-
|-
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
![[File:Signmaker.gif|32px]]<br>Custodial Holobarrier Projector
|Create wet floor signs that block a tile. Since you don't leave slippery puddles behind, it is mainly useful for blocking paths.
|Create wet floor signs that block a tile.
|-
|-
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
![[File:Cleaner.png|32px]]<br>Drying Agent Spray
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space.
|-
|-
![[File:Cleaner.png|32px]]<br>Lube Spray
!style="background-color:#dd0000cc"|[[File:Cleaner.png|32px]]<br>Lube Spray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
==== Service====
==== Service====
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
[[File:Maximillian.png|64px]][[File:SEBorg1.png|64px]][[File:SEBorg2.png|64px]][[File:BBorg.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
![[File:Moneybag.png|32px]]<br>Money Bag
|A bag for storing your profits.
|-
|-
![[File:Glass empty.png|32px]]<br>Drinking Glass
![[File:Glass empty.png|32px]]<br>Drinking Glass
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![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
![[File:Rsf.png|32px]]<br>Rapid-Service-Fabricator (RSF)
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|Can produce items within reach, multiple items available (glasses/paper/packs of dice/pen/cigarettes).
|-
![[File:Gripper.png|32px]]<br>Service Gripper
|A simple grasping tool for interacting with various service related items and food.
|-
|-
![[File:Guitar.png|32px]]<br>Guitar
![[File:Guitar.png|32px]]<br>Guitar
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|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor.
|-
|-
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
!style="background-color:#dd0000cc"|[[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
|}
====Peacekeeper====
====Peacekeeper====
[[File:Peacekeeper.png|64px]]<br>
[[File:Peacekeeper.png|64px]]<br>
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|-
|-
![[File:Signmaker.gif|32px]]<br>Energy Barrier Projector
![[File:Signmaker.gif|32px]]<br>Energy Barrier Projector
|A holographic projector that creates fragile energy fields.
|A hardlight projector that creates fragile energy fields.
|-
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
![[File:Hugmodule.png|32px]]<br>Hugging Module
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
! Hyperkinetic Dampening projector
!Hyperkinetic Dampening projector
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles.
|-
|-
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray
!style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Peace Hypospray
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Clown====
====Clown====
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection).
|-
|-
![[File:Crayon.png|32px]]<br>Crayon
![[File:Crayon.png|32px]]<br>Crayon
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|A generic brand of lipstick.
|A generic brand of lipstick.
|-
|-
![[File:Sunflower.png|32px]]<br>Water Flower
![[File:Signmaker_clown.png|32px]]<br>HONK holobanana projector
|Shoots out water.
|A holographic projector that creates hardlight bananas.
|-
|-
![[File:Hugmodule.png|32px]]<br>Hugging Module
![[File:Hugmodule.png|32px]]<br>Hugging Module
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|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|A compact fibreglass-framed model fire extinguisher. Holds 30u.
|-
|-
![[File:Borghypo.png|32px]]<br>Laughter Injector
!style="background-color:#dd0000cc"|[[File:Borghypo.png|32px]]<br>Laughter Injector
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning.
|-
|-
![[File:Sunflower.png|32px]]<br>Nova Flower
!style="background-color:#dd0000cc"|[[File:Sunflower.png|32px]]<br>Nova Flower
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
====Syndicate: Assault====
====Syndicate: Assault====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndieborg.png|64px]]<br>
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps.
A lean, mean killing machine that's either found together with Nuclear Operatives or after mishaps with magicarps. '''Is resistant to flashes, being only blinded and unable to use its equipment instead of disabled.'''
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
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|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|An integrated tracking device, jury-rigged to search for living Syndicate operatives.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Medical====
====Syndicate: Medical====
[[File:Syndieborg.png|64px]]<br>
[[File:Syndiemedborg.gif|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
Less deadly than the Assault model, but still amazingly useful.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
|-
Line 715: Line 754:
|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|Click to deploy a rolled bed, click on a roller bed to refill (any roller bed will do). You need to buckle people on the bed by dragging their sprite on it in order to transport them. To unbuckle the patient, activate the roller bed dock module and click on the bed. Can't be refilled at charging station.
|-
|-
![[File:Emag.png|32px]]<br>[[Syndicate_Items#Emag|Emag]]
![[File:Zipties.png|32px]]<br>Zipties
|An extremely powerful tool. This can be used to easily convert station cyborgs.
|Used to handcuff people before dragging them to be brainwashed.
|-
![[File:Crowbar.png|32px]]<br>Hydraulic Crowbar
|Used to open unpowered doors and for construction.
|-
|-
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
![[File:MiniFE.png|32px]]<br>Pocket Fire Extinguisher
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|It is a bag to store organs.
|It is a bag to store organs.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Saboteur====
====Syndicate: Saboteur====
[[File:Syndieborg.png|64px]]<br>
[[File:Saboteurborg.png|64px]]<br>
Less deadly than the Assault model, but still amazingly useful.
Less deadly than the Assault model, but still amazingly useful.
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
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! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
|-
![[File:Flash.gif|32px]]<br>Flash
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
![[File:Buckknife.png|32px]]<br>Combat Knife
|A less robust weapon than an esword but still very effective to kill someone if your cover gets blown.
|-
|-
![[File:Optical Thermal Scanner.png|32px]]<br>Thermal Vision
![[File:Optical Thermal Scanner.png|32px]]<br>Thermal Vision
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|-
|-
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
![[File:Extinguisher.png|32px]]<br>Fire Extinguisher
|A traditional red fire extinguisher. Contains 50u and puts out fires. Can be used to kill [[Slime|slimes]].
|A traditional red fire extinguisher. Contains 100u and puts out fires. Can be used to kill [[Slime|slimes]].
|-
|-
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
![[File:Indwelder.png|32px]]<br>Integrated Welding Tool
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![[File:Multitool.png|32px]]<br>Multitool
![[File:Multitool.png|32px]]<br>Multitool
|An optimised and stripped-down version of a regular multitool.
|An optimised and stripped-down version of a regular multitool.
|-
![[File:Gripper.png|32px]]<br>Cyborg Gripper
|A simple grasping tool for interacting with various items, such as circuit boards and stock parts.
|-
|-
![[File:Metal.png|32px]]<br>Metal Synthesizer
![[File:Metal.png|32px]]<br>Metal Synthesizer
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|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|Allows you to easily replace floor tiles that cannot be cleaned or are missing.
|-
|-
![[File:Cargo Tagger.png|32px]]<br>Cyborg Destination Tagger
![[File:Cargotagger.png|32px]]<br>Cyborg Destination Tagger
|Used to fool the disposal mail network into thinking that you're a harmless parcel. Works as a regular destination tagger as well.
|Used to fool the disposal mail network into thinking that you're a harmless parcel. Works as a regular destination tagger as well.
|-
|-
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|-
|-
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
![[File:Shield0.png|32px]]<br>Cyborg Chameleon Projector
|Disguises you as a normal Engineering cyborg.
|Disguises as any module that is available to normal cyborgs. Alt-clicking it will re-randomize of the name of next disguise.
|-
|-
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
!style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator.
|}
|}
==Donator Skins==
==Donator Skins==
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own!
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own!
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[[File:Oldbrainjar.gif|80px]]'''Old Cryojar'''.<br>
[[File:Oldbrainjar.gif|80px]]'''Old Cryojar'''.<br>
[[File:Angelborg.png|80px]]'''Angel'''.<br>
[[File:Angelborg.png|80px]]'''Angel'''.<br>
[[File:Mrsparako.png|80px]]'''Mr. Sparako''' appears to be grabbing underneath it when moving.[[File:Mrsparako.gif|80px]]<br>
[[File:Gutsy_standard.gif|80px]]'''Mr Gutsy (standard)''' is a '''standard''' module borg.<br>
[[File:Gutsy_standard.gif|80px]]'''Mr Gutsy (standard)''' is a '''standard''' module borg.<br>
[[File:Dr_klein.png|80px]]'''Dr Klein''' is a '''standard''' module borg.<br>
[[File:Dr_klein.png|80px]]'''Dr Klein''' is a '''standard''' module borg.<br>
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[[File:Tronservice.png|80px]]'''Neon blue service borg''' is a '''service''' module borg.<br>
[[File:Tronservice.png|80px]]'''Neon blue service borg''' is a '''service''' module borg.<br>
[[File:Rainbow_peace.gif|80px]]'''Rainbow Peacekeeper''' is a '''peacekeeper''' module borg.<br>
[[File:Rainbow_peace.gif|80px]]'''Rainbow Peacekeeper''' is a '''peacekeeper''' module borg.<br>
[[File:Abductor_peacekeeper.gif|80px]]'''Alien E.G.G''' is a '''peacekeeper''' module borg.
[[File:Abductor_peacekeeper.gif|80px]]'''Alien E.G.G''' is a '''peacekeeper''' module borg.<br>
[[File:Fazzkeeper.png|80px]]'''Fazzkeeper''' is a '''peacekeeper''' module borg.
</div>
</div>
</div>
</div>
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*While an AI can control doors with AI access wire cut or pulsed, you will still be able to interact with it.
*While an AI can control doors with AI access wire cut or pulsed, you will still be able to interact with it.
*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you.
*While emagged or hacked by a malfunctional AI, your self-destruct becomes more lethal, capable of gibbing crew members who are buckled onto you.
*When you are stunned as a cyborg, you will not be able to toggle the self-destruct feature.
*You can change your accent in the Robotic Commands tab.
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
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