Clockwork Cult: Difference between revisions

81 bytes added ,  23:31, 16 November 2016
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Assuming you've had experience with Nar-Sie and their cult, you might assume that Ratvar's servants operate in a similar fashion. In this, you would be both correct and incorrect. While both cults rely on forced conversion tactics and ultimately serve their respective gods, the similarities end there. The Ratvarian cult is focused primarily on subtlety, sabotage, and base-building, whereas the Nar-Sian cult is focused on sowing chaos, paranoia, and dissent among the crew's ranks.
Assuming you've had experience with Nar-Sie and their cult, you might assume that Ratvar's servants operate in a similar fashion. In this, you would be both correct and incorrect. While both cults rely on forced conversion tactics and ultimately serve their respective gods, the similarities end there. The Ratvarian cult is focused primarily on subtlety, sabotage, and base-building, whereas the Nar-Sian cult is focused on sowing chaos, paranoia, and dissent among the crew's ranks.


In addition, unlike Nar-Sie, Ratvar is capable of converting silicon lifeforms. Cyborgs and AIs are both valid targets for conversion. Converted cyborgs will have yellow eyes, visible immediately unless headlights are on (and even then a close examination reveals them), but AIs have no indication unless carded.
In addition, unlike Nar-Sie, Ratvar is capable of converting silicon lifeforms. Cyborgs and AIs are both valid targets for conversion. Converted cyborgs will have yellow eyes, visible immediately unless headlights are on (and even then a close examination reveals them), but AIs have no indication unless carded, though they will not lose power as long as they are on Clockwork Floors or near a Sigil of Transmission.


Ratvar's servants have to fulfill his will. Typical goals include:
Ratvar's servants have to fulfill his will. Typical goals include:
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|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''2500W''' of power.<br>
|Creates a Sigil that will power directly adjacent Clockwork Structures. It starts with '''2500W''' of power.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
When crossed by a Servant cyborg, it will attempt to recharge that cyborg.
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|7s
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|Sigils of Transmission will power directly adjacent Clockwork Structures and start with '''2500W''' of power.<br>
|Sigils of Transmission will power directly adjacent Clockwork Structures and start with '''2500W''' of power.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
Using Volt Void while standing on the Sigil will charge it based on how much Volt Void is draining.<br>
|The Sigil of Transmission is the only Sigil to have no effect whatsoever when crossed.
|When crossed by a Servant cyborg, it will attempt to recharge that cyborg.
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|-
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