Clockwork Cult: Difference between revisions

151 bytes removed ,  15:18, 24 October 2016
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|1 Belligerent Eye
|1 Belligerent Eye
|2 Belligerent Eyes
|2 Belligerent Eyes
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br>
|Creates a Judicial Visor, which can create a Judicial Marker at any location in view.<br>
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.  
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.  
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|1s
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|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
|Allocates part of the invoker's consciousness to a Clockwork Marauder, a vigilant fighter similar to the alien holoparasites employed by the Syndicate;<br> It lives within them, able to be called forth by Speaking its True Name or if they become exceptionally low on health.<br>
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
Marauders gain Fatigue as they are attacked, in addition to taking damage. Marauders cannot move too far from their hosts, and will gain Fatigue at an increasing rate as they grow farther away.<br>
Marauders may Block melee attacks, negating the damage from them, and may immediately Counter Blocked attacks, attacking whoever tried to attack them.<br>
Marauders may Block attacks, negating the damage from them, and may immediately Counter Blocked attacks, attacking whoever tried to attack them.<br>
At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
At maximum Fatigue, the marauder is forced to return to its host and will be unable to manifest until its Fatigue is at zero.
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![[File:Judicialvisor.png]]
![[File:Judicialvisor.png]]
|Judicial Visor
|Judicial Visor
|Judicial Visors can create balls of Ratvar's Flame. Using Ratvar's Flame at any range will create a Judicial Marker at the chosen location.<br>
|Judicial Visors can create a Judicial Marker at any location in view.<br>
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.  
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.  
|Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with Guvax.
|Early on, use Judicial Visors on targets that have just been affected by Sigils of Transgression to stun them for long enough to convert with Guvax.
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|Clockwork Marauder
|Clockwork Marauder
|300
|300
|Clockwork Marauders exist to defend their host, and can Block melee attack and may immediately Counter Blocked attacks, attacking whoever attacked them.<br>
|Clockwork Marauders exist to defend their host, and can Block attacks and may immediately Counter Blocked attacks, attacking whoever attacked them.<br>
Damage taken by a Marauder causes it Fatigue, which forces it to return to its host if Fatigue reaches 100.<br>
Damage taken by a Marauder causes it Fatigue, which forces it to return to its host if Fatigue reaches 100.<br>
When forced to return, Marauders become unable to manifest in any way until fatigue reaches 0.
When forced to return, Marauders become unable to manifest in any way until fatigue reaches 0.
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