Clockwork Cult: Difference between revisions

182 bytes removed ,  22:38, 20 October 2016
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imported>XDTM
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imported>Anonus
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4 Guvax Capacitors<br>
4 Guvax Capacitors<br>
1 Hierophant Ansible
1 Hierophant Ansible
|Creates a Mania Motor, which will cause brain damage and hallucinations in nearby non-Servant humans. The brain damage and hallucinations get progressively worse as targets near the Motor. <br>
|Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor. <br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br>
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
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|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
It requires '''100W''' of power to run and '''50W''' of power per disrupted object.<br>
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
|8s
|8s
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|Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision.
|Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision.
|15
|15
|- style="text-align: center;"
![[File:Interdictionlens.png]]
|Interdiction Lens
|100
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br>
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.
|25
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Mendingmotor.png]]
![[File:Mendingmotor.png]]
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|Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers.
|Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers.
|20
|20
|- style="text-align: center;"
![[File:Interdictionlens.png]]
|Interdiction Lens
|100
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br>
It requires '''100W''' of power to run and '''50W''' of power per disrupted object.
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.
|25
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Maniamotor.png]]
![[File:Maniamotor.png]]
|Mania Motor
|Mania Motor
|80
|80
|Mania Motors will cause brain damage and hallucinations in nearby non-Servant humans. The brain damage and hallucinations get progressively worse as targets near the Motor.<br>
|Mania Motors will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br>
Humans directly adjacent to the motor will be converted.<br>
Humans directly adjacent to the motor will be converted.<br>
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep.
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![[File:Tinkerersdaemon.png]]
![[File:Tinkerersdaemon.png]]
|''Tinkerer's Daemon''
|''Tinkerer's Daemon''
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br>
|Tinkerer's Daemon can be placed in a Tinkerer's Cache, which will increase component generation of either a selected component type or a random type.<br>
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active.
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br>
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br>
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