Construct: Difference between revisions

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==Overview==
==Overview==
Shades and constructs are slaved to their master's will. They must follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. Shades, as well as any constructs, are EVA-capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasm which can be used to make ghost-burgers. Constructs created by [[Cult|cultists]] automatically become cultists themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal soulstones and shells can create their own constructs to fight the cult.
Shades and constructs are slaved to their master's will. They must follow the orders of their master at any cost. Shades, as well as any constructs, are EVA-capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasm which can be used to make ghost-burgers. Constructs created by [[Cult|cultists]] automatically become cultists themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal soulstones and shells can create their own constructs to fight the cult.


Some constructs have special abilities, which can be used similar to mime, changeling and wizard abilities via the tabs on the right side of the SS13 interface. All constructs are immune to being stunned, but similarly their attacks have no stun chance like regular attacks.
Some constructs have special abilities, which can be used similar to mime, changeling and wizard abilities via the tabs on the right side of the SS13 interface. All constructs are immune to being stunned, but similarly their attacks have no stun chance like regular attacks.
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