Clockwork Cult: Difference between revisions

13,297 bytes added ,  04:26, 28 May 2016
Adds all missing scripture
imported>Xhuis
(Finishes the Driver section)
imported>Xhuis
(Adds all missing scripture)
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== Scripture List ==
== Scripture List ==


Below is a list of all scripture. Scripture names in ''italics'' signify important scripture necessary to success.
Below is a list of all scripture. Scripture names in ''italics'' signify important scripture necessary to success. Note that many scripture requires multiple invokers, but the numbers are not provided here.
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
! style='background-color:#E6A500;' width='100px'|Name
! style='background-color:#E6A500;' width='100px'|Name
Line 134: Line 134:
|"Y'vsg gur fpnyrf sebz zl rl-rf."
|"Y'vsg gur fpnyrf sebz zl rl-rf."
|Driver
|Driver
|-
!Judicial Visor
|Requires and consumes a belligerent eye and a vanguard cogwheel
|Creates a powerful visor. Non-servants will be unaffected when they put it on, but a servant will awaken its energy. Alt-clicking an awakened visor with an empty hand will put a ball of fire, called ''Ratvar's flame'', into your hand. This flame not only functions as a potent melee weapon but serves a special functionality. Clicking on any object from range while on harm intent will send the flame there to turn into a judicial marker, which will cover a 3x3 area of tiles. After a short time, it bursts, stunning all non-servants for a long duration. This can only be done every thirty seconds, and Ratvar's flame can be returned to the visor by striking the visor with the flame.
|Instant
|"Tenag zr gur synzrf-bs Ratvar!"
|Script
|-
!Ocular Warden
|Requires and consumes a belligerent eye and a replicant alloy
|Forms an immobile, short-range defense turret on the spot you're standing on. The warden will constantly search within three tiles of its position for any non-servants. Upon sighting one, it will fixate upon them, dealing small amounts of burn damage incredibly fast until the creature gets out of the sight range, goes unconscious or dies, or disappears.
|15s
|"Thne’qvnaf bs gur Ratvar, qrs’raq!"
|Script
|-
!Volt Void
|Requires a belligerent eye and a hierophant ansible
|Chanted. Every second, the invoker drains a large amount of power from nearby sources, diffusing it into their body and causing minor burn damage. This can be done for a maximum of thirty seconds.
|Every second up to 30s
|"Qenj punetr gb guv’f furyy!"
|Script
|-
!''Clockwork Proselytizer''
|Requires and consumes a vanguard cogwheel and a replicant alloy
|The clockwork proselytizer is almost required for the success of Ratvar's servants. When invoked, this scripture will form a proselytizer - a device that converts mundane materials into their Ratvarian equivalents. Requiring replicant alloy to function, it can turn floors and walls into clockwork floors and walls. Clockwork floors will heal brute and burn damage on any servants standing on it, and clockwork walls will cause adjacent tinkerer's caches to ''passively generate components''.
|Instant
|"Jvgu guv’f qrivpr, uvf cerfrapr funyy or znqr xabja."
|Script
|-
!Fellowship Armory
|Requires and consumes a vanguard cogwheel and a hierophant ansible
|When invoked, the invoker and any servants adjacent to them will be equipped with as much Ratvarian armor as possible, including a helmet, a cuirass, and boots. The helmet and cuirass have extreme melee protection but is weak to lasers. The boots prevent slips and maybe useful in avoiding people trying to annihilate your cult with the tyranny of the spray bottle.
|10s
|"Fuvryq zr jvgu gur sentzragf bs Ratvar!"
|Script
|-
!Function Call
|Requires and consumes a vanguard cogwheel and a guvax capacitor
|This scripture binds a Ratvarian spear to the invoker. This spear can then be recalled with a verb of the same name in the invoker's Clockwork tab. The spear itself is a powerful melee weapon that does extreme damage to enemy cultists and to silicon lifeforms. It is also extremely potent when thrown, but will snap from its own power if thrown at a cultist or silicon. The spear only lasts for a few minutes before vanishing and cannot fit in backpacks.
|2s
|"Tenag zr gur zvtug-bs oenff!"
|Script
|-
!Spatial Gateway
|Requires and consumes a replicant alloy and a hierophant ansible
|The spatial gateway functions as a one-way teleporter to the target servant. When invoked, a portal will be created directly in front of both the invoker and a conscious servant of their choice. Any servants adjacent to the invoker at the time will allow additional uses and duration of this gateway, which lasts two seconds by default and can only transport a single person or item. The invoker's portal allows them to step through and arrive at the other portal, but this is one-way and the target portal cannot accept anything.
|8s
|"Gryrcbegre pbzva evtug-hc!"
|Script
|-
!Soul Vessel
|Requires and consumes a replicant alloy and a guvax capacitor
|A sinister device, the soul vessel functions as a clockwork positronic brain. Any spirit that enters it automatically becomes a servant and is bound to serve the will of Ratvar. Any cyborgs created with a soul vessel are automatically made servants, and soul vessels are necessary for anima fragments (seen later) to function.
|Instant
|"Ureq'gur fbhyf-bs gur oynf curz-bhf qnzarq!"
|Script
|-
!Break Will
|Requires and consumes a belligerent eye and a guvax capacitor
|Invoking this scripture will break the will of anyone adjacent to the invoker, assuming that they are loyalty-implanted. This will cause the loyalty implants to malfunction, leaving them vulnerable to conversion, and they will take a slight amount of brain damage.
|3s
|"Lbh ner jrnx. Lbh ner nyernql qrnq. Gurl jba'g fnir lbh."
|Script
|-
!Anima Fragment
|Requires and consumes 3 belligerent eyes, a guvax capacitor, and a replicant alloy
|This scripture will form an empty anima fragment on the ground beneath the invoker. This fragment is useless unless an active soul vessel is provided. Doing so will activate the anima fragment, turning it into an artificial servant. These fragments function both as normal servants for counting purposes and move quickly, dealing high amounts of melee damage upon attack, although possessing a small health pool.
|5s
|"Pnyy sbegu gur fbyqvref-bs Nezbere."
|Application
|-
!Sigil of Transmission
|Requires and consumes a belligerent eye, 3 vanguard cogwheels, and a hierophant ansible
|The sigil of transmission is an ingenious device for listening in on conversation you shouldn't. Nearly invisible and barely discernible, this sigil will transmit all speech it hears nearby to the hierophant network. In addition, anyone that crosses it will have their names sent to all servants in addition to the sigil's rough location.
|5s
|"Qvivavgl, hairvy gurgehgu!"
|Application
|-
!Memory Allocation
|Requires and consumes a belligerent eye, a vanguard cogwheel, and 3 guvax capacitors
|This scripture is very powerful and very desirable. Memory Allocation will, after a short time, create and bind a clockwork marauder to the invoker. These marauders are sturdy footsoldiers capable of resisting extreme punishment, but function in a similar vein to holoparasites in that they share certain restrictions. Marauders begin invisible and inside of their user. Each marauder has a semi-unique true name and can communicate silently to their host. In order to come forth, their host must speak aloud the marauder's true name. In combat, marauders don't take health damage but fatigue damage. Fatigue damage dictates the strength of their blows and the speed at which they move. Upon reaching too high of a fatigue count, marauders are automatically recalled and forced to wait until fully recovered before they can come forth again. While deployed, marauders take small fatigue damage if near their host and extreme fatigue damage of far away. Marauders are selected and controlled by a random ghost with the servant preference enabled.
|10s, then 5s while it searches for valid candidates
|"Pnyy sbegu gur qrsraqref-bs Inath-Neq."
|Application
|-
!Justiciar's Gavel
|Requires and consumes 3 belligerent eyes, a guvax capacitor, and a hierophant ansible
|The Justiciar's Gavel is not a merciful one. Before invocation, the real name of a conscious non-servant creature must be inputted. That creature is then smitten for extreme brain damage and knocked unconscious for ten seconds. This brain damage is crippling enough to prevent any form of higher function, but will slowly cure most of itself over several minutes.
|4s
|"Guvf urngura unf jebatrq lbh!"
|Application
|-
!Interdiction Lens
|Requires and consumes a belligerent eye, a replicant alloy, and 3 hierophant ansibles
|The interdiction lens is a very powerful device with a long cooldown. When a servant places their hand on the lens by activating it with an empty hand, they are given three choices of potential sabotage: Disrupt Telecommunications, Disable Cameras, or Disable Cyborgs. Disrupt Telecommunications will EMP all communications hubs, Disable Cameras will EMP all cameras, and Disable Cyborgs will shut down all non-servant cyborgs for thirty seconds. The AI is alerted directly if the cameras are shut down.
|6s
|"Znl guvf boryvfx fuebhq gur snyfr fhaf!"
|Application
|-
!Mending Motor
|Requires and consumes a vanguard cogwheel, a guvax capacitor, and 3 replicant alloys
|Mending motors are helpful supporting structures that rapidly heal all mechanized servants or other structures near itself. It can be turned on or off and requires replicant alloy to function.
|6s
|"Znl guvf boryvfx zraq bhe qragf naq fpengpurf!"
|Application
|-
!Tinkerer's Daemon
|Requires and consumes a guvax capacitor, 3 replicant alloys, and a hierophant ansible
|The tinkerer's daemon is a tool necessary for success. When created, a deactivated daemon shell appears below the invoker. This shell can be fed to a tinkerer's cache to allow the cache to produce a component every 30s. This component can be of a specific type, given at the daemon's activation, or of a random type.
|4s
|"Pbaf'gehpg Ratvar cnegf lrg ubyq terngarff!"
|Application
|-
!Invoke Nezbere, the Brass Eidolon
|Requires and consumes 3 belligerent eyes, 3 vanguard cogwheels, 3 guvax capacitors, and 6 replicant alloys
|Invoking Nezbere will empower a wide variety of clockwork items and structures for a single minute. Ocular wardens will have doubled range and damage, clockwork proselytizers and mending motors will not use replicant alloy, and tinkerer's daemons will produce twice as fast. This can only be invoked by any servant once every five minutes.
|15s
|"V pnyy hcba lbh, Nezbere! Yrg lbhe znpuv'angvbaf ervta ba guvf zvfrenoyr fgng'vba! Yrg lbhe cbjre sybj gueb-htu gur gbbyf bs lbhe znfgre!"
|Revenant
|-
!Invoke Sevtug, the Formless Pariah
|Requires and consumes 3 belligerent eyes, 3 vanguard cogwheels, 6 guvax capacitors, and 3 hierophant ansibles
|Sevtug's psychic abilities allow for acts of extreme power. Before invoking Sevtug, the invoker must input the name of a conscious non-servant. Once invoked, the invoker will dominate the mind of the chosen creature, having complete control over them for a full minute and forcing the creature's consciousness to watch helplessly from within. When a target is dominated, they give no message, sound, or other indication that they have been controlled, and are unable to commit suicide or ghost during their domination. The invoker's original body will be left vulnerable during this time. This can only be invoked by any servant once every five minutes.
|15s
|"V pnyy hcba lbh, Sevtug! Yrg lbhe cbjre fung-gre gur fnavgl bs gur jrnx-zvaqrq! Yrg lbhe graqevyf ubyq fjnl bire nyy!"
|Revenant
|-
!Invoke Nzcrentr, the Forgotten Arbiter
|Requires and consumes 3 belligerent eyes, 3 guvax capacitors, 3 replicant alloys, and 6 hierophant ansibles
|Invoking Nzcrentr will flood the invoker's body with his unending power. The invoker's body will begin to glow a blinding white and crackle with energy. After around nine seconds, their invoker erupt with this energy, violently discharging it. Any non-servants within five tiles of the invoker is then electrocuted for severe burn damage and a long knockdown. This can only be invoked by any servant once every five minutes.
|15s
|"V pnyy hcba lbh, Nzcrentr! Yrg lbhe raretl sybj guebhtu zr! Yrg lbhe obhaq-yrff cbjre fung-gre fgnef!"
|Revenant
|-
!Invoke Inath-Neq, the Resonant Cogwheel
|Requires and consumes 6 vanguard cogwheels, 3 guvax capacitors, 3 replicant alloys, and 3 hierophant ansibles
|Invoking Inath-Neq will turn her benevolent gaze upon all nearby servants. The invoker and anyone within seven tiles of them will be flooded with power, granting them an extreme health boost that dissipates over ten seconds. During this time, they are immune to stuns. This can only be invoked by any servant once every five minutes.
|15s
|"V pnyy hcba lbh, Inath-Neq! Yrg gur Erfbanag Pbtf ghea bapr zber! Tenag zr naq zl nyyvrf gur fgeratgu gb inadhvfu bhe sbrf!"
|Revenant
|-
!''Ark of the Clockwork Justiciar''
|Requires and consumes 10 of each component type
|This scripture is the final step to freeing Ratvar and can only be invoked if his servants have the correct objective. When invoked, a massive gateway will be torn open in space and time to the Celestial Derelict. This rift is vulnerable for five minutes and must be defended until Ratvar can come forth. While active, the shuttle cannot leave the station, the entire server will hear the sounds of its work, and it will occasionally give a rough indication of its location to everyone on its z-level (which must be that of the station). The gateway can absorb 1,000 points of damage before breaking apart, at which point it will pulse for several seconds before violently exploding.
|15s
|"NEZBERE! SEVTUG! NZCRENTR! INATH-NEQ! V PNYY HCBA LBH! GUR GVZR UNF PBZR SBE BHE ZNFGRE GB OERNX GUR PUNVAF BS RKVYR! YRAQ HF LBHE NVQ! RATVAR PBZRF!"
|'Judgement'
|-
|}
|}


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