Clockwork Cult: Difference between revisions

276 bytes added ,  05:56, 25 June 2020
vitality matrix afk offer and armor stats added, minor fix for judicial visor
(added effects of herald's beacon to scriptures effected)
(vitality matrix afk offer and armor stats added, minor fix for judicial visor)
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For each point of damage done, one point of global vitality is created.<br>
For each point of damage done, one point of global vitality is created.<br>
It will also destroy the bodies of any non-servants on top of it and produce a burst of an extra 100 vitality.<br>
It will also destroy the bodies of any non-servants on top of it and produce a burst of an extra 100 vitality.<br>
If a servant who is AFK is placed on the vitality matrix, it will attempt to offer their body.<br>
Finally, it will consume vitality to heal servants, and can revive dead ones for 150 vitality. Note that servants can only be revived in this way once per minute.
Finally, it will consume vitality to heal servants, and can revive dead ones for 150 vitality. Note that servants can only be revived in this way once per minute.
|6 seconds
|6 seconds
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|Creates a judicial visor, which can be worn as eyewear.<br>
|Creates a judicial visor, which can be worn as eyewear.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
When worn, it can be used by a servant to create a 3x3 judicial marker at the target location, which slightly stuns everyone nearby and applies Belligerent, reducing their movement speed. After three seconds, the marker explodes, causing brute damage to anyone standing on top of it.<br>
[[File:Herald_beacon.png|16px]] If the herald's beacon is activated, judicial visors marks explode slightly faster<br>
[[File:Herald_beacon.png|16px]] If the herald's beacon is activated, judicial visors' marks explode slightly faster<br>
The visor has a 30-second cooldown.
The visor has a 30-second cooldown.
|1 second
|1 second
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|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
|Links a set of Ratvarian armor to the invoker. Order now and receive a Ratvarian spear too, absolutely free!<br>
The armor and spear can be called separately:<br><br>
The armor and spear can be called separately:<br><br>
- The armor will replace clothing you're wearing. It provides heavy brute and bullet resistance, as well as protects from fire, but is weak to lasers. It also protects from shocks and slipping. There is a 2-minute cooldown on calling the armor.
- The armor will replace clothing you're wearing. It provides heavy brute and bullet resistance, as well as protects from fire, but is weak to lasers. It also protects from shocks and slipping. There is a 2-minute cooldown on calling the armor. The armor has a base effectiveness of 60 against melee attacks, 70 against ballistic attacks, -25 against laser attacks, 0 against energy attacks, and 60 against bomb attacks.
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[[File:Herald_beacon.png|16px]] If the herald's beacon is activated, the armor's effectiveness increases by 10 against melee, ballistic and laser attacks, 25 against energy attacks, and 10 against bomb attacks, while becoming space and fireproof.<br><br>
[[File:Herald_beacon.png|16px]] If the herald's beacon is activated, the armor's effectiveness increases by 10 against melee, ballistic and laser attacks, 25 against energy attacks, and 10 against bomb attacks, while becoming space and fireproof.<br><br>